NCA COLLEGE COMPETITION RULES
NCA
&
NDA
RESERVES
THE
RIGHT
TO
BE
THE
ARBITRATOR
AND
INTERPRETER
OF
ALL
RULES
COVERED
IN
THIS
DOCUMENT.
UPDATED AS OF 3/9/21 COLLEGIATE RULE BOOK 1
FOR
COLLEGE
TEAMS
NCA & NDA COLLEGIATE CHEER
AND DANCE CHAMPIONSHIP
April 10-13, 2024 | Daytona Beach, FL
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 2
Updated 7/11/2023
HOW TO QUALIFY
3
NCA VIDEO QUALIFICATION AND ENTRY FORMAT
3
NDA VIDEO QUALIFICATION AND ENTRY FORMAT
3
CODE OF CONDUCT
4
EXCLUSIVITY POLICY
5
ELIGIBILTY VERIFCATION
6
MUSIC FORMAT
6
VIDEO MEDIA POLICY
6
LOGO USAGE
6
CHEER
GENERAL COMPETITION INFORMATION
PERFORMANCE AREA
8
COLLEGIATE EXPECTATIONS
8
COLLEGIATE IMAGE
8
DANCE (CONT.)
NDA LEGALITY AND SAFETY
SAFETY GUIDELINES 26
TUMBLING AND AERIAL STREET SKILLS (INDIVIDUALS) 26
DANCE LIFTS AND PARTNERING (GROUPS) 27
UNASSISTED DISMOUNTS TO THE PERFORMANCE SURFACE 27
INJURY DURING PERFORMANCE 28
DEDUCTIONS 28
LEGALITY VERIFICATION 29
NDA SCORING
JUDGING PANELS 30
CATEGORY DESCRIPTIONS 30
JUDGING SCALE FOR DANCE FUNDAMENTALS 31
RANGES OF SCORES 31
DANCE GLOSSARY OF TERMS 35
UNIFORM
MUSIC
8
NCA & NDA COLLEGE GAME DAY DIVISION
9
GAME DAY
CHOREOGRAPHY
10
INJURY DURING PERFORMANCE
10
ORDER OF PERFORMANCE
10
COLLEGE CHEER DIVISIONS
DIVISIONS
11
NUMBER OF MALE PARTICIPANTS VS. FEMALE PARTICIPANTS
11
TEAM ROUTINE REQUIREMENTS
11
INTERMEDIATE DIVISION RESTRICTIONS
12
NCA COLLEGE SCORING GUIDELINES
LEGALITY VERIFICATION
13
NCA DEDUCTIONS AND VIOLATIONS
14
SCORING GUIDELINE RUBRICS
LARGE COED
16
SMALL COED
17
ALL GIRL
18
INTERMEDIATE COED
19
INTERMEDIATE ALL GIRL
20
DANCE
NDA ROUTINE REQUIREMENTS
ROUTINE REQUIREMENTS
22
PERFORMANCE AREA
22
COLLEGIATE EXPECTATIONS
22
CHOREOGRAPHY
22
MUSIC
22
COSTUME
23
PROPS
24
COLLEGE DANCE DIVISIONS
25
SELECTION OF FINALISTS AND PERFORMANCE ORDER
25
OBJECTIVE 42
BENEFITS OF GAME DAY 42
SKILL SCORING & RESTRICTIONS 42
GENERAL RULES 43
FORMAT 44
SPIRIT RALLY DIVISION
GENERAL INFORMATION
47
GENERAL RULES
47
PERFORMANCE STRUCTURE - CHEER
48
PERFORMANCE STRUCTURE DANCE
48
PARTNER, GROUP STUNT & MASCOT
HOW TO QUALIFY
51
PARTNER STUNT AND GROUP STUNT
PARTNER STUNT COMPETITION REQUIREMENTS
51
GROUP STUNT COMPETITION REQUIREMENTS
52
JUDGES’ CATEGORIES
52
MASCOTS
COLLEGIATE MASCOT CHAMPIONSHIP DETAILS
COLLEGE GENERAL SAFETY RULES
SCORESHEETS
CHEER 56
DANCE 59
GAME DAY 64
GROUP STUNT & PARTNER STUNT 65
MASCOT 66
SPIRIT RALLY CHEER 67
SPIRIT RALLY DANCE 68
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 3
Updated 7/11/2023
HOW TO QUALIFY FOR THE NCA & NDA COLLEGIATE CHEER AND DANCE
CHAMPIONSHIP
CAMP QUALIFICATION
Squads may qualify for the NCA & NDA Collegiate Cheer and Dance Championship at NCA & NDA Collegiate
Resident Camps, Day Camps or Elite Home Camps. NCA & NDA will award Bids to Nationals based on the team’s
successful completion of specific requirements in the areas of participation, conduct, and camp achievements.
Teams must have a minimum of eight (8) participating team members attending the same NCA & NDA Collegiate
Summer Camp to be considered for a Bid.
VIDEO QUALIFICATION
All Qualification Videos (including Cheer and Dance teams, Partner Stunt, All Girl Group Stunt and Mascot) must be
RECEIVED no later than January 19, 2024. Results of team video entries will be available 2-3 weeks after they
are received. Coaches will be notified via email.
Videos will be uploaded to:
https://varsityspirit.formstack.com/forms/nca_nda_college_nationals_qualification_form.
NOTE: Teams may still register for the event prior to receiving their video qualification status.
Results of the Partner Stunt, Group Stunt and Mascot video entries will be posted at nca.varsity.com/college by
January 26, 2024 5:00pm CST.
NOTE: No qualification is needed for the Game Day and Spirit Rally Divisions.
GENERAL VIDEO GUIDELINES
All skills MUST follow USA Cheer College Cheerleading Safety Rules
No Split Screens, freeze frames, or speed altering is allowed
All participants must be current eligible members of the school and team they are representing.
