1
Important Information
Getting Started
2
Information-Sharing Precautions
3
Internet Enhancements
4
Note to Parents and Guardians
Introduction
5
About the Game
6
Starting the Game
7
Saving and Deleting Data
Game
8
Playing the Game Mode
9
How to Play
Workshop
10
Creating an Original Level
11
Objects
Community
12
Playing Others' Original Levels
Play and Collect
13
Stars
StreetPass
14
Sharing Levels
SpotPass
15
Sending Gameplay Information
Troubleshooting
16
Support Information
1
Important Information
Please read this manual carefully
before using the software. If the
software will be used by children,
the manual should be read and
explained to them by an adult.
Also, before using this software,
please select
in the HOME Menu
and carefully review content in
"Health and Safety Information." It
contains important information that
will help you enj oy this software.
You should also thoroughly read
your Operations Manual, including
the "Health and Safety Information"
section, before using this software.
Please note that except where
otherwise stated, "Nintendo 3DS™"
refers to all devices in the
Nintendo 3DS family, including the
Nintendo 3DS, Nintendo 3DS XL,
and Nintendo 2DS™.
Your Nintendo 3DS system and this
software are not designed for use with
any unauthorized device or unlicensed
accessory. Such use may be illegal,
voids any warranty, and is a breach of
your obligations under the User
Agreement. Further, such use may
lead to injury to yourself or others and
may cause performance issues and/or
damage to your Nintendo 3DS system
and related services. Nintendo (as well
as any Nintendo licensee or distributor)
is not responsible for any damage or
loss caused by the use of such device
or unlicensed accessory. Except as
authorized, copying of any Nintendo
software is illegal and is strictly
prohibited by domestic and
international intellectual property laws.
"Back-up" or "archival" copies are not
authorized.
Nintendo respects the intellectual
property of others, and we ask
Nintendo 3DS software Content
Providers to do the same. In
accordance with the Digital Millennium
Copyright Act in the US, the Electronic
Commerce Directive in the EU, and
other applicable law, we have adopted
a policy of removing, in appropriate
circumstances and at our sole
discretion, any Nintendo 3DS software
that appears to infringe anyone else's
intellectual property. If you believe
your intellectual property rights are
being infringed, please visit
www.nintendo.com/ippolicy to view the
full policy and understand your rights.
Important Information
© 2015 Nintendo
Trademarks are property of their
respective owners. Nintendo 3DS is
a trademark of Nintendo.
CTR-P-JYLE-USZ-00
2
Information-Sharing Precautions
User-generated content, or UGC, is
content created by users, such as
messages, Mii™ characters, images,
photos, video, audio, etc.
Nintendo bears no responsibility
whatsoever for any problems that
result from the use of the Internet
(for example, the sending of
content over the Internet, or the
sending or receiving of content
with others).
Information-Sharing Precautions
The extent of UGC exchange
depends on the software.
3
Internet Enhancements
Nintendo Network is the name of
Nintendo’s network service that
enables users to enjoy games
and other content via the
Internet.
This software supports Nintendo
Network.
• To protect your privacy, do not
give out personal information, such
as last name, phone number, birth
date, age, school, e-mail, or home
address when communicating with
Protecting Your Privacy
Refer to your Operations Manual
for information about connecting
your system to the Internet.
You must go through the initial
setup for Miiverse on your system
before you can use Miiverse with
this game.
This software allows you to post
your own levels online as well as
play levels created by other users,
send stars, and so on. For more
information, see the relevant
sections (pages 10, 12, and 13).
others.
Friend codes are a part of a system
that allows you to play with people
you know. If you exchange friend
codes with strangers, there is a risk
you could share information with
people you do not know or
exchange messages that contain
offensive language. We therefore
recommend that you do not give
your friend codes to people you
don't know.
4
Note to Parents and Guardians
You can restrict use of the following
features by adjusting the options in
Parental Controls.
Access to this game (as well as
other games) can also be
restricted through the Software
Rating item in Parental Controls.
Refer to your Operations Manual
for information on how to set up
Parental Controls.
Miiverse
Restricts users from viewing or
posting content on Miiverse. When
set to Restrict Posting, levels and
comments cannot be posted or
sent. When set to Restrict Viewing
and Posting, levels, comments,
and stars cannot be posted, sent,
or viewed.
Sharing Images / Audio / Video /
Long Text Data
Restricts access to the Community
(page 12).
Online Interaction
Restricts access to the Community
(page 12).
StreetPass
Restricts the exchange of level
information via StreetPass.
5
About the Game
Mario vs. Donkey Kong™: Tipping
Stars is a puzzle-action game
featuring Mario™ and his friends as
Mini characters wandering about
and in need of direction. They have
to reach the Goal Door to exit each
level, and you can help them by
using the Touch Screen to place
platforms and objects that create a
path and guide them.
