POKÉMON UNITE CHAMPIONSHIP SERIES OFFICIAL RULES
IF YOU ARE A MINOR IN YOUR PLACE OF RESIDENCE, YOU MUST HAVE PERMISSION FROM YOUR PARENT OR
LEGAL GUARDIAN TO PARTICIPATE. COLLECTION AND USE OF PERSONALLY IDENTIFIABLE INFORMATION WILL
BE IN ACCORDANCE WITH THE ADMINISTRATION’S ONLINE PRIVACY POLICIES AS SET OUT IN THE PRIVACY
SECTION OF THESE OFFICIAL RULES.
REGISTERING FOR A TOURNAMENT THROUGH START.GG WILL BE DEEMED YOUR ACCEPTANCE TO THESE
OFFICIAL RULES, YOU (“ENTRANT” OR “YOU”) WARRANT THAT YOU ACKNOWLEDGE AND AGREE TO THESE
OFFICIAL RULES (THE “OFFICIAL RULES”) AND TO ADMINISTRATION’S DECISIONS, WHICH ARE FINAL AND
BINDING IN ALL MATTERS RELATED TO THE TOURNAMENT. THESE OFFICIAL RULES SERVE AS THE PRIMARY
GOVERNING DOCUMENT FOR ALL ELEMENTS OF THE 2025 POKÉMON UNITE CHAMPIONSHIP SERIES SEASON
(THE “PROGRAM”) AND APPLIES TO ALL PLAYERS, TEAMS, OR ANY OTHER AFFILIATES OR PERSONS
COMPETING IN ANY ELEMENT OF THE PROGRAM (EACH A “PARTICIPANT” AND COLLECTIVELY THE
“PARTICIPANTS”).
1. ELIGIBILITY: Pokémon UNITE is free to download. All players must agree to UNITE’s EULA. The Pokémon
UNITE Championship Series (“Tournament”) is open to players who are 16 years of age or older and in
accordance with the legal age in your jurisdiction* prior to the Official Start Date of any Tournament within the
Program and who meet the following criteria:
Have a Start.gg account in good standing at the time of entry and throughout the Program;
For online events, reside in a region supported by the Play! Pokémon Regional Zones for Brazil (BR),
Europe (EU), Latin America - North (LA-N), Latin America - South (LA-S), North America (NA), and
Oceania (OC). For a full list of eligible territories/regions, refer to Section 33;
For in-person events, reside in an eligible territory/region. For a full list of eligible territories/regions,
refer to Section 33; and,
For players in BR, EU, LA-N, LA-S, NA and OC - must have a valid Player ID through a Play! Pokémon
account in good standing at the time of entry and throughout the Program (“Account”);
*The following Regional Zones will require a minimum age to participate in the Tournament:
Brazil: minimum age of 18 years old.
**The following Regional Zones will have additional competition announced separately:
Asia Pacific East (AP-E)
Asia Pacific West (AP-W)
India (IN)
Japan (JP)
Korea (KR)
Where applicable, if you are a minor in your place of residence, you must be represented by your parent or
legal guardian to agree to these Official Rules and have permission from your parent or legal guardian to
participate. If you are a minor and are selected as a potential winner, your parent/legal guardian must execute
all documents and agree to all obligations and undertakings required of a potential winner in these Official Rules,
both on your behalf and on behalf of themselves. Prize may be awarded in the name of, or to, parent/legal
guardian, at the discretion of Administration.
Employees, contractors, officers, and directors of The Pokémon Company International (“TPCi”), Microsoft
Corporation, and Esports Engine, collectively Administration, or their respective parents, subsidiaries,
affiliates, representatives, consultants, contractors, legal counsel, advertising, public relations, promotional,
fulfillment, and marketing agencies, website providers, and web masters (collectively, Tournament Entities”)
and members of their immediate families (spouses, parents, siblings and children, regardless of where they live)
and those living in the same household are not eligible to participate in the Tournament.
Requests for exemptions from this rule must be made in advance of competition. Administration, at its sole
discretion, reserves the right to grant exemptions for this eligibility criteria.
Administration reserves the right to verify the eligibility of players at any time in its sole and absolute discretion.
2. ADMINISTRATION: The Pokémon Company International, Inc (TPCi”) and all other entities TPCi grants
administrative powers and responsibilities, including Esports Engine (“EE”) and Start.gg, at the designation and
discretion of TPCi. The Administration reserves the right to change, update, and modify these Official Rules at
any time, for any reason, without advance notice.
3. CONDITIONS OF PARTICIPATION: Administration reserves the right in its sole discretion, to modify, cancel,
terminate, and/or suspend the Tournament and to disqualify any individual who tampers with the entry process,
violates these Official Rules, or acts in a disruptive or unsportsmanlike manner. Without limiting the foregoing,
Administration may remove an entrant who, in Administration’s sole judgment, has been disqualified, has
questionable eligibility or is otherwise ineligible to enter. Additionally, the Administration may modify, cancel,
terminate, and/or suspend the Tournament if, in the Administration’s sole opinion, an incident of any kind occurs
to corrupt or impair the administration, security, integrity, fairness or play (as intended) of the Tournament. If
the Tournament is terminated before the stated end date of the Tournament Period, the Administration in its
sole discretion reserves the right to forfeit prizes.
4. HOW TO PLAY: Pokémon UNITE is a 5-on-5 strategic team battle game. A team is a roster made up of at least
5 players to participate together within the Program (“Team”). The Team who has obtained the most Aeos points
by the end of a match will be declared the winner.
Aeos points can be obtained by defeating either neutral or opposing Team Pokémon through battle.
Incapacitated Pokémon will drop Aeos energy and be unable to battle for a short duration which
will increase with level.
To score points, once Aeos energy is obtained, it must then be deposited in the opposing Team’s
goal zones.
If both teams have scored the same amount of Aeos points at the end of a game, the Team that reached
the tied scored first will be declared the winner.
Tournament matchups and results will be recorded on Start.gg and Administration will utilize Discord for
Tournament communications.
The Pokémon UNITE Championship Series Tournament page can be found here: start.gg/pokemonunite
5. FORMAT & STRUCTURE: The following Tournament Formats and Competitive Structures will be used
throughout the Program:
Tournament Formats: The Program’s Tournament formats are subject to change at any time. Tournament
formats will be announced ahead of registration for that specific Tournament. One or more of the formats
outlined below may be used in an event. A Team’s record of Matches won and lost is a Team’s “Match Record”.
Single Elimination Bracket (“SE”): Each Match will be a Best-of-3 game series where the winning Team
will advance into the next round of the Bracket. If a Team loses a Match in the Bracket, the Team will be
eliminated from the Tournament. This portion of the Tournament progresses until completion, where a
certain number of teams remain, as defined in the Competition Structures below.
Double Elimination Bracket (“DE”): Each Match will be a Best-of-3 game series and the winning Team
will advance into the next round of the Winners Bracket, the losing Team will be placed into the Loser’s
Bracket. If a Team loses a Match in the Loser’s Bracket, the Team will be eliminated from the
Tournament. This portion of the Tournament progresses until completion, where a certain number of
teams remain, as defined in the Competitive Structure below.
Round Robin (“RR”): Teams will be placed into groups where every Team will play against every other
Team in their group at least once. Each Match will be a Best-of-3 game series, unless instructed otherwise
by Administration. Final group placement will be determined by Match Record and as follows:
First Tiebreaker: Tardiness Teams that arrived at the Tournament late are ranked below
Teams that arrived on time.
Second Tiebreaker: If two or more teams have the same Match Record (Tied Teams), teams
will be ranked by Head-to-Head Match Winning Percentage (Matches Won vs. Tied Teams /
Matches Played vs. Tied Teams)
Third Tiebreaker: If two or more teams have the same Head-to-Head Game Winning
Percentage, teams will be ranked by Overall Game Winning Percentage (Games Won / Games
Played)
Fourth Tiebreaker: If the aforementioned methods cannot break a tie which does not determine
an advancement to the next stage, the tie will be broken by the Team’s initial seed. The highest
seed is 1.
Fifth Tiebreaker: If the aforementioned methods cannot break a tie which determines an
advancement to the next stage, the Tied Teams will be scheduled to play a best-of-1 round robin
tiebreaker.
Sixth Tiebreaker: The higher number will win all the aforementioned tiebreakers.
Swiss: Each round, Teams will be assigned matches against other teams with the same or similar Match
Record until there is only one undefeated Team. After the final round of Swiss, rankings are determined
based on Match Record. In situations where Teams have identical Match Records, tiebreakers are used
to determine the final ranking of each Team. After all Teams are ranked by final Match Record,
tiebreakers are applied in the following order:
First Tiebreaker: Tardiness Teams that arrived at the Tournament late are ranked below
Teams that arrived on time.
Second Tiebreaker: Opponents’ Win Percentage (“Op Win %”) Teams who remain tied are
now ranked in order of their Op Win %, from highest to lowest.
Third Tiebreaker: Opponents’ Opponents’ Win Percentage (“Op Op Win %”) Teams who
remain tied are now ranked in order of their Op Op Win %, from highest to lowest. A Team’s Op
Op Win % is the average of the Op Win % of all that Team’s opponents.
Final Tiebreaker: Head-to-head If exactly two Teams are tied in the final standings, and those
Teams played each other during the Tournament, then the winner of that match is ranked higher
than the loser.
If two teams are tied in the final standings, and they did not play each other during
the Tournament, then those Teams will play a Best-of-1 Match. The winner of that
match is ranked higher than the loser.
Competitive Structures: The Programs competitive structure contains the following primary competition types,
and are subject to change at anytime. Some Tournaments may feature multiple formats as designated phases of
the same event:
ONLINE EVENTS (BR, EU, LA-N, LA-S, NA, OC ONLY)
Play-Ins Tournaments open to all eligible Teams. Play-Ins will have two phases online, and will precede
a corresponding International Championship (see International Championships below):
Open Qualifier: DE bracket that will progress until 8 Teams remain. Maximum number of Teams by
Regional Zone: 256 (BR, EU, LA-N, LA-S, and NA) and 64 (OC).
Finals: Top 8 from Open Qualifier compete in a continued DE bracket until only 1 team remains.
Monthly Cup Tournaments open to all eligible Teams. Monthly Cups will have two phases:
Open Qualifier: DE bracket that will progress until 8 Teams remain. Maximum number of Teams by
Regional Zone: 256 (BR, EU, LA-N, LA-S, and NA) and 64 (OC).
Finals: Top 8 from Open Qualifier compete in a continued DE bracket until only 1 team remains.
Regional Championships Tournaments open to all eligible Teams. An annual event awarding cash
prizes and World Championship qualification. Top Championship Point earning Teams will earn
advanced placement in this event. All matches will be best-of-3. See Section 12 for more information
on Regional Championships.
Open Qualifier: DE bracket that will progress until 4 Teams remain. Maximum number of Teams by
Regional Zone: 256 (BR, EU, LA-N, LA-S, and NA) and 64 (OC).
Group Stage: The remaining Top 4 teams from the Open Qualifier will be placed in the Group
Stage. Additionally, the Top 12 teams by Championship Point rankings (at the close of registration
for the Open Qualifier) will also be placed in the Group Stage. The Group Stage will follow a RR
format with 4 groups of 4 Teams.
Regional Finals: Top 8 from Group Stage will compete in a DE bracket until only 1 team remains.
The Semifinals and Grand Finals matches will be best-of-5. Top teams from each Regional Zone will
earn invitations to the 2025 Pokémon World Championships.
IN-PERSON EVENTS (ALL REGIONS)
International Championships or IC(s) Tournament open to all eligible teams from all Regional Zones.
Some teams may earn invitations and/or qualification to later phases of the event, such as via Play-Ins.
Teams will compete for cash prizes and 2025 Pokémon World Championship qualification. All Matches
will be best-of-3.
Open Qualifier: Teams will be placed in groups of up to 4. Each group will play until Teams are
clearly ranked. The top Teams from each group will advance to the Bracket Stage.