All footage must be of current academic year.
Teams must also follow specific Division requirements as applicable (e.g. Small Coed, Intermediate, All Girl,
etc.).
There is NO video entry fee for team videos.
CHEER VIDEO ENTRY FORMAT
The video entry format for cheer teams submitting videos to qualify for the NCA & NDA Collegiate Cheer and
Dance Championship will be as follows: each cheer team video must include four (4) separate segments:
Stunts
Tumbling
Basket/Sponge Tosses
Pyramids
The skills segment of the video can be a maximum of two (2) minutes.
STUNTS
Must show at least three (3) stunts in their entirety utilizing as many members as possible with the Partners starting
with at least one foot on the ground and conclude with the dismounts landing in a cradle position or back to the
ground.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 4
Updated 7/11/2023
TUMBLING
Must show at least two (2) skills of standing tumbling to include as many members as possible (e.g. handsprings,
tucks, fulls, toe-backs, etc.). Must also show at least two (2) synchronized running passes with as many members as
possible (e.g. handspring series, tucks, fulls, whips, elite passes, etc.) where all participating members start and
finish together.
BASKET / SPONGE TOSSES
Must show at least three (3) complete separate tosses to include as many groups as possible. Each of these three
tosses must be shown from the mount (at least one foot on the ground) through the cradle.
PYRAMIDS
Must show at least three (3) complete pyramids to include as many people as possible. Each of these three pyramids
must be shown from the mount (at least one foot on the ground) through the dismount to a cradle position or back to
the ground.
DANCE VIDEO ENTRY FORMAT
TEAM PERFORMANCE VIDEO REQUIREMENTS
Teams competing in the Team Performance Division must submit one video that includes a 30 second Hip Hop
routine, a 30 second Jazz routine, a 30 second Pom routine as well as 30 seconds of technical skills (this may be
numerous across the floor patterns or a choreographed piece). Only the technical skills segment may contain
numerous edits. Split screens are not allowed. The speed of the performance may not be altered on the video. All
team members do not need to be in each segment; however, at least seven (7) members must appear in the pom,
jazz, and hip-hop segments of the video. All members on the video must be official, eligible team members at time of
filming. Videos submitted must be of current year; footage from previous years is prohibited. Teams that qualify for
Team Performance will automatically be qualified for the Jazz, Pom, and/ or Hip-Hop Division. Videos submitted for
qualification will not be viewed for legalities. A separate video must be sent for this purpose no later than (2) weeks
prior to competition.
JAZZ, POM AND HIP HOP VIDEO REQUIREMENTS
Teams competing in the Jazz, Pom and/or Hip-Hop Division must submit, on video, a performance routine of any
style, one minute and forty-five seconds (1:45) minimum in length (no editing or split screens). The style exhibited on
the video is not required to match the division(s) in which the team registers. Teams that qualify with a Jazz, Pom or Hip-
Hop video are qualified to compete in those divisions ONLY. Teams that qualify with a Jazz, Pom or Hip-Hop video do
NOT automatically qualify for the Team Performance Division. The speed of the routine may not be altered through
video editing. The team must be represented by AT LEAST seven (7) members. All members on the video must be
official, eligible team members at time of taping. Videos submitted must be of current year; footage from previous
years is prohibited. Videos submitted for qualification will not be viewed for legalities. A separate video must be sent
for this purpose no later than two (2) weeks prior to competition.
CODE OF CONDUCT
To ensure the most positive experience for all attendees, NCA & NDA asks that the following Code of Conduct be
adhered to during all NCA & NDA Championships:
1. Any questions or concerns that affect a team’s performance or experience must be communicated by the
coach to the NCA & NDA Event Information table. The appropriate NCA & NDA Official will then be called to
discuss the situation with the coach.
2. Participants, coaches or spectators are prohibited from contacting the judges during the competition.
3. Judges’ rulings are final related to deductions, final team placements and legalities.
4. Any unruly, aggressive or belligerent behavior by participants, coaches or spectators toward any other
attendee or NCA & NDA Event Staff will result in potential team disqualification, removal from the event
and/or barred participation from future NCA & NDA events and possible disqualification of team or
suspension for following years.
5. Varsity Spirit reserves the right to remove any persons from a competition for unsafe or unsportsmanlike
conduct.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 5
Updated 7/11/2023
NCA & NDA fervently encourages and supports sportsmanship, integrity and fairness among participants and
coaches in all facets of cheerleading including, but not limited to team/squad practice and performance. We strive to
uphold the highest standards and promote this to the best of our abilities and believe that coaches are instrumental in
promoting and instilling this among their respective team members.
EXCLUSIVITY POLICY
Due to media, sponsorship considerations, and administration concerns regarding school-based priorities, image and
funding, teams that compete in the NCA & NDA Collegiate Cheer and Dance Championship may not participate in
any other event at which a “College National Champion” title is awarded during the current school year. The only
exception is for cheer and dance teams that compete in the NAIA Championship.
Further, teams may jeopardize their eligibility to compete in the NCA & NDA Collegiate Cheer and Dance
Championship if they participate in a televised program or print media that portrays their team, school or general
activity of collegiate cheer and/or dance in a negative manner. NCA & NDA must deem the program or material
content reasonable and appropriate regarding performance integrity, safety, individual and school privacy and
reputation, and overall image. Schools that desire to compete at Nationals and participate in such media (reality
show or documentary, news articles, books, etc.) should consult their school legal counsel to develop an access
license and consult with NCA & NDA in advance to pre-determine any possible conflicts of interest. The access
license is a legal agreement that prohibits producers or publishers from including certain subject matters from being
included in their media product, as well as grants the school officials the right to approve and/or reject final portrayal
of their respective spirit squads that might be harmful or disrespectful to the school or spirit program.