The game also features a Workshop
mode that allows you to create your
own original levels for the Minis to
venture through. Connect to
Miiverse™ to post levels you've
created, play levels other players
have posted, interact with other
players by tipping stars and sending
comments, and more!
6
Starting the Game
On the title screen, tap the mode
you want to play.
This game is mainly controlled
using the Touch Screen.
Bonus Levels unlock as you
progress through the Game
mode.
Play a variety of
levels by guiding
Minis to their
Goal Door.
Game
(pages 8
and 9)
Create your own
original levels
and post them on
Miiverse.
Workshop
(pages 10
and 11)
Play original
levels posted to
Miiverse by other
players, and
interact with the
Community.
Community
(page 12)
Play a selection
of Bonus Levels.
Bonus
7
Saving and Deleting Data
Saving Data
Saving Your Game Progress
Your game progress is saved
automatically when you clear a level
in Game mode.
Saving Workshop Data
Any levels you have created in
Workshop mode will automatically
be saved when you tap the play
icon (
). Alternatively, tap the
settings icon (
) and then tap
Save to save your data manually.
Deleting Data
Deleting All Data
Select Mario vs. Donkey Kong:
Tipping Stars on the HOME Menu.
Before the menu screen is
displayed, hold down +++
to delete all save data for this
software.
Deleting Workshop Data
Select an original level you created
in Workshop mode, and then tap
to delete.
Levels shared in Community
mode must be unshared before
you can delete them.
Please be careful when deleting
data. It cannot be recovered
once deleted.
Data can be lost due to user
action, such as repeatedly
powering off and on the system
or removing a Game Card or SD
card while saving. Data loss may
also be caused by poor
connectivity due to dirt or dust in
the system's ports. Please be
aware that in these cases data
cannot be restored.
8
Playing the Game Mode
Game Screen
Score
1
Minis
2
Time remaining
3
Object information4
1
2
3
4
5
More levels will unlock as you
progress through the Game
mode.
Tap
on the top-right corner
for help.
On the level-
selection screen,
tap the level you
want to play to
start the game.
Shows the type and amount of the
object that you currently have on
hand. You can place objects using
the Touch Screen.
Goal Door
5
9
How to Play
Place or remove various items using
the Touch Screen to guide Minis to
their Goal Doors. On larger levels,
tap
or use/ to scroll. Press
to open the Pause menu.
Clearing the Level
Some levels have a single Goal
Door, while other levels (Multi-Door
mode) have several Character
Doors. The level is cleared when all
Minis have entered their respective
doors. The number of stars (page
13) you'll receive upon clearing a
level depends on the trophy
awarded.
Goal Door (Single-Door
Mode)
After the first Mini enters the Goal
Door, a door timer will begin to fill.
Once the timer is full, the Goal Door
will close and any remaining Minis
will be unable to enter.
Multi-Door (Multi-Door
Mode)
In Multi-Door levels, each Mini has
its own Goal Door. Only the
character depicted on the Goal
Door can enter it.
Game Over
The game is over if one of the
following happens:
・A Mini touches spikes or an
enemy.
A Mini falls a distance of 10
blocks or more.
The door closes before all the
Minis enter (in Single-Door mode
only).
The time remaining reaches zero.
When the game is over, tap Retry to
try again, or tap Exit to return to
the level-selection screen.
Cursed Mini Mario
When an enemy takes
control of a Mini Mario, it
becomes a Cursed Mini
Mario. You will need to direct
another Mini to hit the Cursed
Mini Mario with a Hammer to
change it back, as a Cursed Mini
Mario cannot enter the Goal
Door.
10
Creating an Original Level
In Workshop mode, you can create
up to 50 original levels based on a
Single-Door level or a Multi-Door
level.
There are three template levels
available at the start of the game.
Placing Objects
Place various objects to create an
original level.
Items1
Select objects and characters to
place in your level.
Here, you can choose a name and
theme for your level, set the part of
the level you want to use as a
thumbnail, and save your data.
Settings
2
The number displayed when
selecting a part indicates the
amount you have left to place on
the level.
2
1
3
Tools3
Getting More Objects
You can obtain
many new objects
by exchanging
stars for them
(page 13) at the
Workshop Store.
Posting Your Level to
Miiverse
Move a placed object.
Change the orientation of
some objects.
Remove a placed object.
Undo your last action.
Redo an undone action.
Save your data and do a
play test.
Once you have
cleared a play test
(
) and collected
all the coins in your
level, you will be
able to post your
level to Miiverse.
It may take some time before the
posted level appears in the
Community.
11
Objects
Place Red Girders ( )
between these to create
platforms.
Red Girder Rivet
Place Purple Conveyors
(
) between these to
create moving platforms.
Purple Conveyor Rivet
Bounces Minis up and
forward.
Long Spring
Toggles Red Color
Blocks on (
) and off
(
) when stepped on.