Bracket Stage: The top Teams from the Open Qualifier will be placed in a SE bracket until two
teams remain. Semifinals matches will be best-of-5.
Finals The top 2 Teams from the Bracket Stage will compete in a best-of-5 Finals match to
determine the Champion.
Latin America International Championship (LAIC): 32 maximum Teams.
Europe International Championship (EUIC) - Aeos Cup: 64 maximum Teams.
Champion Team qualifies for 2025 Pokémon World Championship.
North America International Championship (NAIC) - Final Stretch: 64 maximum Teams.
Champion Team qualifies for 2025 Pokémon World Championship.
2025 Pokémon World Championships (WCS) Invitation-only Tournament to determine the 2025
Pokémon World Champion. See Section 13 for more information on the 2025 Pokémon World
Championships and Qualification Methods.
IN-PERSON TOURNAMENTS & REQUIREMENTS
Intent to Participate: Qualified Teams invited to In-Person Tournaments must confirm their intent to
participate by a date specified by Administration per event. A Player confirms their intent to participate by
registering via the registration portal provided by Administration. If a Qualified Team fails to provide
confirmation of intent to participate, Administration reserves the right to disqualify that Team at their sole
discretion.
Travel: All players who qualify for any In-Person Tournaments are responsible for understanding and
securing their own essential travel documentation. If a Qualified Team is unable to travel and attend, their
invitation may be passed down to another team as determined by Administration. For information on
Travel Awards, see Section 23.
Participation Prohibition: A Qualified Team may be prohibited from participating in the event in any of the
following situations:
Any member of the Qualified Team is unable to travel to the event due to local / global travel
restrictions or fails to obtain necessary documentation for travel.
The Qualified Team is unable to fulfill roster requirements by the deadline specified by Administration.
Any member of the Qualified Team does not comply with the COVID-19 protocols outlined on the
pokemon.com website.
Other situations that Administration deems necessary to prohibit a Qualified Team from participating
in any In-Person Tournament.
COMPETITIVE PATCH: Administration will announce competition information ahead of the Tournament,
including a list of restricted game features as outlined in Section 9.
6. TOURNAMENT SCHEDULE
The following is the schedule of Tournaments for the Program local to the market of competition:
Tournament
Type
Regional Zone
Tournament Dates
Pokémon UNITE at LAIC
International
Championship
(LAIC)
All
November 15-17 2024
Aeos Cup Play-Ins
Open Qualifier
Play-In Open
Qualifier
BR, EU, LA-N, LA-S,
NA, OC
November 30, 2024
Aeos Cup Play-Ins -
Finals
Play-In - Finals
BR, EU, LA-N, LA-
S, NA, OC
December 1, 2024
December Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N, LA-
S, NA, OC
December 14, 2024
December Cup
Monthly Cup -
Finals
BR, EU, LA-N, LA-
S, NA, OC
December 15, 2024
January Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N, LA-
S, NA, OC
January 11, 2025
January Cup
Monthly Cup -
Finals
BR, EU, LA-N, LA-
S, NA, OC
January 12, 2025
February Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N, LA-
S, NA, OC
February 1, 2025
February Cup
Monthly Cup -
Finals
BR, EU, LA-N, LA-
S, NA, OC
February 2, 2025
Aeos Cup
International
Championship
(EUIC)
All
February 21-23, 2025
Final Stretch Open
Play-In Open
BR, EU, LA-N, LA-
March 8, 2025
Qualifier
Qualifier
S, NA, OC
Final Stretch Play-Ins
Play-In - Finals
BR, EU, LA-N, LA-
S, NA, OC
March 9, 2025
March Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N, LA-S,
NA, OC
March 2 9, 202 5
March Finals
Monthly Cup -
Finals
BR, EU, LA-N, LA-S,
NA, OC
March 30, 2025
April Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N, LA-S,
NA, OC
April 19, 2025
April Cup
Monthly Cup -
Finals
BR, EU, LA-N, LA-S,
NA, OC
April 20, 2025
Regional Championship
Regional
Championship
Open Qualifier,
Group Stage
BR, EU, LA-N, LA-S,
NA, OC
May 10, 2025
Regional Finals
Regional Finals
BR, EU, LA-N, LA-S,
NA, OC
May 11, 2025
Final Stretch
International
Championship
(NAIC)
All
June 13-15, 2025
Pokémon World
Championship
World
Championship
All
August 2025
IN THE EVENT THAT FOR ANY REASON THE TOURNAMENT, OR A PORTION THEREOF, CANNOT TAKE PLACE ON
THE DATES PLANNED, ADMINISTRATION RESERVES THE RIGHT TO MODIFY THESE DATES IN ITS SOLE
DISCRETION.
SEEDING: Teams who participated in the 2024 Pokémon UNITE Championship Series will receive priority seeding
for the Aeos Cup Play-Ins Open Qualifiers, and all other teams will be seeded randomly. All other Open Qualifier
Tournaments for the rest of the season will be seeded by the Team’s Championship Point Total earned in the
2025 Pokémon UNITE Championship Series Season. See Section 10 for more information on Best Finish Limits.
Format & Structure is subject to change at the sole discretion of Administration.
7. HOW TO REGISTER: Players must create an account and register for the competition through Start.gg. Each
competition is its own Tournament. If a Player wishes to participate in more than one Tournament, they must
individually register for each one. Registration deadline for each Tournament will be announced by the
Tournament organizer in advance and Registration will close at the specified time.
Some events may require a Team Captain to register on behalf of a Team. For more information on Roster
Management and Team Captains, see Section 16 for Team and Roster Management.
8. PLAY! POKÉMON ACCOUNT REGISTRATION:
Players in BR, EU, LA-N, LA-S, NA and OC will need to:
o (i) Create a Pokémon Trainer Club account, and
o (ii) Opt into Play! Pokémon to participate in any sanctioned Pokémon UNITE event.
Instructions may be found at https://support.pokemon.com/hc/en-
us/articles/360043974292-How-do-I-opt-in-for-Pok%C3%A9mon-GO-and-or-
Organized-Play-in-my-Pok%C3%A9mon-Trainer-Club-account-
After creating a Pokémon trainer club account and opting into Play! Pokémon, Players will
need to generate their Player ID. Instructions may be found at
https://support.pokemon.com/hc/en-us/articles/360001031234-How-do-I-generate-a-
Player-ID-
Players are prohibited from trading, sharing, or otherwise transferring ownership or access
to any of their Accounts.
9. MATCH AND GAMEPLAY PROCESSES: All Matches will be played via the Pokémon UNITE custom tournament
lobby mode. Game and match settings should follow the guidelines below unless instructed otherwise by
Administration.
Timeliness Of Match Start: It is expected that Players will resolve any issues with the setup process within the
allotted time, and that match will begin at the scheduled time. Delays due to setup problems may be permitted,
but only at the sole discretion of Administration. Penalties for tardiness may be assessed at the discretion of
Administration.
Match Procedure: For the avoidance of doubt, all Players should consider all game lobbies with their scheduled
opponents as an official Tournament Match unless expressly instructed otherwise.
All competition will use the custom tournament lobby with the following settings enabled unless
instructed otherwise by Administration:
o All held items at max grade
o All held items unlocked
o All Unite licenses unlocked
o All battle items unlocked
o Servers selection should be set to Auto, unless otherwise approved by an Administrator.
All Matches will use Draft Pick.
Each Match will be a Best-of-3 game series, unless instructed otherwise by Administration. The first Team
to win two (2) games will win the Match.
Each Team must check-in during the designated Match check-in period prior to the start of each
Tournament. Failure to check in may result in forfeiture from the event.
The Team on the top side of the viewable match on the bracket (“Hosting Team”) will create the lobby
and then share their Lobby ID with their opponents via the Start.gg match chat feature.
Alternates: Before a Match starts, Teams are permitted to use their Alternate and request changes to
their roster. Once the Alternate is activated, that Player becomes part of the Active Roster for that match,
and may not be changed until the Match has concluded.
o Once a games lobby code is issued to both teams, the lower-seeded Team’s Captain must state
their Team’s roster change request if they choose to activate their Alternate and which Starter
is being replaced. For online Tournaments, the request must be stated in the Start.gg Match
chat. For in-person events, the request must be to the tournament staff who issued the lobby
code for the Match.
o Then, the other Team’s Captain must state their roster change request if they choose to activate
their Alternate, as outlined above.
o Upon the conclusion of that Match, the removed Starter returns to the Active Roster.
Side Selection:
o Various methods of Side Selection will be used across competition. Seeding methods per event
or Tournament phase will be announced ahead of registration for that event:
Random (No Seeding): Side Selection for matches will be determined by a random coin-
flip handled by Administration. Teams will be randomly assigned heads or tails, and the
winner of the coin flip will select their choice of side for Game 1. For each subsequent
game in the same Match, the team defeated in the most recently played game will
select their choice of side for the next game. During a bracket reset, Game 1 side
selection will be randomly determined.
Seeded: The higher seed will select their choice of side for Game 1. In the event of a
seeding tie or a Grand Finals bracket reset, Game 1 side selection will be chosen by a
random coin-flip. For each subsequent game in the same Match, the team defeated in
the most recently played game will select their choice of side for the next Game.
Between games, Teams will have 2 minutes from the moment the current game’s in-game time reaches
00:00 to select their side for the next Game. The team will inform their opponents OR match’s designated
staff(s) of their selection, as instructed by Administration.
The Hosting Team is expected to use Start.gg Match chat to check if their opponent’s Team is ready to
start. The Hosting Team will start the Game once all players have joined the lobby.
At the conclusion of the Game, both the winning and losing Teams must report the Match results on
Start.gg.
Players are encouraged to take and upload screenshots of their Games to Start.gg as evidence of their
Match outcome in the event of a dispute.
Each Team will have 5 minutes after a Match has started to either initiate or join the Game lobby. Failure
to initiate or join a Game within this 5-minute period may result in a match loss. For Broadcast Matches
(See Section 17), teams must follow timelines provided by Administration, which may be less than 5
minutes to initiate and/or join the Game lobby.
GAMEPLAY RESTRICTIONS: Restrictions may be added at any time before or during a Match, if there are known
bugs with any Pokémon, held items, battle items, moves, move combinations, Holowear, or for any other reason
as determined at the discretion of Administration. Failure to comply with any of these restrictions may result in
penalties, including forfeiture of the Match.
Boost emblems are banned for all Tournament Matches.
o The Hosting Team will be required to ensure boost emblems are disabled before the start of
their Game through the Game Lobby Settings.
o Both Teams will be responsible for reporting any use of a boost emblem.
o If a boost emblem is reported after the completion of a Game or Match, a replay will not be
granted, and the results will stand.
GAMEPLAY ELEMENTS:
Selection Error: Once a game has started, Player Pokémon selections are considered final. No games will be
remade in the event of an unintentionally or erroneously-selected Pokémon.
Controlled Game Start: If a game must be remade, all Players must select the identical Pokémon, held items,
and battle items consistent with the previous valid team selection process.
Ending the Game: Ending the game without express permission from Administration may result in a game
forfeit. This includes ending the game as a host, forfeiting as a team, or otherwise causing the game to end
prematurely.
Forfeiting: Players are expected to always play to the best of their skill. Game and/or match forfeits,
including use of the in-game surrender feature during a Tournament Match, may be viewed as cheating.
See Section 18 for more information on Cheating and Tournament Integrity.
Pausing: Pausing the game without express permission from Administration may result in a game forfeit.
Slow Client Load: If any disconnect or failure occurs which interrupts the loading process and prevents a player
from joining a game upon game start, the game may be remade but only with review and approval by
Administration.
Stoppage of Play: Throughout the course of competition, events may occur that warrant a Stoppage of Play,
such as Player(s) disconnecting from the game, equipment failures, environmental factors, etc. Administration
in its sole discretion will determine what warrants a Stoppage of Play and will communicate directly to the
players if one occurs. Administration will investigate the issues or events that caused the Stoppage of Play and
determine the appropriate course of action. Players should always continue playing, unless expressly instructed
otherwise by Administration.