ELIGIBILITY VERIFICATION
A Team Eligibility Form will be sent to all Coaches participating in an NCA & NDA Championship. One form must be
filled out per team with each team member’s name, student ID number, hours currently enrolled and years of
completed eligibility. This form must be signed by the Coach as well as signed by the school’s Registrar’s Office and
school Administrative Supervisor and returned to NCA & NDA at Check-In. Teams must meet the following eligibility
requirements to participate in the NCA & NDA Collegiate Cheer and Dance Championship:
1. Each participating team member must be a current member of the team they are representing, and a full-time
student or enrolled in a minimum of 9 credit hours at the institution they are representing. Graduating seniors
and graduate students may be enrolled in less hours if working to graduate during the time of the
Championship. Verification of eligibility will be required by the school’s Registrar’s Office and the program’s
administrative supervisor in addition to the coach. It will be the responsibility of these individuals to verify that
all student-provided information and documentation is correct, valid, and meets all the school’s eligibility
requirements.
2. A student-athlete may only represent ONE (1) school in ONE (1) National Championship competition for each
academic year. For example, a student-athlete may not compete for one school in January, transfer and
compete for another school in April, nor compete with the same school in separate championships in the
same academic year. The only exception is for cheer and dance teams that participate in the NAIA
Championship.
3. A student-athlete may not compete in more than five (5) National Championships total (cheer, dance, Junior
College, and/or 4-year college/university). Athletes that compete in both the NCA/NDA Championship and
the NAIA Championship in the same year are only charged with one (1) year of eligibility for that year.
4. At the Junior College level, any student-athlete will only be eligible to compete in a maximum of three (3)
National Championships during the course of his/her college career.
5. Eligibility verification for Individual participants such as Partner Stunt and Group Stunt will only apply if the
athlete does not compete with a team during that same academic year (e.g. if an athlete only competes in
NCA or UCA Partner Stunt any given year, that will count as one (1) year of eligibility used).
6. Once the team eligibility is complete, athletes are no longer eligible for Partner Stunt or Group Stunt unless it
is in the same academic year (e.g. an athlete competes on a team at UCA in January to complete five (5)
years of eligibility but is still eligible to compete in NCA Partner Stunt that same April, that concludes their total
eligibility).
7. An alternate or injured student-athlete that does not take the competition floor will not be considered as a
competing member and will not count towards the maximum of five (5) National Championships.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 6
Updated 7/11/2023
8. Any student-athlete that competed at either the UCA/UDA or NCA/NDA Championships in 2021 either in-
person or virtually will NOT be charged a year of eligibility that year due to the pandemic.
9. Each team must always comply with the USA Cheer College Safety Rules.
10. Each cheer team must have a coach that is currently USA Cheer certified to compete. Proof of certification
must be included with the Eligibility Form.
11. All coaches, assistant coaches, trainers, choreographers, administrators, etc. wishing to access the practice
or backstage areas with their teams must also complete either the USA Cheer Coach or USA Cheer
Professional credentialing program which includes a USA Cheer background check. These can be found and
completed online at USACheer.org.
This will apply for any student-athlete competing at any one of the Varsity Spirit Collegiate Championships (UCA,
UDA, NCA & NDA) that award National Champion titles as well as any other designated College National
Championship. Teams violating these rules could forfeit their titles and rankings as well as be prohibited from
entering any other Varsity Brands Championship the following year. For any clarification on these rules, please
contact the event producer of the Championship you wish to attend.
NCA & NDA MUSIC FORMAT
NCA & NDA will follow the Varsity Spirit Music Guidelines for all competitions. Please visit varsity.com/music for the
most up- to-date guidelines and latest resources. For further questions on Music Licensing please email
ncasupport@varsity.com.
Music should be on a digital music player/iPod. CD Players will not be available at Nationals. NCA & NDA will
provide an auxiliary cord. Depending on the type of phone, please make sure you have all necessary adapters. Be
sure to follow these steps below prior to your performance:
Set up a playlist for each routine
Turn OFF any equalizer, sound check and/or volume limit
Turn your volume up to 100%
Turn off all notifications
If using a phone, make sure it is in airplane mode to avoid incoming calls during performance
VIDEO MEDIA POLICY
No commercial recording (audio or visual) or commercial live streaming is allowed in the event venue or other event-
related venues (including, but not limited to, hotels and restaurants) or on the grounds of any such venues
(collectively, “Event Locations”). In the event a team authorizes the commercial recording or streaming in any Event
Location, the team will be automatically disqualified. In addition, the personal, non-commercial use of live streaming
apps (such as Periscope, Facebook Live, etc.) to capture all or any part of a performance during the event is not
permitted. By attending/purchasing admission to the event, each attendee grants permission to Varsity Spirit, LLC
and its affiliates, designees, agents, licensees, and invitees to use the image, likeness, actions and statements of the
attendee in any live or recorded audio, video, film, or photographic display or other transmission, exhibition,
publication, or reproduction made of, or at, the event in any medium, whether now known or hereafter created, or
context for any purpose, including commercial or promotional purposes, without further authorization or
compensation.
LOGO USAGE
Teams will not be allowed to use any Varsity Spirit Brand logo including: banners, rings, bows, t-shirts, etc. without
prior approval from the Varsity Spirit office. The use of the brand letters will be allowed.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 7
Updated 7/11/2023
CHEER
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 8
Updated 7/11/2023
PERFORMANCE AREA
1. NCA Competitions comply with the NFHS and USA CHEER surface ruling that school-based programs may
not compete on a spring floor. All permitted skills (stunts, pyramids, tumbling etc.) must be performed on the
competition mat.
2. All cheer teams competing in the NCA & NDA Collegiate Cheer and Dance Championship will perform on a
42’ deep x 54’ wide carpeted mat.