Red Color Switch
Breaks when hit by a
Hammer, a Mini shot
from a cannon, or a Mini
sliding down a slope.
Rock
Throws Minis up in the
air.
Circus Kong
Use a Hammer to break
Rocks and defeat
enemies.
Hammer
Shoots out any Minis
that are inside. Tap the
Cannon to fire.
Cannon
When Minis enter a Split
Pipe, they will emerge
from another Split Pipe
of the same color.
Split Pipe
Tap a Movable Pipe to
place or remove it. Just
like the Split Pipe, it
transports Minis to
another Movable Pipe
placed elsewhere in the
level.
Movable Pipe
This is only a partial list of the
objects available to use. Explore
the Workshop Editor to see what
else you can find!
12
Playing Others' Original Levels
For details about Miiverse, please
refer to the Miiverse electronic
manual. To open the Miiverse
electronic manual, open Miiverse,
then select User Page User
Menu ⇒ Manual/Miiverse Code of
Conduct ⇒ Manual.
In Community
mode, you can play
original levels that
have been posted
by other players via
Miiverse. Select a
level, and then tap Play to begin. If
you tap Save, you can download
the level data. You can also tap
to display the comments screen.
Changing the Category
Tap Popular to
change the
category of levels
that are displayed.
Also, if you choose
the Official Levels
category and then tap Search! you
can download and play additional
levels available from Nintendo.
Giving Feedback
You can tap the icon to Yeah!
or Unyeah a level, and tap the
icon to tip stars. To open Miiverse,
tap the comment window, and then
tap
. Tap to post a comment.
You can also tap the Mii on the
comments screen to view the profile
of the player who posted the level.
You can use a stamp when
sending a comment with
.
You cannot send stars to
Nintendo levels.
Playing Levels from the Wii U
Version
You can interact via Miiverse with
players of the Wii U version of
Mario vs. Donkey Kong: Tipping
Stars. In addition to playing
original levels created using the
Wii U version, you can share the
levels you created using the
Nintendo 3DS version of Mario
vs. Donkey Kong: Tipping Stars
with those playing the Wii U
version.
Users shown in Friends &
Followed are those linked to
your Nintendo Network ID. They
are not related to friends shown
in the friend list on the HOME
Menu.
13
Stars
Acquiring Stars
There are several different ways you
can obtain stars:
Clear levels and acquire trophies.
・When other players play an
original level you created in
Workshop mode.
・When other players send stars to
an original level you posted.
Using Stars
You can use stars in two ways:
Exchange them for obj ects in the
Workshop Store.
Send them to other players who
have posted their original levels
to Miiverse.
If you send a star to another
player, sometimes you may
receive a stamp that you can use
when posting a level or sending
a comment on Miiverse. Stamps
are another way to enjoy
communicating with other players
in the Community!
Stamps and Stars with the
Wii U Version
Stars and stamps cannot be
shared with
Mario vs. Donkey Kong: Tipping
Stars on the Wii U, even if the
two games are registered to the
same Nintendo Network ID, as
stars and stamp records are
managed separately for each
game.
14
Sharing Levels
Sending and Receiving
Levels via StreetPass™
If you pass by other systems on
which StreetPass™ has been
activated for this software, you will
be able to notify them about original
levels, as well as be notified about
levels created by others.
The original level that you want
to share must be set beforehand.
You will only be able to send one
original level per StreetPass
interaction.
Activating and Deactivating
StreetPass
To deactivate StreetPass for this
software, go to System Settings,
select Data Management, and then
select StreetPass Management. See
below for activating StreetPass.
Setting a Level to Share
In Workshop mode, select a level
that you've posted to Miiverse and
then tap
.
You will only be able to share
levels that have already been
posted to Miiverse.
Sharing Others' Original
Levels
If you come across a level in the
Community that you want to share
via StreetPass, select that level and
then tap
.
Accessing Levels You've
Received
When you receive a level from
another user via StreetPass, an
envelope icon (
) will be
displayed next to Community on the
title screen. You can access the
level you've received by changing
the Community category to
StreetPass.
You will need to be connected to
the Internet in order to play
levels that you've received via
StreetPass.
15
Sending Gameplay Information
Sending Gameplay
Information
(SpotPass™)
While the system is in Sleep Mode,
if you have opted-in to send
gameplay information to Nintendo,
Nintendo will use this information to
improve the player experience for
everyone.
Activating SpotPass
When you start the game, you will
be prompted to activate SpotPass.
Tap Yes to activate SpotPass if you
want to send gameplay information
to Nintendo.
♦ To change the SpotPass setting,
tap the Mii icon in the bottom-
right corner of the Touch Screen
within Workshop mode or
Community mode, and then tap
.
16
Support Information
Nintendo Customer Service
SUPPORT.NINTENDO.COM
USA/Canada:
1-800-255-3700
Latin America/Caribbean:
(001) 425-558-7078