No Interference with Staff: During any stoppage of play (including a game server crash), Players must not
interfere with Staff’s discussions and decision making. During a stoppage of play, Players may not leave
their competition stations without express permission from Staff.
Unintentional Disconnection: A player losing connection to the game due to problems or issues with the
game client, platform, network, or device.
Intentional Disconnection: A player losing connection to the game due to a player’s actions (i.e. closing
the application). Any actions of a player which lead to a disconnection shall be deemed intentional,
regardless of the actual intent of the player.
Server Crash: All players losing connection to a game due to an issue with a game server or venue internet
instability.
If a player disconnects without notifying Staff, Staff is not required to enforce a pause or remake of
the game. During any troubleshooting of a game, players may not leave the match area unless
authorized Staff.
MATCH TROUBLESHOOTING
In the event of a game-disrupting issue, Players must notify Administration immediately and continue playing
their match. Administration will investigate the issue and determine the appropriate course of action. Staff and
Administration may investigate an issue and provide instructions to players before resuming play. Staff and
Administration may issue penalties to players who abuse requests for stoppage of play, including (but are not
limited to) frequent and unreasonable requests.
PROMPT REPORTING: Once a player is aware of a bug or issue (which, as defined, includes presumed
hardware failures), the player must escalate that issue as soon as possible. A player may alert Staff during
a match that a bug or issue is observed by raising their hand at the time the bug or issue occurs.
ILLNESS, INJURY OR DISABILITY: Minor player illness, injury, or disability is not an acceptable player issue
to request to be replaced with an Alt. In the case of an underlying and/or pre-declared medical condition,
the player may inform Staff prior to the match, who may in its sole discretion provide a player with an
evaluation or assistance to determine whether the player is ready, willing, and able to continue playing
within a reasonable period of time.
If a player is deemed unfit to continue game play due to major illness, injury, or disability, Staff may
enforce that team’s Alt to replace that player.
If a player is showing signs or symptoms related to the COVID-19 virus, they will be subject to all
procedures as covered in the COVID-19 Protocols.
If a player is rendered unable to play or continue because of a lack of medical clearance, or if the team
is unable to field a roster that is compliant with these rules, the team shall forfeit the game unless an
Administrator, in its sole discretion, determines that game is subject to an Awarded Game Victory.
GAME RESUME: A Game Resume is the acceptance of the current state of the game and continuation of play
from that point without a remake of the game, or invalidation of the current game state. Players may experience
disruptions, distractions, or other events that may potentially interfere with their ability to play. However, not all
disruptions, distractions, or other events may result in an unfair interference or advantage for or against one or
both of the teams.
In the event that Administration deems that a Game Resume may be warranted, Staff and/or Administration will
evaluate the circumstances and determine the outcome. The decision of the Administration is considered final.
Circumstances that may require a Game Resume include, but are not limited to:
Bug: An error, flaw, failure or fault that produces an incorrect or unexpected result, or causes a game or
hardware device to behave in unintended ways.
Minor Bug: A bug (including a hardware failure) that is, at worst, inconvenient to players. This may
include bugs that alter game stats or gameplay mechanics in a manner that, while not optimal, can be
played through if necessary.
Play Through Bug: A bug that does not significantly alter the competitive integrity of the game. This may
mean that there are mitigation steps available for an otherwise difficult to play around bug (like
restarting the game client or device). Alternatively, this may include situations where the impact of the
bug can be mitigated through other in-game functions.
This category also includes bugs provided under the “inform designation” - i.e. those bugs that are
provided to teams in advance of games (usually Pokémon, held item, battle item, move combination, or
environment interactions and persistent effects) for which no remake will be offered. These effects or
interactions cannot be avoided or mitigated through any means other than disabling the offending
Pokémon, Holowear, held items, or battle items and thus remakes are not available for these bugs, which
must be played through.
At its discretion, Administration may offer a game remake for Bugs under the “inform designation” if, in
the sole discretion of Administration, the Bug has a high impact on the competitive integrity of the game.
Administration will not offer a remake if, in its sole discretion, it is determined that the disadvantaged
player or team intended to or purposefully triggered the Bug.
If in the event of a remake any player causes the Bug to reoccur, Administration may force a play through
with no option of an additional remake.
GAME REMAKE: A Game Remake is a complete remake of a game for the purpose of continuation of prematurely
ended gameplay, which may include modified conditions based on the state of the original game at the time of
cessation and at the sole discretion of the Administration.
In the event Administration has deemed that a Game Remake may be warranted, Staff and/or Administration
will evaluate the circumstances and determine the outcome. The decision of the Administration is considered
final. Circumstances that may require a Game Remake include, but are not limited to:
Selection Error: In the event of an erroneously-selected Pokémon going into the game loading screen,
the player must play the game with the originally selected Pokémon.
Slow Client Load: If any disconnect or failure occurs which interrupts the loading process and prevents
a player from joining a game upon game start, the game may be remade but only with review and
approval by Staff.
Critical Bug: A bug (including an Unintentional Hardware Failure) that significantly damages a player’s
ability to compete in the game situation, significantly alters game stats or gameplay mechanics, or a
situation in which the external environmental conditions become untenable. The determination of
whether the bug has damaged a players ability to compete is up to the sole discretion of Administration.
Unintentional Hardware Failure: The failure of any piece of hardware, including server failure, monitor
or mobile device or player peripheral failure. This does not include any hardware failure that is player
induced, including the intentional damage to, or destruction of, a player peripheral, damage to the
monitor, damage to a device screen, or a player interfering with WCS-provided or player-provided
equipment. The determination of whether a hardware failure is unintentional is up to the sole discretion
of Administration.
Terminal Situation: A bug or other circumstance that requires the game be remade. These circumstances
include instances of critical bugs that severely challenge a game’s integrity, outcome, and/or legitimacy,
or any other instance at the discretion of Administration where the continuation of the game is
untenable (including environmental concerns and catastrophic hardware failure).
GAME REMAKE PROCEDURES:
Terminal Situation: Administration will determine whether either or both teams were significantly
disadvantaged by a bug, and any significantly disadvantaged team may be offered the opportunity to
remake the game. If any significantly disadvantaged team accepts the remake, the game will
immediately be remade as per this section. Significant disadvantage is a prerequisite to a remake offer.
Controlled Game Start: In the event of a controlled start and per the directions of the Staff, Players must
select the identical Pokémon, held items, and battle items consistent with the previous valid team
selection process.
Gameplay/Feature Disables: If the remake occurred due to a Pokémon bug, then settings no longer will
be retained, and a Pokémon may be made ineligible for the remainder of the day’s matches unless the
bug can be conclusively tied to a specific game element that can be fully removed and/or avoided (i.e. a
specific Holowear). Settings may be retained at the sole discretion of Administration.
HARDWARE MALFUNCTION: In the case of any hardware malfunctions, Administration shall determine whether
the hardware malfunction is a minor bug (i.e. a monitor loses power and a player cannot see their movement
while playing on a docked Nintendo Switch), a critical bug (i.e. a players Joy-Con suddenly disconnects and causes
a player knockout), or a terminal situation (i.e. the game server crashes) and follow the appropriate standard.
AWARDED GAME VICTORY
In the event of a technical difficulty which leads Administration to declare a remake, Administration may instead
award a game victory to a team. Administration, in its sole discretion, may determine that a team cannot avoid
defeat to a degree of reasonable certainty. The following criteria may be used (but are not required to be used)
in the determination of reasonable certainty:
POINT DIFFERENCE: The difference in points between two teams is over 500.
OBJECTIVE DIFFERENCE: The team with an over 500 point difference has more standing Goal Zones than
the opposing team.
POKÉMON DIFFERENTIAL: The difference in Pokémon able to battle between both teams is at least four
(4), with knockout timers on Pokémon unable to battle longer than time remaining in the game.
GAME STATE DIFFERENTIAL: The team with more team members able to battle have over 200 Aeos
Energy to score at less than 02:00 remaining in the game.
VICTORIOUS: At the time of technical difficulty, there is no scenario that, according to Administration,
could have resulted in anything other than the victory of one team.
DISPUTES: Match results will be considered final if there are no outstanding disputes raised within the designated
window to dispute the results of a game (the “Dispute Window”). The Dispute Window closes at: (a) the start of
the following Game within a Match; (b) the start of a subsequent Tournament Match from any of the Teams
within the respective game or Match; or (c) ten minutes after the conclusion of the Match, whichever occurs
first.
The final ruling of the Administration is binding.
ADDITIONAL ELEMENTS FOR IN-PERSON EVENTS ONLY:
Setup Time: Administration will inform teams of their scheduled setup time and duration as part of their
match schedule. Administration may change the schedule at any time. Setup time is considered to have
begun once players enter the Match Area, at which point they are not allowed to leave without permission
of the on-site Administrator(s) or Staff. Setup is comprised of the following:
Ensuring the quality of all provided equipment for competitive play
Connecting and calibrating peripherals
Ensuring proper function of voice chat systems
Configuring in-game custom Pokémon Moveset/Held Item selections
Adjusting in-game settings
Seating Order: Players may be asked to provide Administration with their Team’s preferred Seating Order in
advance of the Tournament. Changes to this seating order must be requested and will be accommodated at
Administration’s discretion. Players must sit in the order specified by the Staff on-site.
Technical Failure of Equipment: If a player encounters any equipment problems during any phase of the
setup process, that player must alert and notify Staff immediately. Administration is not responsible for any
failure of player-provided equipment.
Technical Support: Administration will be available to assist with the setup process and troubleshooting any
problems encountered during the pre-match setup period.
Player Communication During Stoppage Of Play: For the fairness of all competing teams, players are
not allowed to communicate, in any fashion, with each other during any stoppage of play. For the
avoidance of doubt, players may communicate to Staff, but only when directed in order to identify and
remedy the cause for the stoppage. If stoppage extends long enough, Staff may, in its sole discretion,
allow teams to talk before gameplay resumes, in order to discuss the game conditions.
Acknowledgement of Pre-Match Testing: Prior to Match start, each Player must confirm with Staff that their
setup is complete.
Match Area
The Match Area is the area immediately surrounding any tables set up for Tournament match play. During
match play, only the Active Roster is permitted in the Match Area, or with expressed permission from
Administration.
Wireless Devices: Personal wireless devices (EXCEPT those being used for Official Matches),
including mobile phones, tablets and watches, are not allowed in the Match Area before, during and
after active play, including between games of multi-game matches and game remakes, in a manner
where such devices are accessible to players.
o For the avoidance of doubt, wireless devices may be kept in a player’s personal bag. Staff
and Administration will inform players on where they may store their bags during official
competition play.
Food and Drink Restrictions: No food or drinks are permitted in the Match Area, unless expressly
permitted by Administration. Closed, unbranded bottled water may be permitted provided they are
kept off the tables at all times. At the sole discretion of Administration, this is subject to change.
Player Practice Area
Some events may have a Player Practice Area (“PPA”). The PPA will contain designated areas for each team
to practice before their official matches begin. The PPA is reserved for active competitors and will be
provided by Administration in its sole discretion. Administration will inform players which events will have a
PPA available, ahead of registration for that event.
Player Ready State: Once all ten players in a match have confirmed completion of setup, players may not
leave the match area or enter a Player Practice Area (PPA) without permission from an Administrator.
Game Lobby Creation: Administration will decide how the official game lobby will be created. Players will be
directed by Administration to join a game lobby in accordance with the Seating Order.
SPECIFIC IN-PERSON TOURNAMENT EQUIPMENT REQUIREMENTS AND POLICIES:
All player-provided equipment must be submitted to Administration in advance for approval. Unapproved
equipment or equipment that is suspected by Administration of providing an unfair competitive advantage
will not be permitted for use. If a player’s equipment is designated as unapproved, then the player will be
required to use Administration-provided equipment instead.
All equipment must be disinfected in advance before being brought into the Match Area and kept clean at
all times.
In its discretion, Administration may disallow the use of any individual piece of equipment for reasons
relating to Tournament security, safety, or operational efficiency or effectiveness. No player-provided
hardware may be brought into the Match Area if it features or displays any name, likeness, or logo of a
company or brand which is not approved by TPCi and Administration.