3. Poms, signs, flags, megaphones and/or banners may be placed or dropped outside the competition area by a
team member. Objects cannot be thrown outside the competition floor. See Page 14 for information on
Boundary Violations.
COLLEGIATE EXPECTATIONS
COLLEGIATE IMAGE
This category will be utilized to evaluate the overall representation by the team of its institution of higher education,
the core values and standards that commonly exist and are mandated by such institution’s administration, faculty,
staff, alumni and student body. This evaluation will be based on, but not limited to the following:
SPORTSMANSHIP
The team and each participating member/coach should constantly display good sportsmanship throughout the entire
performance regarding respect for themselves, other teams and the viewing audience. Teams should refrain from
any taunting, bragging or suggestive expressions or gestures as well as discrimination of any nature.
PERFORMANCE INTEGRITY & SCHOOL REPRESENTATION
All aspects of the performance (music, choreography, skills, language, props, etc.) should represent the highest
standards as expected by athletes and elite student body representatives at the collegiate level. All aspects of the
performance should also be appropriate for a family viewing audience, as well as highlight the skills being performed
in a safe and collegiate style manner
UNIFORM
In general, appropriate attire is required during officially designated practice times, performances and awards
ceremonies. NCA reserves the right to make rulings and enforce compliance regarding any participant’s attire. It is
the combination of garments worn and the proper fit on each athlete that can deem an outfit or uniform appropriate or
inappropriate, and this should be taken into consideration more so than the individual guidelines for each garment
type outlined below. The following guidelines should assist in defining what is appropriate but should not be deemed
a comprehensive and exclusive list. What is appropriate includes but is not limited to the list below.
FEMALE UNIFORM
Standard shell, crop, or midriff top.
No “bra top” style or size tops material must fall at least one inch below the bra line.
No extremely low-cut necklines.
No excessively bare or backless style tops.
Must be secured by straps or material over at least one shoulder or around the neck, no tube tops.
Must completely cover briefs when feet are shoulder width apart AND, in the back, fall at least 1.5 inches
below boy-short briefs or 2 inches below standard briefs. No excessively short or tight skits. Skirts must fully
cover the hips.
No ultra-low-rise waistbands (no lower than 2 inches below navel) when worn in conjunction with a cropped
or midriff baring top.
NOTE: Hair bows may negatively affect the overall collegiate image of the athletes and their performances. Hair bows may only
be worn behind the top center of the head and may not have material close to the face at any time. Hair bows should be small to
medium in size to not be a distraction from the performance. Violations of this rule during preliminary competition will result in a
warning, and violations during final competition can result in a 1.0 “Collegiate Image” deduction from each Panel Judge. Photos
may also be submitted to the NCA & NDA office in advance for pre-event rulings in the same manner as all other legality
verifications.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 9
Updated 7/11/2023
MALE UNIFORM
Must be full torso length, covering shoulders to waist and/or the top of the uniform bottom in standing position.
Must be short or long sleeves, covering at least midway between shoulder and elbow.
If full length pants, must cover waist to feet.
If shorts, must fall no higher than mid-thigh.
ALL
No risqué, sexually provocative or lingerie-looking or inspired uniform or garments
Garments/items should be secure to eliminate any possibility of “wardrobe malfunction”
Appropriate undergarments must be worn
Soft-soled athletic shoes must be worn while competing.
UNIFORM MALFUNCTION
All uniform pieces must be secured to eliminate any possibility of a wardrobe malfunction with appropriate
undergarments worn. If, in the event, a uniform malfunction was to occur resulting in indecent exposure, it will
be the responsibility of the coach/sponsor to ensure the music is stopped from the music table.
While masks are not required on the warmup floor and/or performance floor unless dictated by state or local
guidance, an athlete may choose to wear a mask. If an athlete chooses to wear a mask during the performance and
the mask restricts the athletes view and/or interferes with skills or otherwise becomes a safety concern, the athlete
should either secure or remove the mask. If the athlete does not secure or remove the mask, the routine is subject to
being stopped by competition officials. If stopped, the team will perform the routine again in its entirety but will be
evaluated ONLY from the point where the routine was previously stopped. Competition officials will determine the
impact of the interruption.
Each team is strongly encouraged to seek pre-approval on any questionable items. These are subjective
matters and opinions and interpretations vary, but it will ultimately be the responsibility of the judges to
determine a final ruling if not approved in advance. As a safety measure, we encourage each team to bring
an alternate, conservative uniform in the event a warning or penalty is assessed.
MUSIC
Deductions will be given for music or words unsuitable for family listening, which includes but is not limited to
swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the body
torso, and/or violent acts or behavior. Removing improper language or words from a song and replacing with sound
effects or other words constitutes inappropriate, and deductions will be made accordingly.
INTERRUPTION OF PERFORMANCE DUE TO MUSIC
In the event a technical error causes a team’s music to be interrupted, the coach will have the opportunity to stop the
performance. Generally, the team will perform immediately unless NCA determines for safety reasons they should be
moved later in the performance order. It is recommended that coaches have a backup music source with them at the
music table. Judging and timing will resume from the point at which the malfunction occurred as determined by the
judges.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 10
Updated 7/11/2023
CHOREOGRAPHY
All facets of a performance or routine, including choreography, music selection and outfitting (cheerleading and
dance uniforms or costumes), should be suitable for family viewing and listening. In general, school performances,
including but not limited to the actual routine, signs, cheers, chants and hand signals/gestures, should adhere to
outfitting, performance and music guidelines and criteria in place and approved by the administration or institution to
which the school team belongs. Outfitting for cheerleading performances should follow traditional dress standards.
Routines, music and uniforms/ costumes for all team types should be appropriate for the age of the participants
performing the routine.
