Name: Hongtao Hao
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C101!Game!Design!Template!
This%is%a%skeleton/reference%for%a%game%design.%A%full%design%would%be%much%longer.%
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High!Level!Concept!
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Working!title:!!
Your%game’s%title%should%communicate%the%gameplay%and%the% style%of%the%game!
Super&Mario&Bros&
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Concept!statement:!
The%game%in%a%tweet:%one%or%two%sentences%at%most%that%say%what%the%game%is%and%why%it’s%fun.!
The&Supe r&Mario&Bros&game&follows&Mario's&adventures&in&a&fictional&Mushroom&Kingdom&with&
Mario&as&the&player&character.&Mari o&runs&and&jumps&across&platforms&and&atop&enemies&in&
themed&levels.&!
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Target!audience:!
Age,%gen der,%game%or%other%relevant%interests!
All&ag e&groups&interested&in&adventures&are&the&target&audience.&
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Objective!of!Game:!
How%do%you%complete%the%game%and%what%is%the%intended%effect%of%the%game%on%the%player?%!
The&game&of&Super&Mario&Bros&has&two&objectives:&capture&and&res cue.&The&player&needs&to&avoid&
getting&killed&whil e&destroying&opponents&in&the&Mushroom&Kingdom.&The&rescue&objective&
involves&Mario&rescuing&the&kidnapped&Princess&Toadstool&from&the&antagonist,&Browser.&!
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Player!experience!and!game!POV:!
Who%is%the%player?%What%is%the%setting?%What%is%the%fantasy%the%game%grants%the%player?%What%emotions%do%you%want%
the%player%to%feel?%What%are%the%major%phases%of%the%players%experience%in%the%game?!
Anyone&who&plays&this&game&is&the&player.&The&adventure&unfolds&in&a&fictional&Mushroom&
Kingdom.&The&player&gets&points&every&time&he&jumps&atop&enemies,&or&hits&special&bricks&marked&
with&“?”&from&below.&The&player&may&feel&happy&and&excited&when&he&gets&these&points&but&may&
feel&sad&when&he&is&killed&by&enemies.&The&player&begins&the&game&with&excitement,&and&may&feel&
frustrated&when&he&fails&to&reach&the&end&of&a&level.&He&may&then&feel&satisfied&when&he&reaches&
the&end&and&get&to&the&next&level&in&the&game.&&
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Product!Design!
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Project!Team:!
Who%will%you%need%to%make%this%game?%Think%background,%design,%and%other%experts.!
First, &I&need&a&programmer&who&can&make&my&ideas&into&an&interactiv e&g ame.&Second,&I&need&to&a&
sound&designer&who&can&create&music&and&sound&effects&that&fit&and&enhance&the&game.&Third,&I&
need&to&graphic&designer&who&can&design&the&appearance&of&Mario,&opponents,&Princess&Toadstool,&
bricks,&and&other&elements&in&the&Mushroom&Kingdom.&&
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Platform(s)!and!primary!technology:!
Electronic/digital%or%board/card%game?%PC%o r%mobile?%Table%or%phone?%2D%or%3D?%%
Super&Mario&Bros&will&be&a&2D&digital&game&played&on&a&video&game&console&or&a&smart&phone.&&
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Visual/audio!Style:!!
What%is%the%“look%and%feel”%of%the%game?%How%does%this%support%the%desired%player’s%experience?%Realistic%or%cartoony?%%
The&visual&appearance&of&the&Mushroom&Kingdom&wi ll&look&very&simple:&the&ground,&the&sky,&the&
clouds,&and&trees.&It&also&contains&key&elements&in&the&game,&for&example,&bricks&marked&with&“?”,&
enemies,&and&cliffs.&The&visual&style&will&be&cart oony.&The&simple&appearance&will&make&the&player&
focus&more&on&the&game&itself&rather&than&external&elements,&and&thus&enhance&the&player’s&
experience.&&
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The&audio&will&be&short&and&rhythmic,&keeping&the&player&excited,&immersed&and&motivated.&&
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Game!world!and!progression:!
Describe%the%game%world% and%any%narrati ve%in% playerNrelevant%terms.%How%does%the%player%move%through%the%game,%
literally%and%figuratively,%from%tutorial%to%end?%What%are%their%shortNterm%and%longNterm%goals%(explicit%or%implicit)?%
What%skills%are%needed%and%how%do%they%chain%together?!
Mario&col l ects&points&by&hitting&the&special&bricks.&He&doubles&his&body&size&if&he&gains&a&Super&
Mushroom.&He&gets&additional&liv es&in&s everal&ways,&including&collecting&points&and&obtaining&a&
Super&Mushroom.&The&game&ends&when&the&player&runs&out&of&lives&or&time.&&
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The&game&is&comprised&of&eight&worlds&with&each&world&containing&four&subOlevel&states.&Each&final&
stage&takes&place&in&a&castle.&&
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The&short&term&goal&of&the&player&is&to&avoid&getting&killed&and&reach&the&end&of&each&stage,&and&
long&term&goal&is&to&rescue&the&Princess.&&
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To&reach&the&final&state&of&the&final&world,&the&player&needs&to&become&skilled&at&getting&pow erOups&
and&points,&avoiding&falling&into&bottomless&pits,&and&defeating&enemies.&&
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Unique!selling!points:!!
What%makes%your%game%stand%out?%How%is%it%different%from%other%games?!
The&game&is&very&simple&and&engaging,&with&gameOenhancing&music.&&
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