Administration reserves the right to restrict usage of devices for all competition-related activities for any
reason at any time. Players are permitted to use personal devices in the PPA but not in Match Areas.
Players may be allowed to use personal devices for Official Matches only with expressed permission from
Administration.
Administration-Provided Equipment Restrictions
No player under any circumstances shall plug in, adapt, modify, download or install any items,
physically alter or otherwise use the equipment provided by Administration for any activity other than
competitive Tournament play. The provided devices shall not be tampered with in any way and any
attempt to do so will result in the team’s disqualification. Any issues with the provided equipment
must be reported immediately to Staff. Players shall not attempt to troubleshoot any issues with the
provided devices.
For avoidance of doubt, Administration will provide the necessary voice chat solution.
Administration-Provided Equipment
Administration may provide equipment in the following categories for all In-Person Tournament
matches:
Nintendo Switch Dock and Monitor
Mobile device
Headsets and/or earbuds and/or microphones
Table and Chair
Hand Warmers will be provided to players for optional use.
Administration may, at any time at their sole discretion, require usage of Administration-prepared
Tournament devices. If required, players will be provided the choice between a Nintendo Switch
console or a mobile device to use for both Tournament practice and Official Matches.
Player-Provided Controller
Players are allowed to bring the following officially licensed Nintendo controller(s) into the match and
use such equipment during official in-person matches:
Pro Controller
Joy-Con Set
Joy-Con Straps
Joy-Con Grip
Audio Controls
Players will be required to maintain minimum “white noise” levels in their headsets. Administration
may bar players from adjusting their “white noise” levels lower if the officials determine, in its sole
discretion, that external noise sources would be too easily discernible. Headphones must be placed
directly on a players ears, and must remain there for the duration of all games.
The microphone attached to the headset must be close to the player’s mouth and may be adjusted by
Administration if it is determined to be out of position. Players are not permitted to obstruct the
placement of headphones by any method or place any item, including hats, scarves or other articles of
clothing, between the headphones and the player’s ears.
Equipment Tampering
Players may not touch or handle another teammate’s owned or provided equipment during official
competition play. Players who require assistance with their equipment should seek assistance from
Administration or Staff.
POST-GAME PROCESS
Results: Administration will confirm and record the game result.
Technical Notes and Troubleshooting: Players will identify and report any technical issues with
Administration.
Results of Forfeiture: Matches won by forfeit will be reported by the minimum score it would take one
team to win the match (2-0 for best-of-three, 3-0 for best-of-five). No other data or statistics will be
recorded for forfeited matches.
POST-MATCH PROCESS
Results: Administration will confirm and record the match result.
Next Match and Break Time: Administration will inform players of their current standing in the
competition, including their next scheduled match. The exact time that players must be ready to re-
enter the Match Area prepared to play will be provided by Administration. If not all players are in their
seats at this exact time, the team may be penalized for delay of Tournament play. The next match start
time is subject to change at the discretion of Administration.
Technical Notes and Troubleshooting: Players will identify and report any technical issues with
Administration.
Post-Match Obligations: Players will be informed of any post-match obligations, including but not
limited to, media appearances, post-game and backstage interviews, or further discussion of any
match matters immediately following the conclusion of a match.
Teams are required to participate if asked, unless excused at the sole discretion of Administration.
Backstage Interviews: Players may be required to participate in a live, backstage interview for
an official broadcast of the event.
Post-Game Interviews: Players may be required to participate in a pre-recorded, post-game
interview for a future official broadcast of the event.
Press/Media Interviews: Teams may be asked to make available to Administration at least one
player that started any game that day, regardless of team victory or defeat, for a minimum of
one interview each (approximately 10 minutes total per player/coach).
10. CHAMPIONSHIP POINTS: Throughout the course of the Program, Teams will be awarded Championship
Points corresponding with their performance in the competitions. These points will be used for seeding and/or
qualification for events throughout the Program.
Points will be awarded to the Teams based upon that Team’s performance. See Section 16 for more information
and Team and Roster Management.
BEST FINISH LIMIT: To provide a more even playing field for the largest number of competitors worldwide, the
Program has a Best Finish Limit. If Teams play in more events than the Best Finish Limit, their top performances
will be registered and the rest discarded at the end of the Program.
Only a Team’s top 6 standings from all Tournaments will count towards the Team’s total Championship Points.
The Best Finish Limit is the maximum number of Tournament finishes that can count for the 2025 Program, with
higher placements replacing lower placements.
Please see Section 23 for the Championship Points Schedule.
11. TEAM QUALIFICATION AND PROGRESSION:
Qualification, Tournament format, and placement awards:
Tournament
Type
Regions
Qualification
Awards
Pokémon
UNITE at LAIC
International
Championship
(LAIC)
All
N/A
Championship Points
Prize Money (Top 8 only)
Priority Registration for EUIC or
NAIC (choose one)
Aeos Cup Play-
Ins Open
Qualifier
Play-In Open
Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to Aeos Cup
Play-Ins Finals
Aeos Cup Play-
Ins - Finals
Play-In -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from Aeos Cup Play-
Ins Open Qualifier
Top 1 Receives Travel Awards
for Aeos Cup (EUIC) and Priority
Registration for Aeos Cup
(EUIC)
Championship Points
December Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to December
Cup Finals
December Cup
Monthly Cup -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from December
Cup Open Qualifier
Championship Points
Prize Money (Top 4 only)
January Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to January Cup
Finals
January Cup
Monthly Cup -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from January Cup
Open Qualifier
Championship Points
Prize Money (Top 4 only)
February Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to February Cup
Finals
February Cup
Monthly Cup -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from February Cup
Open Qualifier
Championship Points
Prize Money (Top 4 only)
Aeos Cup
International
Championship
(EUIC)
All
N/A
Prize Money (Top 8 only)
Championship Points
Top 1 Qualifies to 2025
Pokémon World Championships
with Travel Awards (see Section
13 for more details).
Final Stretch
Open Qualifier
Play-In Open
Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to Aeos Cup
Play-Ins
Final Stretch
Play-Ins
Play-In -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from Final Stretch
Open Qualifiers
Top 1 Receives Travel Awards
for Final Stretch (NAIC) and
Priority Registration for Final
Stretch (NAIC)
Championship Points
March Cup
Monthly Cup
Open Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to March Finals
March Finals
Monthly Cup -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from March Cup
Open Qualifier
Championship Points
Prize Money (Top 4 only)
April Cup
Monthly Cup
Open
Qualifier
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 8 Advance to April Finals
April Cup
Monthly Cup -
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 8 from April Cup
Open Qualifier
Championship Points
Prize Money (Top 4 only)
Regional
Championship
Regional
Championship
Open
Qualifier,
Group Stage
BR, EU, LA-N,
LA-S, NA, OC
N/A
Top 4 Advance to Regional
Finals
Regional Finals
Regional
Finals
BR, EU, LA-N,
LA-S, NA, OC
Top 4 from Regional
Championship Open
Qualifier
Top 12 from
Championship Points
ranking (by Regional
Zone)
Prize Money (Top 8 only)
Top 1 qualifies to 2025
Pokémon World Championships
(see Section 13 for more
details).
Final Stretch
International
Championship
(NAIC)
All
N/A
Prize Money (Top 8 only)
Top 1 Qualifies to 2025
Pokémon World Championships
with Travel Awards (see Section
13 for more details).
Pokémon
World
Championship
World
Championship
All
Invitation only. See
Section 13 for details.
Prize Money (Top 16 only)
To Be Announced
Most Tournaments offer Championship Point awards for placement, see Section 23 for detailed Championship
Point breakdown.
Replacement Teams: In the event a Team that has qualified for a Tournament is deemed ineligible, chooses not
to participate, or for any other reason is unable to compete, the Administration may replace the Team with a
Team of Administration’s choice.
Administration will make reasonable efforts to confirm a replacement team with the next qualified team
available. In this effort, Administration may use Championship Points, prior Tournament placement,
responsiveness, or other factors in determining the next qualified team. Administration also reserves the right to
not replace a team.
12. 2025 POKÉMON UNITE REGIONAL CHAMPIONSHIPS:
(BR, EU, LA-N, LA-S, NA, OC ONLY)
The Regional Championships is the final online Tournament of the Program and offers World Championship
qualification to top Teams. Each Regional Championship will consist of three phases:
Open Qualifier
Group Stage
Regional Finals
For more details on Format and Structure, see Section 5.
TEAM ELIGIBILITY AND REGISTRATION
All Teams who intend to compete in the Regional Championships are expected to register for this event. Upon
the conclusion of registration, the top 12 registered teams based on that Regional Zone’s Championship Point
rankings will automatically qualify for the Group Stage. All other registered Teams will be placed in the Open
Qualifier DE bracket.
GROUP STAGE QUALIFICATION (PER REGIONAL ZONE):
Championship Points: The 12 Teams with the highest Championship Points at the close of registration
for the Regional Championships will qualify for the Group Stage. See Section 10 for more information on
Championship Points and the Best Finish Limit.
o If two or more teams are tied in Championship Points, the Team’s next highest Tournament
standings will determine the qualifying Team.
o In the event of a tie in all Tournament standings, the Team’s most recent Tournament standings
will determine the higher ranked Team.
Regional Championships - Open Qualifiers: The top 4 placing Teams will earn qualification into Regional
Championship Group Stage.
SEEDING AND PROGRESSION
Open Qualifier: Teams will be seeded based on the Team’s Championship Point total throughout the
Program. See Section 10 for more information on the Best Finish Limit. Teams that qualify will progress
into Group Stage and will not be reseeded.
Group Stage: Teams that earned qualification through Championship Points will be seeded above Teams
qualified through Open Qualifier. The highest ranked team in each group will be placed in the Regional
Finals’ Winner’s Bracket. The second highest ranked team in each group will be placed in the Regional
Finals’ Loser’s Bracket.
Regional Finals: Teams will be seeded based on their standings in Group Stage, where 1st place of each
group will maintain seeds 1-4, and 2nd place of each group will maintain seeds 5-8.
Format, structure, and qualification is subject to change at Administration’s sole discretion.
13. 2025 POKÉMON WORLD CHAMPIONSHIPS:
TEAM ELIGIBILITY
Teams shall qualify for the 2025 WCS from the Regional Zone in which they compete. Teams may qualify under
the following circumstances:
AEOS CUP. The Winner of the Aeos Cup will automatically qualify for the 2025 Pokémon World
Championships.
REGIONAL CHAMPIONSHIPS. The top Teams from each Regional Zone’s Regional Championship Finals
will automatically qualify for the 2025 Pokémon World Championships (see Qualification Methods
below).
FINAL STRETCH. The Winner of the Final Stretch will automatically qualify for the 2025 Pokémon World
Championships.
ADDITIONAL QUALIFICATION. Administration may allocate additional opportunities to qualify for the
2025 Pokémon World Championships.
QUALIFICATION METHODS
Name of Regional Zone OR Event - # of Teams
Qualification
Brazil (BR) - 2 Teams
1st place Regional Finals team*
2nd place Regional Finals team
Europe (EU) - 3 Teams
1st place Regional Finals team*
2nd place Regional Finals team*
3rd place Regional Finals team
Latin America - North (LA-N) - 3 Teams
1st place Regional Finals team*
2nd place Regional Finals team*
3rd place Regional Finals team
Latin America - South (LA-S) - 2 Teams
1st place Regional Finals team*
2nd place Regional Finals team
North America (NA) - 3 Teams
1st place Regional Finals team*
2nd place Regional Finals team*
3rd place Regional Finals team
Oceania (OC) - 1 Team
1st place Regional Finals team*
Aeos Cup (EUIC) 1 Team
1st place Aeos Cup team*
Final Stretch (NAIC) 1 Team
1st place Final Stretch team*
Asia Pacific - East (AP-E), Asia Pacific - West (AP-W),
India (IN), Japan (JP), Korea (KR)
Will be announced separately
*Includes Travel Awards
Qualified Teams are those Teams that earn an invitation to WCS through the qualifications shown in the table
above. Qualified Teams are subject to change.