NOTE: If you are concerned about the appropriateness of your music or choreography you should submit the
section(s) in question to NCA for feedback. Please note that with multiple performances of a routine, NCA is not able
to approve a specific movement due to the chance that the movement may be approved and then modified during
competition. Any and all feedback from NCA is just that, feedback, and should be used with your discretion to ensure
your teams performance is appropriate for a family viewing audience.
INJURY DURING PERFORMANCE
The Safety Judge reserves the right to stop a routine due to an obvious injury. In the event that an injury causes the
team’s routine to be interrupted during Preliminary Competition, the team will have 30 minutes to regroup before
performing their routine full out from the beginning. Judging will resume from the point at which the injury/interruption
occurred as determined by the judges. All point deductions accumulated to that point will carry over. If a team prefers
not to re-work the routine, then at the coach’s discretion, they may take the score they have received up to that point.
If a skill has not been performed a “0” will be given in the category. In the event that an injury causes a team’s routine
to be interrupted during Final Competition, a decision will be made based on the specific situation whether or not
there is sufficient time and/or it is feasible for the team to perform the routine again. If performing again is not
possible, scores will be based on the team’s performance prior to the injury.
ORDER OF PERFORMANCE
For Preliminary Competition, a team’s performance order will be determined by how they qualified and when they
registered for the event. For Final Competition, teams will perform in reverse order of their preliminary ranking (e.g.
teams finishing first in the Preliminary Competition will compete last in the Final Competition)
SPOTTER POLICY
NCA Spotters are provided for each team during the competition. If a team chooses to decline spotters during their
performance they must do so prior to taking the floor and spotters will remain on the back of the floor for the entirety of
the performance
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 11
Updated 7/11/2023
DIVISIONS
All teams will be required to compete in Divisions according to NCAA or NAIA Football classifications, or as defined
below. Schools that do not have football programs will compete in Divisions according to the school’s NCAA or NAIA
Basketball program classifications. NCA reserves the right to add, delete or combine Divisions.
Teams from the same school can enter the same Division; however, only the top scoring team may advance to
Finals should scores warrant.
COLLEGE/UNIVERSITY CATEGORY FOR ATHLETICS:
DIVISION IA (FBS) Football Schools
DIVISION I (FCS) Football Schools, or do not have football and compete in Division I basketball.
DIVISION II
DIVISION III
JUNIOR COLLEGE
NAIA
INTERNATIONAL (based on school’s total enrollment):
20,000 or above will compete in Division IA
10,000-19,999 will compete in Division I
5,000-9,999 will compete in Division II
Less than 5,000 will compete in Division III
Note: NCA will assign divisions to international teams based on school enrollment and team specifics.
NUMBER OF MALE PARTICIPANTS VS. FEMALE PARTICIPANTS
LARGE COED:
10 11 total participants = 7 maximum males
12 13 total participants = 8 maximum males
14 15 total participants = 9 maximum males
16 17 total participants = 10 maximum males
18 19 total participants = 11 maximum males
20 total participants = 12 maximum males
SMALL COED: 1 - 4 MALE PARTICIPANTS
ALL GIRL: NO MALE PARTICIPANTS
TEAM ROUTINE REQUIREMENTS (ADVANCED AND INTERMEDIATE)
1. Routine maximum time limit is 2 minutes and 15 seconds (135 seconds).
2. Teams are limited to a maximum of twenty (20) participants plus one mascot and must have a minimum of
ten
3. (10) participants. Teams violating this rule will receive a five (5) point deduction per person over or under the
maximum or minimum requirements. The mascot may NOT participate in any technical skill (e.g. stunts,
pyramids, tosses, or tumbling) and may not serve as a spotter during the performance.
4. Music is allowed for all or part of each routine.
5. Organized, formal entrances that involve organized cheers or run-ons with jumps, tumbling, or stunts are not
permitted. Cheerleaders, dancers and mascots should enter the performance area in a timely fashion.
6. Timing will begin with the first note of music or start of the performance by the team or individual after they
are officially announced.
a. All performers must have at least one foot on the performing surface when the Routine starts. A .5
deduction will be assessed for any skills performed prior to the start of the routine.
7. Timing will end with the last organized word, movement, or note of music by the team or individual. Teams or
individuals must exit the performance area immediately following the Routine.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 12
8. Only the following props are allowed for cheer teams: flags, banners, megaphones, pom pons, and signs.
Flags and/ or banners with poles or similar support apparatus may not be used in conjunction with a stunt or
tumbling.
9. Team/individual names will be called twice: once as the team/individual on deck and once as the next team/
individual to perform.
10. Preliminary and Final Competitions may be held indoors or outdoors. In the event of either competition being
held outdoors, wind and/or sun could be a factor. Practice and prepare accordingly.
INTERMEDIATE DIVISION RESTRICTIONS
STUNTS / PYRAMIDS
Release inversions into stunts are ALLOWED but may not exceed prep level and may not exceed a ½ twist.
This includes released inversions in a stunt to an upright position.
Free flipping mounts and dismounts are not allowed.
Braced inversions must make contact with a bracer prior to initiation and remain connected until the top
person is no longer inverted.
Release full twists to an extended position are prohibited.
Twisting dismounts are limited to ONE and a quarter twist ()
Pyramids sustained over 2 persons high are prohibited.
Twisting stunts (i.e., full ups) are limited to ONE and a quarter (1¼) twisting rotation. One and a half (1½)
ups and double ups are prohibited.
When Released skills involve new catchers, these catchers must be stationary at the time of initiation of the
release.
TOSSES
Release flips from basket/sponge tosses are prohibited.
Twisting dismounts from basket/sponge tosses may not exceed 2 rotations turn is allowed to set for the
twist)
TUMBLING
Standing back tucks or other flips,and standing tumbling with back tucks or other flips are prohibited.
Airborne flips out of running tumbling are permitted (e.g. tucks, layouts, whips, etc.)