Qualification Priority: If teams qualify for the World Championships in more than one method outlined
above, Qualified Teams will default to the Qualification Method of the highest priority applicable.
1. Aeos Cup
2. Final Stretch
3. Regional Finals
If a Qualified Team wins the Final Stretch, the invitation for the Final Stretch will not be passed down to
the next highest ranked team.
If a Qualified Team earns placement in their Regional Zone’s Regional Finals that awards an invitation
to WCS, that invitation may be passed down to the next highest ranked team from the Regional Finals
Tournament standings, at the sole discretion of Administration.
SCHEDULE
Day 0: Content Filming Day and check-in
Day 1: Group Stage
Day 2: Bracket Stage
Day 3: Finals
More information, including exact times/dates and schedule details, will be provided to Qualified Teams at a
later date.
FORMAT
WCS will feature a Group Stage and a Bracket Stage. Information on the Group Stage and bracket assignments
to be announced after qualification has completed in all Regional Zones.
On Day 1, Teams will compete in single round robin best-of-3 matches against other Teams within their
assigned groups. The top 2 Teams from each group will advance to Day 2. Teams that qualify to Day 2 will be
placed in a single elimination bracket and will be seeded based on their ranking in their Day 1 group.
All matches in the single elimination bracket will be best-of-3, except for the Semifinals which will be best-of-5.
The winning Team of each Semifinals match will qualify for the Finals on Day 3.
The Day 3 Finals match will be a best-of-5 series. The winning Team of the Finals match will be considered the
2025 Pokémon World Champion for UNITE.
Matches from the Bracket Stage will be selected for broadcast, and selected matches will be announced at a
later date before the Tournament begins. Administration may, at its sole discretion, change selections for
broadcasted matches at any time. In the event of a selection change, Administration will notify all teams at the
earliest convenience.
14. TOURNAMENT RESTRICTIONS. The following restrictions will apply to all regions:
Players are only allowed to participate in the region in which they reside.
Players are only allowed to play matches on one of the Tournament authorized devices: Nintendo Switch,
Apple iOS, and Google Android.
All players on a Team must reside in the same region.
Administration reserves the right to prohibit the use of newly released characters from competition.
Player name changes on Discord and Start.gg will not be allowed without expressed permission from
Administration.
Team name changes on Discord and Start.gg will not be allowed without expressed permission from
Administration.
Players may only be on one Team at any given point in a Tournament
Championship Points are allocated to the Team and not the individual Player.
PLAYER’S INELIGIBILITY: If at any time Administration in its sole discretion determines a player is not eligible to
participate in the Program, Administration in its sole discretion may eliminate the player from the Tournament
and forfeit all potential prizing.
MATCH MONITORING: All Pokémon UNITE matches will be monitored by judges (“Staff”) who will act as
Administration’s representatives and match referees. Staff match decisions are final and binding and will be made
solely at the Staffs discretion.
15. ROLE OF STAFF:
Staff oversight includes, but is not limited to:
Checking a team’s Active Roster before a Match.
Checking and monitoring player peripherals and Match areas.
Announcing the beginning of the Match.
Issuing penalties in response to Rule violations during the Match.
Confirming the end of the Match and Match results.
FINALITY OF JUDGMENT: If Staff makes an incorrect judgment, the judgment cannot be reversed during
the Match. However, upon the conclusion of a Match, a player may dispute a decision of Staff by notifying
Administration. Administration in its sole discretion may evaluate the decision to determine if the proper
procedure was implemented to allow a fair decision. Administration reserves the right to potentially
invalidate Staffs decision. Administration will always maintain final say in all decisions set forth throughout
the Tournament.
In the event circumstances arise at an In-Person Tournament that were unknown or unforeseeable at the
time of the Official Rules writings, Administration will determine the best course of action in its sole
discretion and those determinations will be considered legitimate and final.
16. TEAM AND ROSTER MANAGEMENT:
A Team is a group of 5 or 6 Players who compete in the Pokémon UCS together. Players may only be on one
Team at any given point in a Tournament, and all Players must reside in the same Regional Zone.
A Team’s Roster includes the 5 Starters and an optional Alternate.
Administration in its sole discretion reserves the right to update Roster requirements at any time.
ROSTER: The 5 or 6 Players registered to a Team at the time registration closes for any given event.
At least one Player from a Team’s first-registered Roster must remain on the Team throughout the
Program. Failure to do so may result in the Roster being considered a new Team, which may result in
forfeiture of Team status, Team name, and Championship Points earned.
STARTING ROSTER (“Starters”): The 5 Players, excluding the Alternate, registered to a Team at the
time registration closes for any given event.
ALTERNATE: A 6
th
player on a Team that can be activated to substitute an Active Roster member
before a match is played during a Tournament in progress.
ACTIVE ROSTER: The 5 Players in an active Game or Match at any point during the Tournament.
A Team’s Starters are the default Active Roster for every Match of a Tournament.
If an Alternate is activated, the Alternate will replace a Starter and become part of the Active Roster for
the remainder of the Match. During that match, the removed Starter is no longer on the Active Roster.
At the end of the same Match, the replaced Starter will rejoin the Active Roster. The Alternate will no
longer be activated and will be removed from the Active Roster. For more information on activation,
eligibility, and restrictions, see Section 16 for Alternates below.
TEAM CAPTAIN
Each Team must have a designated leader (“Team Captain”) who will serve as the primary point of contact
when communicating with Administration and/or Staff. Team Captains are expected to represent all members
of their Team truthfully and to the best of the Team Captain’s ability.
Team Captain must be a member of the Team’s roster in good standing (see Section 1 for Eligibility).
TEAM REGISTRATION
Team Captains are the first and primary point of contact for Team registration. Some events may
require a Team Captain to register on behalf of the Team. It is the Team Captain’s responsibility to
ensure the Team’s entire Roster has completed registration (including payment of registration fees, if
applicable).
Team Captains are permitted to request Roster Changes on behalf of the Team while Roster Locking is not in
effect.
Administration reserves the right to make changes to team and roster management at any time.
ROSTER CHANGES
Any change that includes adding a Player to a Roster is defined as a Roster Change.
As provided for below, and at the sole discretion of Administration, a Player being removed from the Roster
may not be considered a Roster Change.
ROSTER CHANGE LIMIT: During the duration of the Program, Teams are allowed up to 2 Roster Changes within
the “Transfer Window” before registration closes for any given event, unless Roster Locking is in effect.
ROSTER REQUIREMENTS FOR IN-PERSON EVENTS
Teams may earn invitations to certain In-Person events during the Program (see Section 5 for In-Person
Events). Teams will be required to select an Alternate for their Roster if they do not already have one
registered. This will not count against a teams Roster Change Limit.
ROSTER LOCKING
After registration closes for an event, Roster Locking will be in effect. While Roster Locking is active,
Roster Changes will not be permitted without explicit approval from Administration.
A Team that qualifies through any stage of a Tournament will be required to maintain that same Roster
unless changes are approved by Administration. If a Team fails to qualify for the next phase of a
Tournament, Roster Locking will no longer be in effect for that Team.
Roster Locking will be in effect for Teams that qualify for the following events:
Teams that qualify for “Monthly Cup – Finals” events
Teams that qualify for “Regional Championship – Group Stage” and “Regional Finals” events
Teams that earn Travel Award(s) from a “Play-In Finals” event
Teams that qualify for WCS, regardless of qualification method at any point during the
Program
Administration reserves the right to update Roster Locking at any time.
TRANSFER WINDOW
Teams are permitted to make Roster Changes during the designated Transfer Windows throughout the
Program, unless Roster Locking is enforced for that Team.
Name of Upcoming Event
Transfer Window Begins
Transfer Window Ends*
December Cup
December 2, 2024
December 14, 2024
January Cup
December 16, 2024
January 11, 2025
February Cup
January 13, 2025
February 1, 2025
Aeos Cup (EUIC)
February 3, 2025
February 14, 2025
Final Stretch Play-Ins
February 24, 2025
March 8, 2025
March Cup
March 10, 2025
March 29, 2025
April Cup
April 31, 2025
April 19, 2025
Regional Championship Open
Qualifier
April 21, 2025
May 10, 2025
Final Stretch (NAIC)
May 12, 2025
June 6, 2025
* Please note that exact Transfer Window end times may change based on your local time zone. Team
Captains are responsible for ensuring Roster Changes are made before Transfer Windows end and
before registration closes for the next event.
Administration may change Transfer Window dates at any time at their discretion.
EMERGENCY ROSTER CHANGES
Requests to modify the Roster for a Team due to extenuating circumstances will only be allowed in the
event a member of the Roster is unable to compete. All Emergency Roster Changes, regardless of
circumstances, must be approved by Administration. Acceptable reasons for substitutions may include
(but are not limited to):
A Player on the Roster falls ill and is unable to play in the Tournament at any point in time.
A Player on the Roster is unable to travel to the event (that Player may be subject to
penalties).
A Player on the Roster experiences extenuating circumstances reviewed and deemed
acceptable by Administration.
Other situations that Administration deems necessary to allow a roster change to be made.
Requests to modify the Roster must be submitted to Administration as soon as any of the above
situations are identified. Failure to do so risks forfeiture of that Team’s next Game and/or Match, or
disqualification from the Tournament, at Administration’s sole discretion.
ALTERNATES
A Roster’s Alternate is defined as the 6th Player on a Team that can be activated to substitute an Active
Roster member before a match is played during a Tournament in-progress.
Alternates can be activated to a Team’s Active Roster at any stage of a tournament.
o See Section 9 for more information on Alternate activations as part of Match and
Gameplay Processes.
After the conclusion of a Match, the Starters become the Active Roster and the Alternate is
removed from the Active Roster.
In the event of an Emergency Roster Change, the Team Captain must notify Administration.
With review and approval from Administration, a Team may be permitted to activate the
Alternate as a Starter.
o Team(s) may be subject to penalties at the discretion of Administration.
Teams that qualify to an In-Person event (see Section 5 for Format and Structure) will be
required to select an eligible Alternate for that Team’s Roster and will not count against a
Team’s Roster Change Limit. Minimum requirements for eligible Alternates may change
between events and will be announced by Administration in such circumstances. Eligibility
may include:
o The Player has participated on another Active Roster during the Program.
o The Player is not currently part of a Qualified Team.
The Player is not on another Team.
o The Player resides within the same Regional Zone.
o The Players accounts required to compete are in good standing.
o The Player can travel and attend the event.
Administration reserves the right to disqualify a Qualified Team if their roster does not meet these
requirements.
ONLINE TOURNAMENTS ROSTER REQUIREMENTS:
Teams will have the option to select one Alternate for online tournaments.
IN-PERSON TOURNAMENT ROSTER REQUIREMENTS:
Teams will be required to select an Alternate for certain tournaments, including all In-Person
Tournaments. Other tournaments requiring Alternates will be announced ahead of registration for
that tournament.
All Qualified Teams must select an eligible Alternate as part of their Intent to Participate by the
designated date provided by Administration. Failure to do so risks forfeiture of a Qualified Team’s
eligibility to compete.
The five Players from the qualifying round of an In-Person Event are the “Starters”. If any of the
Active Roster is not present on-site when required during the event, the Team may be subject to
penalties. Failure to select an Alternate or have the Alternate present on-site may result in a
team’s forfeiture of a Match or disqualification.
Teams are not permitted to add any additional Players or other team members to their roster after
the Active Roster lock, except as expressly permitted by Administration.
ALTERNATE APPEARANCE FEE: Alternate may be eligible to earn an Appearance Fee based on
their team’s rank in the event. See Section 23 for more information on Appearance Fees.
ALTERNATE TRAVEL ARRANGEMENTS: All approved Alternates on Teams where the Starters
has earned Travel Awards will also earn a Travel Award. Teams that did not receive a Travel
Awards are responsible for their own travel arrangements, including Alternates.
TEAM NAME AND PLAYER NAME CHANGES
After a Player or Team has registered for any event in the Program for the first time, the Team and Roster may
not change the Team’s name or any Player’s names throughout the entirety of the Program, unless approved
by Administration. Unapproved changes may result in disciplinary action, up to a suspension from the 2025
Pokémon UNITE Championship Series Season and Play! Pokémon program.
Team names and Player names affiliated with sponsoring and/or partnering organizations may require
additional review and approval by Administration. See Section 17 for information on Broadcast Requirements.
Administration may instruct Teams and Players to change their names at any time.
NAMING APPROPRIATENESS
Team names and Player names must follow the rules outlined in Section 18. Additionally, Team names and
Player names must follow these conventions:
Names may contain Pokémon Intellectual Property. TPCi reserves the right to restrict the use of
Pokémon Intellectual Property for any reason. These restrictions may include but are not limited to the
following:
o Impersonating a TPCi employee or Administration.
o Disparaging the Pokémon Intellectual Property, a TPCi employee, or Administration.
Names may not contain other intellectual property. Intellectual property may include but is not limited
to the following:
o Brand names
o Titles or character names from other media
Must be easily understood and spoken by Administration and Broadcast.
Must not be similar or contradictory to another Team name or Player name.
Must not impersonate another Team or Player.
Please refer to Trainer Username and Team Name Policy for the most up to date information:
https://www.pokemon.com/static-assets/content-assets/cms2/pdf/play-pokemon/rules/play-pokemon-
trainer-username-and-team-name-policy-en.pdf
Appropriateness of a name is up to the discretion of Administration. Administration may require Teams or
Players to change their name at any time.
SINGLE TEAM EXCLUSIVITY
Any Player is only allowed to join one (1) team in their Regional Zone as a Starter or Alternate at any time.
Any Player on any Qualified Team is not allowed to provide support (including, but not limited to financial
support and/or sponsorship) to any other Team.
17. BROADCAST EXPECTATIONS AND REQUIREMENTS: Administration reserves the right to broadcast any
Match of the Program. Players cannot refuse broadcasts authorized by Administration. Administration reserves
the right to reschedule any Match of the Program to accommodate a specific broadcast time. Players cannot
refuse this reschedule. Refusing to allow Administration to broadcast or reschedule any Match may result in
penalties, as set forth in more detail in Section 19 below.
Administration may require additional, reasonable actions from Players to help facilitate and execute the
broadcast of Tournament matches (each a Broadcast Match”). Players are expected to cooperate with and
comply with Administration. These expectations may include, but are not limited to:
Being online and ready to play up to 30 minutes before the start of the scheduled Match;
Inviting spectators/observers or other designated accounts into the game lobby;
Utilizing an Administration-designated communications server for Team communications or other
coordination;
Participation in Technical Rehearsals; Participation in Dress Rehearsals; Participating in pre-/post-game
interviews;
Staging and starting matches upon designated instruction or timing as indicated by Administration; and,
Any other reasonable instructions given by the Administration.
PLAYER APPAREL REQUIREMENTS
All Players, including Alts, must wear a sleeved shirt (black, gray, white undershirts are allowed), pants, and
closed-toe shoes during the entirety of any broadcasted competition or appearance, including In-Person
Events. For events where attire is provided by Administration, Players are required to wear the provided attire
unless player-provided attire has been approved by Administration.
Any attire featuring any name, likeness, or logo of a company other than officially licensed Pokémon
merchandise is prohibited unless pre-approved first by Administration.
Administration will have final approval over all apparel and reserves the right to ban objectionable or offensive
apparel, in its sole discretion.
SUBMISSION REQUIREMENTS: Administration may require players to submit photographs and/or record and
submit audio/video to Administration (each a “Submission”). Administration may, in its sole discretion, compile
players’ Submissions and broadcast or otherwise publicly display Submissions as part of Administration’s
coverage and publicity of the Tournament for a potential broadcast of general Tournament coverage by
Administration. Administration may also prohibit players from live-streaming their matches and may require
players to keep their match results confidential until publicly broadcast by Administration. All Submissions:
MUST NOT contain material which is (or promote activities which are) in Administration’s sole discretion,
hateful, slanderous, libelous, tortious, sexually explicit, obscene, pornographic, inappropriate, violent,
self-mutilating (e.g., relating to murder, the sales of weapons, cruelty, abuse, etc.), discriminatory (based
on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any
other class or characteristic), illegal (e.g., underage drinking, substance abuse, computer hacking, etc.),
offensive, threatening, profane, or harassing; or contain material that is threatening to any person, place,
business, group or world peace; or contain words or symbols that are widely considered offensive to
individuals of a certain race, ethnicity, religion, sexual orientation, gender identity or expression, or
socioeconomic group; or contain images, words or text portraying nudity, acts of violence, or acts that
are or appear to be unlawful or dangerous or in violation of, or contrary to the laws or regulations in any
jurisdiction where the Submission is created;
MUST NOT contain material that violates or infringes another’s rights, including but not limited to
material that violates privacy, publicity, or intellectual property rights, or that constitutes copyright
infringement. Without limiting the foregoing, Submissions must not include third-party trademarks,
logos, insignia, location signage, photographs, artwork, or sculptures, except those of Administration.
MUST NOT include mention or performance of any copyrighted media production including but not
limited to books, articles, photographs, artwork, music, etc., or identifying descriptions of any media
property other than those of Administration. Submissions must not include commercial music.
IN THE EVENT THAT ANY PLAYER IS SUSPECTED OF VIOLATING ANY OF THE ABOVE BROADCAST SUBMISSION
REQUIREMENTS, ADMINISTRATION MAY, IN ITS SOLE DISCRETION, DISQUALIFY SUCH PLAYERS AT ANY TIME
DURING THE TOURNAMENT AND/OR REQUIRE THE RETURN OF ANY PRIZE WON.
18. TOURNAMENT RULES: Players are required to always comply with all applicable laws. Players must also abide
by the highest standards of personal integrity and good sportsmanship and act in a manner consistent with these
Official Rules and the best interests of Administration. Players must behave in a professional and sportsmanlike
manner in their interactions with other players and Administration and avoid behavior that detracts from the
Tournament gameplay in any way.
Players may not use obscene or offensive gestures or profanity in their Account name, username, in-game name,
screen names, email address, Tournament chats/communications, filmed match play, or other public-facing
communications of any kind. Administration has sole discretion to determine if content is obscene or offensive.
This rule applies to English and all other languages and includes abbreviations and/or obscure references.
Players are expected to settle their differences in a respectful manner and without resorting to violence, threats,
or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person
including other players, fans, Staff and other officials or Administration representatives.
Sportsmanship: Participants of the Program will be held to a high standard of behavior, communication, and
action that apply to in-game communications, Discord, Start.gg, any other official communication platform used
for the Program, and all social media platforms. Participants are expected to represent the Program in a
professional and courteous manner and are strictly prohibited from engaging in communication or actions that
could be considered vulgar, toxic, antagonistic, inflammatory, distracting, threatening or generally misrepresent
the Administration in relation to the Program at any time.
Tournament Software: Any intentional use, or attempted use, by a player of any bugs or exploits in any
Tournament-related software including without limitation, the Pokémon UNITE video game, the Start.gg bracket
platform and the Discord chat platform, is strictly prohibited and could result in disqualification of the player by
the Administration.
No Player may make any unauthorized use of the Tournament-related software, including collecting usernames
and/or email addresses of users by electronic or other means for the purpose of sending unsolicited email, or
creating user accounts by automated means or under false pretenses.
No Player shall try to systematically retrieve any nonpublic data or other nonpublic content provided by
participants to create or compile, directly or indirectly, a collection, compilation, database, or directory.
Cheating and Tournament Integrity: Players must compete to the best of their skill and ability at all times. Any
form of cheating by a player will not be tolerated and could result in disqualification. Players are prohibited from
influencing or manipulating any Tournament match and / or tricking, defrauding or misleading other Players, or
attempt to impersonate another player or use the username of another Player.
Bribery: No player or team may accept any gift or reward to a player, Administrator, TPCi staff member, or person
connected with another team for services promised, rendered, or to be rendered in defeating or attempting to
defeat a competing team.
Gifts: No player may accept any gift, reward, or compensation for services promised, rendered, or to be rendered
in connection with competitive play of the game, including services related to defeating or attempting to defeat
a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be
in the case of performance-based compensation paid to players by a team’s official sponsor or owner.
Match-Fixing: No player may offer, agree, conspire, or attempt to influence the outcome of a game or match by
any means that are prohibited by law or these rules.
No Harassment: Administration is committed to providing a competitive environment that is free of harassment
and discrimination. In furtherance of this commitment, players are prohibited from engaging in any form of
harassment or discrimination (either in-Tournament or outside the Tournament), including without limitation
that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender
identity, or any other class or characteristic.
Non-Disparagement: Players have the right to express their opinions in a professional and sportsmanlike manner;
provided, however, that players may not make public statements that call into question the integrity or
competence of other players, Administration, or their respective agents, affiliates, subsidiaries, representatives,
or service providers. Players may not at any time make, post, publish or communicate to any person or entity or
in any public forum any false, defamatory, libelous, or slanderous remarks, comments or statements concerning
Administration, or any of their respective agents, affiliates, subsidiaries, representatives or service providers,
other players, the Tournament, or any other product or service of Administration or its agents, affiliates,
subsidiaries, or representatives. In addition, players may not encourage members of the public to engage in
activities that are prohibited by this section. This section does not, in any way, restrict or impede a player from
complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized
government agency, provided that such compliance does not exceed that required by the law or order.
Betting and Gambling: Any form of betting or gambling on any Tournament within the Program is prohibited.
Players are also prohibited from offering inside information, influence, or in any way participate in betting or
gambling through direct or indirect participation.
Account Ownership: Players are prohibited from trading, sharing, selling, buying, or otherwise transferring
ownership of or access to any of their Accounts, including, but not limited to, Play! Pokémon account, Pokémon
UNITE account, Start.gg account, Discord account, and any other accounts used under the Program.
Confidentiality: The Administration may at times share sensitive or confidential information with Participants.
The sharing or distribution of confidential information or material given to Participants by the Administration,
either intentionally or unintentionally, is strictly prohibited. Confidential information
may include but is not limited to information or material not yet released to the general public, a
reasonable person knows or reasonably should understand to be confidential, or information or
material designated as confidential by the Administration.
Illegal and/or Detrimental Conduct: A player may not engage in any activity or practice which (i) brings them
into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from
their public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or
result in public criticism of or reflect badly on, Administration, or any of their respective agents, affiliates,
subsidiaries, representatives or service providers, other players, the Tournament or any other product or service
of Administration or its agents, affiliates, subsidiaries, or representatives. For the avoidance of doubt, player
affiliation with individuals, entities or brands that are detrimental to the image or reputation of Administration,
or their respective agents, affiliates, subsidiaries, representatives or service providers, other players, the
Tournament or any other product or service of Administration or its agents, affiliates, subsidiaries or
representatives, as determined by Administration in its sole discretion, will be deemed as a violation of this
provision and these Official Rules. A non-exhaustive list of such types of misconduct are as follows:
Actual or threatened violence toward a person, including domestic violence, partner violence, dating
violence and child abuse;
Sexual assault and other types of sexual offenses;
Conduct that poses a danger to the safety of another person;
Animal cruelty;
Theft and other property crimes; and
Crimes involving dishonesty.
Each player acknowledges that Administration may have an obligation under applicable law to report illegal
activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial
authorities in jurisdictions where suspected violations of law have taken place.
IN THE EVENT THAT ANY PLAYER IS SUSPECTED OF VIOLATING ANY OF THE ABOVE TOURNAMENT RULES,
ADMINISTRATION MAY, IN ITS SOLE DISCRETION, DISQUALIFY SUCH PLAYERS AT ANY TIME DURING THE
TOURNAMENT AND/OR REQUIRE THE RETURN OF ANY PRIZE WON.
19. PENALTIES: the Administration reserves the right to consider or enforce penalties on a case-by-case basis.
The Administration will consider the totality of the infraction, including the severity, circumstances, history,
consequences/impact, or other relevant factor of the infraction to make a decision or enforce a penalty in the
best interest of the integrity of the Program.