Twisting flips are prohibited (includes running tumbling) (examples: Aerials and Onodis ARE NOT ALLOWED)
NOTE: Intermediate Division winners will be awarded “National Champion” trophies, banners and jackets.
USA CHEER COLLEGE SAFETY RULES
NCA complies with the USA Cheer College Safety Rules. For rules, please visit usacheer.org/safety.
.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 13
Updated 7/11/2023
NCA LEGALITY VERIFICATION
As a coach, it is important to be current on the NCA, NDA & USA Cheer Safety Rules. If you have questions
concerning any safety rules or questions regarding specific performance elements, please follow these steps. This
will ensure that you receive a timely and accurate response to your questions.
1. All questions must be submitted via email.
2. Due to the differences in interpretation and terminology, no phone calls will be accepted.
3. Do not rely on prior rulings from NCA & NDA Championships.
4. A separate video must be submitted for each Competition to ensure legality.
5. For all Legality questions, you must send a video that contains the skill in question.
6. Video must include the following:
a. Front, side and back view of skill.
b. Name of the Championship where you will be performing skill and the Division you will be performing
in.
c. Include your name, team name, email and phone number with your video.
7. Do not send the entire Routine, only the skill(s) in question. Your video will be kept on file at NCA & NDA.
VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE REVIEWED.
VIDEOS MUST BE RECEIVED IN THE NCA & NDA OFFICE at least THREE WEEKS PRIOR to the championship
date. Videos not received in the NCA office three weeks prior to the championship date will NOT be reviewed.
You must email your videos to:
ncacollegevideos@gmail.com
DO NOT DEPEND ON YOUR CHOREOGRAPHER OR COACH TO DETERMINE IF SOMETHING IS LEGAL. IF
YOU FEEL THAT SOMETHING MAY BE ILLEGAL, SEND A VIDEO TO THE NCA OFFICE.
JUDGING PANELS
PANEL JUDGES
Panel Judges are responsible for scoring each team’s performance based on the NCA score sheet. Each Panel
Judge fills out his/her own score sheet for each performance. Panel Judges judge technical ability and the overall
routine, but they do not determine or judge deductions or safety violations. Decisions made by Panel Judges are
final.
SAFETY JUDGE
The Safety Judge is responsible for administering all rule violations, time violations, and boundary violations.
Decisions made by the Safety Judge are final.
POINT DEDUCTION JUDGE
The Point Deduction Judge is responsible for assessing deductions in each routine for mistakes in technical skills.
Decisions made by the Point Deduction Judge are final.
Scores for each Category will range from 0-10, including tenths of points (e.g. 5.5, 9.5, etc.). All point deductions
and/or penalties will be deducted from the average score to get the FINAL SCORE. Deductions/penalties are
assessed at the sole discretion of the judges based on the criteria set forth in this book. All judges’ decisions are
final. Ties will not be broken; tying teams will share the title and/or ranking.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 14
Updated 7/11/2023
POINT DEDUCTION SYSTEM
All deductions may include, but are not limited to the following examples:
ATHLETE FALL .25
Drops to the performance surface during tumbling and or/jump skills. Includes the following:
Hand, hands or head down in tumbling or jump skill
Knee or knees down in tumbling or jump skills
BUILDING BOBBLES .25
Obvious control or execution mistakes that do not result in a fall
Incomplete twisting dismounts landing in a prone position (stomach)
BUILDING FALL .75
Drops to cradle and/or load in position from a stunt, pyramid and/or toss. Includes the following:
Base or spotter drops to the performance surface during building skills
Drops to a cradle and/or load in position
MAJOR BUILDING FALL 1.25
Drops to the performance surface from a stunt, pyramid, or toss by the top person and/or the bases/spotters Includes
the following:
Top person drops to the performance surface
Multiple bases and/or spotters drop to the performance surface
Top person lands on base and/or spotter who drops to the performance surface
Tosses that land in prone (on stomach), upright (feet down) or inverted (head down) positions
MAXIMUM 1.75
When multiple deductions should be assessed during a stunt or toss (by a single group) or during a pyramid
skill, then the sum of those deductions will not be greater than 1.75. During pyramids where there are multiple
falls or a fall continues to affect other portions of the pyramid, the deduction will not exceed 1.75. Two
separated pyramids will result in separate deductions. The MAX deduction for a pyramid will not exceed 3.5.
SAFETY VIOLATIONS
1. Building skills performed out of level will be issued a 1.0 deduction.
2. Tumbling skills performed out of level and violation of any other General Safety Guidelines OR any skill which
appears to be performed as a performance error will be issued a.5 deduction.
BOUNDARY VIOLATIONS
Boundary Violation .25 The performance surface is defined as the 42’ x 54’ competition floor. The competition
boundary is defined as the performance surface. A .25 deduction will be assessed per occurrence for an athlete that
makes contact with both feet, both hands, or any part of the upper torso outside the competition boundary. If a
violation is assessed, judges’ decisions are final. If props are utilized in a routine these MAY be placed outside
the performance surface. A participant must remain on the performance surface for the duration of the performance.
Any participant who leaves the performance surface for any reason (other than those listed as a boundary violation)
would receive a 1 point penalty.
All participants must remain on the performance area for the duration of the performance. Any not doing so would
result in a 1.0 rules violation. A participant must noticeably step out of bounds with both feet for a boundary violation
to occur. Props may be touching out of bounds without penalty, and a team member may touch a prop that is out of
bounds. There will be a .25 deduction for each boundary violation.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 15
Updated 7/11/2023
INAPPROPRIATE CHOREOGRAPHY DEDUCTION
A deduction of 1.0 (per violation) will be given for vulgar or suggestive choreography, which includes but is not limited
to movements such as hip thrusting and inappropriate touching, slapping, positioning of body parts and positioning to
one another. Deductions will be given for music or words unsuitable for family listening, which includes but is not
limited to swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the
body torso, and/or violent acts or behavior.