The Administration reserves the right to enforce any of the following penalties against Participants and / or Teams
found to be in violation of these Official Rules:
Forfeiture of Game;
Forfeiture of Match;
Removal of Player or Team from Tournament (Disqualification);
Forfeiture of prizing;
Forfeiture of Championship Points;
Partial or full removal of Championship Points; and,
A ban from participation in the Program.
20. INTELLECTUAL PROPERTY LICENSE AND ASSIGNMENT: By submitting a Submission, you agree that such
Submission, including all rights embodied therein, are deemed to be non-confidential and non-proprietary and
Administration shall have no obligation of any kind with respect to such Submission. Administration shall be free
to edit, exploit, modify, publish, reproduce, use, disclose, disseminate and distribute the Submission to others
without limitation in any and all media now known or not currently known, throughout the world in perpetuity
for any purpose without compensation, permission or notification to you or any third-party. You hereby grant to
Administration and its legal representatives, successors and assigns, an irrevocable and worldwide license to use
in perpetuity the Submission in any form or format and to modify the same, and acknowledge and agree that if
Administration does use the Submission, you shall not be entitled to any credit, consideration, notice or
payments of any kind. You waive any moral rights, to the fullest extent permitted by law, you may have to the
Submission, and agree that if Administration elects to use the Submission for any purpose, all rights under
copyright or other intellectual property rights which may result from that relating to your Submission or from
use of the same by Administration shall be the sole property of Administration. You further agree that if
Administration elects to use your Submission, you (or your parent/legal guardian if you are a minor) will execute
any documents requested by Administration regarding this assignment. IF ANY USE BY ADMINISTRATION OF THE
SUBMISSION CAUSES IT TO BE LIABLE TO ANY THIRD-PARTY, YOU AGREE TO INDEMNIFY ADMINISTRATION AND
ITS AGENTS, EMPLOYEES, AFFILIATES, SUBSIDIARIES, REPRESENTATIVES AND ALL RELATED PARTIES FROM AND
AGAINST ANY AND ALL DAMAGES, COSTS, JUDGMENTS AND EXPENSES (INCLUDING REASONABLE ATTORNEY
FEES) WHICH IT INCURS AS A RESULT OF ITS USE OF THE SUBMISSION.
21. PUBLICITY RELEASE: Except where prohibited by law, by clicking 'agree' to this Official Rules and participating
in the Tournament, you grant to Administration, and their respective agents, affiliates, subsidiaries,
representatives or service providers (which grant will be confirmed in writing on Administration’s request), the
right and permission to print, publish, broadcast, and use, worldwide in any media now known or hereafter
developed, including but not limited to the World Wide Web, at any time or times, your name, Account
username, portrait, picture, avatar, voice, likeness, social media handle(s), opinions and biographical information
(including but not limited to hometown and state/country) for advertising, trade, and promotional purposes
without additional consideration, compensation, permission, or notification.
22. LIMIT: ONE (1) ENTRY PER PERSON (REGARDLESS OF THE NUMBER OF EMAIL ADDRESSES OR REGISTERED
MEMBER ACCOUNTS), or PER EMAIL ADDRESS (REGARDLESS OF WHETHER MORE THAN ONE PERSON USES THE
SAME EMAIL ADDRESS). Only entries received online in accordance with these Official Rules will be accepted. No
other forms of entry - fax, mail, email, phone or other - will be accepted. Entry materials/data that have been
tampered with or altered are void.
23. PRIZES/WINNER SELECTION/APPROXIMATE RETAIL VALUE:
In-Game Digital Rewards for the Tournament: Participating Players may earn in-game digital rewards for their
participation or ranking throughout the Program. Digital Rewards have no real-world value and cannot be
redeemed for cash.
CHAMPIONSHIP POINTS: Each Team will earn Championship Points based on their Team’s final ranking at the
end of each Tournament as follows:
Play-In and Monthly Cup Events (Per Regional Zone)
Placement
(Finals)
Championship Points
Placement (Qualifier)
Championship Points
1
300
9 - 12
70
2
240
13 - 16
54
3
192
17 - 24
38
4
154
25 - 32
30
5 - 6
123
33 - 48*
24
7 - 8
98
49 - 64*
19
65 - 96*
15
97 - 128*
12
* Championship Point awards not applicable to OC Regional Zone
LAIC, EUIC, & Regional Championships (Per Regional Zone)
Placement
Championship Points
Placement
Championship Points
1
500
9 - 12
131
2
400
13 - 16
100
3
320
17 - 24
62
4
256
25 - 32
50
5 - 6
205
33 - 48*
40
7 - 8
164
49 - 64*
31
65 - 96*
25
97 - 128*
20
* Championship Point awards not applicable to OC Regional Zone
Monetary Prizes: Eligible winners will be awarded a cash value as indicated by the chart below. All prizes are paid
in US dollars. Prizes will be paid to individuals on the Team as indicated in the Individual Allocation column. Prize
money is only allocated to the Starters of top Teams based on placement in the following event types:
Monthly Cups (Per Regional Zone)
Includes December Cup, January Cup, February Cup, March Cup, and April Cup
Rank
Total Allocation
Individual Allocation
1
$1,500.00
$300.00
2
$1,000.00
$200.00
3
$625.00
$125.00
4
$375.00
$75.00
Total
$3,500.00
-
Regional Finals (Per Regional Zone)
Rank
Total Allocation
Individual Allocation
1
$20,000.00
$4,000.00
2
$10,000.00
$2,000.00
3
$8,000.00
$1,600.00
4
$4,000.00
$800.00
5
$2,500.00
$500.00
5
$2,500.00
$500.00
7
$1,500.00
$300.00
7
$1,500.00
$300.00
Total
$50,000.00
-
Latin America International Championship (LAIC)
Rank
Total Allocation
Individual Allocation
1
$6,500,00
$1,300.00
2
$4,500.00
$900.00
3
$3,000.00
$600.00
3
$3,000.00
$600.00
5
$2,000.00
$400.00
5
$2,000.00
$400.00
5
$2,000.00
$400.00
5
$2,000.00
$400.00
Total
$25,000.00
-
Aeos Cup (EUIC) and Final Stretch (NAIC)
Rank
Total Allocation
Individual Allocation
1
$20,000.00
$4,000.00
2
$10,000.00
$2,000.00
3
$5,000.00
$1000.00
3
$5,000.00
$1000.00
5
$2,500.00
$500.00
5
$2,500.00
$500.00
5
$2,500.00
$500.00
5
$2,500.00
$500.00
Total
$50,000.00
-
World Championship (WCS)
Rank
Total Allocation
Individual Allocation
1
$100,000.00
$20,000.00
2
$70,000.00
$14,000.00
3
$50,000.00
$10,000.00
3
$50,000.00
$10,000.00
5
$37,500.00
$7,500.00
5
$37,500.00
$7,500.00
5
$37,500.00
$7,500.00
5
$37,500.00
$7,500.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
9
$10,000.00
$2,000.00
Total
$500,000.00
-
The total of all prizes to be awarded is not to exceed One Million Seven Hundred Fifty Thousand U.S. dollars
($1,750,000.00 USD).
Travel Awards: Players on the teams that qualify for a spot at the World Championship via Regional
Championship Finals (see Section 12 for details) will receive a Travel Award to attend the event (varies by
region, to be announced). Other Tournaments where Travel Awards are awarded will be announced at a later
date but will not exceed 150 Travel Awards in total. The approximate retail value (“ARV”) of each Travel Award
is not to exceed five thousand U.S. dollars ($5,000.00 USD). Use of a Travel Award for anything except travel
may result in disciplinary action, up to a suspension from the 2025 Pokémon Unite Championship Series Season
and Play! Pokémon program.
Players who are eligible for a travel award will receive a pre-tax amount based on criteria outlined on the
Pokemon.com Travel Award information page here: https://www.pokemon.com/us/pokemon-news/changes-
to-play-pokemon-travel-awards/. Any player eligible to receive a travel award who does not confirm their intent
to participate as described in Section 5 may forfeit the travel award at the discretion of Administration.
ALTERNATE APPEARANCE FEE FOR IN-PERSON EVENTS:
Alternates may be eligible to receive an appearance fee or prize money paid by TPCi under the following
circumstances:
The Alternate is on the Roster for a Team that earned qualification for an International Championship
via a Play-In Tournament or WCS;
The Alternate attends the In-Person event and is available to complete at all times while the event is in
progress; and
The Alternate is on the Roster for a Team that earned prize money at that In-Person event
If an eligible Alternate:
Plays in any number of Games their Team was scheduled for but does not play in all the Games their
Team was scheduled for, and their Team has earned prize money based on their final rankings, the
Alternate will receive an appearance fee based on the event:
o 2025 Latin America International Championship: Seventy Five U.S. Dollars ($75.00).
o Aeos Cup at the 2025 Europe International Championship: One Hundred Fifty U.S. Dollars
($150.00).
o Final Stretch at the 2025 North America International Championship: One Hundred Fifty U.S.
Dollars ($150.00).
o 2025 Pokémon World Championships: Five Hundred U.S. dollars ($500.00).
Plays in all the Games their Team was scheduled for, the Alternate will receive the full individual
allocation of prize money based on the Team’s final ranking.
o The Starting Roster Player who was removed or did not play will be ineligible to receive any
prize money.
o The Starting Roster Player who was removed or did not play will be ineligible to receive any
appearance fee.
o The Alternate who played will be ineligible to receive any appearance fee.
PRIZE RESTRICTIONS: Any and all applicable federal, state, and local taxes and all fees and expenses related to
acceptance and use of prize not specifically stated herein are the responsibility solely of the winner. Prize cannot
be substituted, assigned or transferred; however, Administration reserves the right to make equivalent prize
substitutions at its sole discretion with one of comparable or greater value. Administration will not replace any
lost or stolen prizes or components of a prize. Prize cannot be used in conjunction with any other promotion or
offer. Only the prizes stated in these Official Rules are available to be won in the Tournament.
Except where legally prohibited, each potential winner will be required to complete and return (and have their
parent/legal guardian complete if potential winner is a minor their place of residence), within ten (10) days of
the date notification is sent, an Affidavit of Eligibility, Liability & Publicity Release (the Affidavit”) in order to
claim their prize. If after the first attempt to contact the potential winner, the potential winner (and if applicable,
their parent/legal guardian) fails to sign and return the Affidavit within the required time period, or in the event
that a potential winner is disqualified for any reason, the potential winner will be deemed to have forfeited the
prize, and Administration in its sole discretion, will determine the disposition of the prize (e.g., may choose to
donate the prize to another entity, at its sole discretion).
24. ENTRY ERRORS/NO RETURN OF ENTRIES: Administration is not responsible for lost, late, incomplete,
damaged, stolen, invalid, unintelligible or misdirected registrations, which shall not be considered entry into the
Tournament. In the event of such unavailability or interruptions to service or equipment used in connection with
the Tournament, Administration will operate the Tournament in accordance with Section 9 of these Official Rules,
but in each instance where applicable determinations are made at the sole discretion of Administration.
Once submitted, submissions and registrations become the sole property of Administration, except to the extent
prohibited by law, and will not be acknowledged or returned, except to the extent required by law. Potential
winners may be required to show proof of identification. Administration may require that the potential winner
provide proof that he/she is the authorized account holder of the e-mail address and/or password associated
with the winning entry.
25. POTENTIAL WINNERS: ALL POTENTIAL WINNERS ARE SUBJECT TO VERIFICATION BY ADMINISTRATION,
WHOSE DECISIONS ARE FINAL. ADMINISTRATION SHALL SOLELY DETERMINE ANY FORM OF VERIFICATION OR
VALIDATION REQUIRED. A PLAYER IS NOT A WINNER OF ANY PRIZE UNLESS AND UNTIL PLAYER’S ELIGIBILITY HAS
BEEN VERIFIED, PLAYER, OR IF APPLICABLE PLAYER’S PARENT/LEGAL GUARDIAN HAS EXECUTED AN AFFIDAVIT,
AND PLAYER HAS BEEN NOTIFIED THAT VERIFICATION IS COMPLETE.