COLLEGIATE IMAGE VIOLATION
The panel judges may reduce a team’s score in the Collegiate Image Category for perceived or suspected violations
as agreed with the Safety Judge(s) but must note the reason for doing so on the team’s score sheet. If the Safety
Judge issues a warning, the Panel Judges should also reflect a reduction in the Collegiate Image Category and note
the reason. Should the Scoring Official confirm compliance before the next performance, the Panel Judges should
not reduce the score in the Collegiate Image Category for this purpose. Should the team not confirm compliance prior
to the next performance(s), the Panel Judges should reflect the same or additional reductions in the Collegiate Image
Category. These reductions must also be noted on the team’s score sheet.
TIME LIMIT VIOLATIONS
Teams that exceed division time limits are subject to the following deduction:
1. 1 or more seconds over time will result in a .25 deduction
2. 6 or more seconds over time will result in a 1.0 deduction
Routines that exceed the time limit run a risk of being assessed a deduction. Judges will use a stop watch or similar
device to measure the official time. Because of human error and acknowledging that a judge may not stop the clock
at the precise moment a routine ends, we will not assess a deduction if the time recorded is within 3 seconds over
the required time limit to account for human error and mistake. If a request is made to re-time a routine and the
routine does in fact exceed the allowed time limit, the deduction will stand even if it is less than 3 seconds over.
UNSPORTSMANLIKE CONDUCT DEDUCTION
When a coach is in discussion with an official, other coaches, athletes and/or parents and spectators they must
maintain proper professional conduct. Failing to do so will result in 2.0 deduction and removal of coach or
disqualification. Includes the following:
Inappropriate and deliberate physical contact between athletes during the event
Abuse of equipment or any items associated with the event
Using language or a gesture that is obscene, offensive, or insulting
Using language or gestures that offend race, religion, descent or national or ethnic origin
Failing to perform a routine
Excessive appealing at AccuScore
Showing dissent towards scoring official decision by word or action
Threat of assault to an event representative
Public criticism of an event related incident or event official
DIVISION VIOLATIONS
If a team performs with a member participating in more than one Cheer division (crossover), the second and each
subsequent team will receive a 5.0 deduction off their final score for each illegal participant (maximum penalty is
10.0). If a team does not meet the required minimum number of 10 performers, or exceeds the maximum number of
performers, they will receive a 5.0 deduction for each violation.
Any deductions for mistakes, time violations, safety guideline or rules violations or inappropriate
choreography/music will be subtracted from the FINAL averaged score. Thus, executing a “clean” routine is
very important.
NCA COLLEGE SCORING
GUIDELINES –
LARGE COED
COMING SOON
NCA COLLEGE SCORING
GUIDELINES –
SMALL COED
COMING SOON
NCA COLLEGE SCORING
GUIDELINES –
ALL GIRL
COMING SOON
NCA COLLEGE SCORING
GUIDELINES –
INTERMEDIATE COED
COMING SOON
NCA COLLEGE SCORING
GUIDELINES –
INTERMEDIATE ALL GIRL
COMING SOON
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 21
Updated 7/11/2023
DANCE
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 22
Updated 7/11/2023
ROUTINE REQUIREMENTS
1. Teams must have at least 7 members. Any person on the performance floor is considered a team member.
2. Teams competing in the Team Performance Division will perform a choreographed routine not to exceed 2
minutes and 15 seconds (2:15) to demonstrate their style and expertise. Teams competing in the Jazz, Pom
and Hip Hop Divisions will perform a choreographed routine not to exceed 2 minutes (2:00) to demonstrate
their style and expertise. Timing will begin with the first choreographed movement or note of the music.
Timing will end with the last choreographed movement or note of the music, whichever comes last. Teams
must exit the performance area immediately following the Routine.
3. Formal entrances which involve dance or technical skills are not permitted. Dancers should enter the
performance area in a timely fashion. Entrances/exits will not be judged as part of the routine.
4. All performers (unless injured) must remain within the performance area throughout the entire performance.
Dancers can only enter and exit through the designated entry and exit points.
5. Substitutions may be made in the event of any injury or other serious circumstance.
6. The team’s name will be called twice: once as the team is on deck and once as the performing team.
PERFORMANCE AREA
All dance teams competing in the NCA & NDA Collegiate Cheer and Dance Championship will perform on Marley.
Each panel will be 38’ deep x 4’11’’ wide. Due to the outdoor location of Hip Hop Finals, the floor may become tacky’
when performing with shoes that have more traction due to heat and humidity. Dance floor dimensions are as
follows:
1. Practice Room: 10 strips
2. Ocean Center (All Prelims & Finals): 10 strips
3. Band Shell (Hip Hop Finals): 10 strips
COLLEGIATE EXPECTATIONS
CHOREOGRAPHY
All facets of a performance or routine, including choreography and music selection should be suitable for family
viewing and listening. Any music in which the appropriateness is questionable or with which uncertainty exists should
be submitted to NDA for approval.
A deduction of .25 per violation, will be given for vulgar or suggestive choreography, which includes but is not limited
to movements such as hip thrusting and inappropriate touching, slapping, positioning of body parts and positioning to
one another. Deductions will be given for music or words unsuitable for family listening, which includes but is not
limited to swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the
body torso, and/or violent acts or behavior. Removing improper language or words from a song and replacing with
sound effects or other words constitutes inappropriate, and deductions will be made accordingly.
Because multiple performances of a Routine when compared to one another will generally lack distinction, NDA is
not able to approve with absoluteness the appropriateness of choreography (since movements can be easily
modified, NDA could feasibly approve a particular movement when viewed on a video or in person, only to have it
performed differently during Competition). However, choreography, if questionable, may be submitted to NDA for
feedback.