Potential winners will be notified via email (or overnight mail) sent within fifteen (15) business days following the
end of the applicable Tournament to the address provided on the registration form.
A potential winner will be disqualified if (i) they do not comply with these Official Rules (or is otherwise
determined to be ineligible), (ii) they do not execute an Affidavit and otherwise respond to the prize notice within
ten (10) days of its transmission (or receipt, if mailed), or if the emailed prize notice, after three (3) attempts, is
returned as undeliverable, or (iii) the prize is undeliverable for any reason. If Administration notifies or seeks to
deliver a prize to or otherwise attempts to contact a potential winner, and such potential winner is subsequently
disqualified, then Administration shall use its reasonable business judgment to determine, in its sole discretion,
the disposition of the prize (e.g., may choose to donate the prize to another entity, at its sole discretion).
Winning a prize is contingent upon fulfilling all requirements set forth herein. Winners are solely responsible for
any and all expenses, (e.g., travel, lodging, and applicable entry fees), relative to participation in the Tournament
(including acceptance of any prize) not specified herein.
26. ADDITIONAL CONDITIONS: Participation constitutes entrant's full and unconditional agreement to these
Official Rules and to Administration’s decisions, whose decisions are final and binding in all matters related to
the Tournament.
Administration reserves the right to conduct a background check of any and all records of any potential
winner/travel companion, including without limitation, civil and criminal court records and police reports, and
potential winners and their travel companions agree to submit to such background checks. To the extent
necessary under law, winner/travel companion shall authorize this background check. Administration may also
take all steps necessary to corroborate any information provided to Administration by winner/travel companion
in his/her interview. In that regard, winner/travel companion will be obligated to provide necessary contacts and
information so that Administration may conduct such investigation. Administration reserves the right (at its sole
discretion) to disqualify a winner/travel companion based on the background check and select an alternate.
CAUTION: ANY PERSON WHO ATTEMPTS DELIBERATELY TO UNDERMINE THE LEGITIMATE OPERATION OF THIS
TOURNAMENT OR TO ALTER OR DAMAGE A WEBSITE MAY BE SUBJECT TO PENALTIES AND FINES; AND
ADMINISTRATION RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT
PERMITTED BY LAW.
27. RELEASE AND INDEMNITY: To the maximum extent permitted by applicable law, by participating in this
Tournament and/or receiving a prize, you agree to release and to indemnify, defend (at Administration’s option)
and hold harmless Administration, and each of their respective related companies, and all of their respective
officers, directors, equityholders, employees and agents (collectively, the "Released Parties") from any and all
liabilities, penalties, judgments, costs (including reasonable attorney’s fees), losses, expenses, settlements, and
claims (“Claims”) arising out of (i) your breach of the Official Rules or violation of any law, (ii) your gross
negligence or willful misconduct, (iii) your participation in the Tournament (or related activities) which directly
or indirectly, and in whole or in part, causes any liability, injury, death, loss or damages to entrant or any person
or entity, including without limitation damage to personal or real property, or (iv) your acceptance, possession
or use/misuse of a prize. For the avoidance of doubt, nothing in these Rules shall exclude or limit liability for
losses which may not be lawfully excluded or limited by applicable law, including liability for death or personal
injury caused by the negligence of the Administration or its employees, agents or subcontractors. The Released
Party seeking indemnification shall give reasonable notice of a Claim to you, provided that any failure to notify
shall not relieve you from any liability or obligation to indemnify. You may defend and settle the Claim with
counsel of your choice, provided that you keep the Released Party reasonably informed of all material
developments related to the Claim and provide the Released Party and its advisors, at your sole expense, with
copies of all documents and other information relevant to the material developments, and the Released Party
may participate in the defense and settlement with counsel of its own choice at its own expense. If you choose
not to defend or settle the Claim, the Released Party may defend or settle with counsel of its own choice and
may pay, compromise, or settle such Claim and seek indemnification for any Claim from you, including costs of
collection. You may not compromise or settle an indemnified Claim without the Released Party’s prior written
consent, which shall not be unreasonably withheld, conditioned, or delayed.
28. LIMITATIONS OF LIABILITY: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE RELEASED
PARTIES WILL HAVE NO LIABILITY WHATSOEVER FOR, AND SHALL BE HELD HARMLESS BY YOU AGAINST,(A) ANY
LIABILITY FOR ANY INCORRECT OR INACCURATE INFORMATION, WHETHER CAUSED BY PLAYERS ERRORS OR BY
ANY EQUIPMENT, HARDWARE, SOFTWARE OR PROGRAMMING ASSOCIATED WITH THE TOURNAMENT or by any
other reason, (b) INJURIES, LOSSES OR DAMAGES OF ANY KIND TO you or any other PERSONS, INCLUDING
PERSONAL INJURY OR DEATH, OR to PROPERTY RESULTING IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY,
FROM ACCEPTANCE, POSSESSION, MISUSE, OR USE OF A PRIZE, REGISTRATION OR PARTICIPATION IN THIS
TOURNAMENT OR IN ANY TOURNAMENT RELATED ACTIVITY, OR ANY CLAIMS BASED ON PUBLICITY RIGHTS,
DEFAMATION OR INVASION OF PRIVACY, OR MERCHANDISE DELIVERY. THE RELEASED PARTIES ARE NOT
RESPONSIBLE IF THE TOURNAMENT CANNOT OPERATE AS PLANNED, OR IF ANY PRIZE CANNOT BE AWARDED,
DUE TO CANCELLATIONS, DELAYS, OR INTERRUPTIONS, including those cancellations, delays, or interruptions
cause by ACTS OF GOD, ACTS OF WAR, NATURAL DISASTERS, THREATENED OR ACTUAL PUBLIC HEALTH CRISES
(INCLUDING WITHOUT LIMITATION EPIDEMICS AND PANDEMICS, AND ANY SHUTDOWNS OR STAY-AT-HOME
ORDERS RELATED THERETO), WEATHER, OR TERRORISM. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
LAW, THE RELEASED PARTIES ARE NOT RESPONSIBLE FOR ANY UNAVAILABILITY OF OR INTERRUPTIONS TO ANY
SERVICE OR EQUIPMENT USED IN CONNECTION WITH THE TOURNAMENT, INCLUDING WITHOUT LIMITATION (1)
INTERRUPTIONS TO ANY NETWORK, SERVER, INTERNET, WEBSITE, TELEPHONE, SATELLITE, COMPUTER OR
OTHER CONNECTIONS (2) FAILURES OF ANY TELEPHONE, SATELLITE, HARDWARE, SOFTWARE OR OTHER
EQUIPMENT, (3) GARBLED, MISDIRECTED OR JUMBLED TRANSMISSIONS, OR TRAFFIC CONGESTION, OR (4)
OTHER ERRORS OF ANY KIND, WHETHER HUMAN, TECHNICAL, MECHANICAL OR ELECTRONIC, OR (5) THE
INCORRECT OR INACCURATE CAPTURE OF ENTRY OR OTHER INFORMATION OR THE FAILURE TO CAPTURE ANY
SUCH INFORMATION. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BY PARTICIPATING IN THIS
TOURNAMENT, YOU AGREE THAT THE RELEASED PARTIES WILL NOT BE RESPONSIBLE OR LIABLE FOR ANY
INJURIES, DAMAGES, OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, OR
PUNITIVE DAMAGES TO you or any other PERSONS, INCLUDING DEATH, OR TO PROPERTY ARISING OUT OF
ACCESS TO AND USE OF ANY WEBSITE OR SOFTWARE PLATFORM ASSOCIATED WITH THIS TOURNAMENT OR THE
DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM SUCH WEBSITE OR SOFTWARE
PLATFORM. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU FURTHER AGREE THAT YOUR SOLE
AND EXCLUSIVE REMEDY FOR ANY CLAIMS ARISING UNDER OR IN CONNECTION WITH THESE OFFICIAL RULES OR
THE TOURNAMENT SHALL BE LIMITED TO YOUR REMEDIES AT LAW FOR MONETARY DAMAGES, THE AMOUNT
OF WHICH SHALL NOT EXCEED ONE HUNDRED DOLLARS ($100). IN NO EVENT WILL YOU BE ENTITLED TO ENJOIN
OR RESTRAIN ANY RELEASED PARTIES FROM OPERATING THE TOURNAMENT, THE PROGRAM, OR THE Pokémon
UNITE GAME, OR FROM EXERCISING ANY RIGHTS OR LICENSES GRANTED TO THE RELEASED PARTIES HEREIN. FOR
THE AVOIDANCE OF DOUBT, NOTHING IN THESE RULES SHALL EXCLUDE OR LIMIT LIABILITY FOR LOSSES WHICH
MAY NOT BE LAWFULLY EXCLUDED OR LIMITED BY APPLICABLE LAW, INCLUDING LIABILITY FOR DEATH OR
PERSONAL INJURY CAUSED BY THE NEGLIGENCE OF THE ADMINISTRATION OR ITS EMPLOYEES, AGENTS OR
SUBCONTRACTORS.
WITHOUT LIMITING THE FOREGOING, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, EVERYTHING
REGARDING THIS TOURNAMENT, INCLUDING ANY WEBSITE OR SOFTWARE PLATFORM ASSOCIATED WITH THIS
TOURNAMENT AND ALL PRIZES, ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR
EXCLUSIONS OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSIONS OF IMPLIED
WARRANTIES, SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY. CHECK LOCAL LAWS FOR
ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.
29. DISPUTES/CHOICE OF LAW: These Official Rules are governed by and construed in accordance with the laws
of the State of Washington, excluding its conflict of law provisions, as applied to agreements executed by
Washington residents and performed solely within the State of Washington, and you submit to personal
jurisdiction in Washington. You irrevocably agree that the state and federal courts located in the State of
Washington, U.S.A. will have exclusive jurisdiction over any dispute which may arise out of or in connection with
these Official Rules in respect of any claim brought against us by you and will have non-exclusive jurisdiction over
any claim brought against you by us. You agree to accept service of process by mail in the state or country in
which your domicile is located as specified by you to us. THE PARTIES HEREBY WAIVE TRIAL BY JURY.
30. PRIVACY: Personally identifiable information that is submitted by players as part of this Tournament will be
used to administer the Tournament, select prize winners and fulfill prizes, and will be treated in accordance with
TPCi’s privacy policy accessible on its website at https://www.pokemon.com/us/privacy-notice/, Discord’s online
privacy policy as posted on its website at https://discord.com/privacy, Esports Engine’s privacy policy at
https://assets.esportsengine.co/docs/privacy.pdf and Start.gg’s online privacy policy as posted on its website at
https://www.start.gg/about/privacy.
31. WINNERS LISTS: To view the winners’ list for the Tournament, please visit Pokemon.com. The winners’ list
will be available after winner validation has been completed.
32. COPYRIGHT: © 2021 Pokémon. © 1995 2021 Nintendo/Creatures Inc./GAME FREAK inc. ©2021 Tencent.
TM, ® Nintendo.
33. REGIONAL ZONES (SUBJECT TO CHANGE):
Asia Pacific East (AP-E):
Hong Kong, Macau, Philippines, Taiwan
Asia Pacific West (AP-W):
Indonesia, Malaysia, Singapore, Thailand
Brazil (BR):
Brazil
Europe (EU):
Austria, Czech Republic, Denmark, Finland, France, Germany, Guernsey, Isle of Man, Ireland, Italy, Jersey,
Luxembourg, Malta, Norway, Poland, Portugal, Spain, Sweden, Switzerland, United Kingdom
India (IN)
Japan (JP)
Korea (KR):
South Korea
Latin America North (LA-N):
Colombia, Dominican Republic, Ecuador, El Salvador, Guatemala, Mexico, Nicaragua
Latin America South (LA-S):
Argentina, Bolivia, Chile, Paraguay, Peru, Uruguay
North America (NA):
Canada, United States of America (including Puerto Rico)
Oceania (OC):
Australia, New Zealand