MUSIC
Deductions will be given for music or words unsuitable for family listening, which includes but is not limited to
swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the body
torso, and/or violent acts or behavior. Removing improper language or words from a song and replacing with sound
effects or other words constitutes inappropriate, and deductions will be made accordingly.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 23
Updated 7/11/2023
INTERRUPTION OF PERFORMANCE DUE TO MUSIC
In the event a technical error causes a team’s music to be interrupted, the coach will have the opportunity to stop the
performance and begin again immediately. It is recommended that coaches have backup music with them at the
music table. Judging and timing will resume from the point at which the malfunction occurred as determined by the
judges. In the event a music error caused by the coach occurs, the performance may be stopped and begun again
immediately; however, timing of the routine will NOT be stopped, and, in most cases, a time penalty will occur.
Judging will resume from the point at which the interruption occurred as determined by the judges.
DANCE COSTUME REQUIREMENTS
In general, appropriate attire is required during officially designated practice times, performances and awards
ceremonies. NDA reserves the right to make rulings and enforce compliance regarding any participant’s attire during
these times. It is the combination of garments worn that can deem an outfit appropriate or inappropriate. This should
be taken into consideration more so than the individual guidelines outlines below. Any costume in which the
appropriateness is questionable should be submitted to NDA for approval.
1. Shoes, on both feet, are recommended but not required while on the performance surface. Please note that
should dancers choose to wear shoes, anything with wheels is not allowed (example: roller skate, roller
blades, Heelys, etc.). Wearing socks and or footed tights only is not allowed. Warning: Due to the outdoor
location of Hip Hop Finals, the dance floor may become extremely hot. We recommend footwear conducive to
performing on a hot surface.
2. Jewelry as a part of a costume is allowed.
The following guidelines should assist in defining what is appropriate but should not be deemed a comprehensive
and exclusive list. What is appropriate includes but is not limited to the list below.
No risqué, sexually provocative or lingerie-looking or inspired costumes or garments
Garments/items should be secure to eliminate any possibility of “wardrobe malfunction”
Appropriate undergarments must be worn
Exercise good judgment when using sheer material in the costume and use it in an appropriate fashion.
No “bra” style or size tops
No extremely low-cut necklines
No excessively bare or backless costumes
No “tube tops
Skirts and/or pants must cover the hips at the waistband
Skirts must completely cover briefs when feet are shoulder width apart
Briefs must completely cover the buttocks
UNIFORM DISTRACTIONS
The Legality Official, Head Judge or NDA Official reserves the right to stop a routine, assess a deduction, and/or
disqualify a team due to a uniform distraction (e.g. garment not being securely fastened/attached, straps break, pants
split, etc.). Each performer is required to take the necessary steps to avoid inappropriate exposure prior to the
performance. Leaving the performance floor to adjust a uniform may result in a Rule Infraction assessable from a .1
to a .5 deduction or disqualification depending on the amount of distraction and/or inappropriate exposure. In the
event that a uniform malfunction causes a team’s routine to be interrupted during Final Competition, a decision will
be made based on the specific situation whether or not there is sufficient time, and/or it is feasible for the team to
perform the routine again. If performing again is not possible, scores will be based on the team’s performance prior to
the uniform malfunction.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 24
Updated 7/11/2023
EACH TEAM IS STRONGLY ENCOURAGED TO SEEK PRE-APPROVAL ON ANY QUESTIONABLE ITEMS.
THESE ARE SUBJECTIVE MATTERS AND OPINIONS AND INTERPRETATIONS VARY, BUT IT WILL
ULTIMATELY BE THE RESPONSIBILITY OF THE JUDGES TO DETERMINE A FINAL RULING IF NOT
APPROVED IN ADVANCE. AS A SAFETY MEASURE, WE ENCOURAGE EACH TEAM TO BRING AN
ALTERNATE, CONSERVATIVE COSTUME IN THE EVENT A WARNING OR PENALTY IS ASSESSED.
PROPS
Poms, hand held props, and costuming may be used. Wearable and handheld items are allowed in all categories and
can be removed and discarded from the body in a safe and controlled manner. If taken off and danced with, it
becomes a prop. Standing items such as chairs, stools, ladders, etc. are not allowed. If you are unsure if your prop
falls within the given definition, please contact the NDA Office. Props may not be “stored” in the offstage wings of the
performance space.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 25
Updated 7/11/2023
COLLEGE DANCE DIVISIONS
1. All teams will be required to compete in Divisions according to NCAA or NAIA Football classifications.
Schools that do not have football programs will compete in Divisions according to the school’s NCAA or NAIA
Basketball program classifications.
2. Every member of every team representing a school must meet NDA’s current eligibility requirements.
3. Teams in these divisions must follow the NDA Collegiate Dance Safety Rules.
4. Teams are limited to a maximum of twenty participants and must have a minimum of seven participants. A .5
general rule deduction will be given for below the minimum participant number.
5. A team may not enter more than two (2) divisions, and a team may not compete the same routine in more
than one division.
6. At the discretion of NDA, divisions within categories may be combined based upon the number of teams
registered. (Example: Pom Division II & Pom Division III may be combined into Pom Open Division).
7. A dancer may not compete in more than two (2) division categories.
8. Teams from the same school can enter the same Division; however, only the top scoring team may advance
to Finals should scores warrant.
Division
Part. #
Category
Time Limit
International School
Enrollment
Division IA (FBS) Football
Schools
7-20
members
TP*, Jazz, Pom, Hip Hop,
SR*, GMD***
2 minutes */***
20,000 or above
Division I (FCS) Football Schools,
or do not have football and
compete in Division I basketball
7-20
members
TP*, Jazz, Pom, Hip Hop,
SR*, GMD***
2 minutes */***
10,000 - 19,999
Division II
7-20
members
TP*, Jazz, Pom, Hip Hop,
SR*, GMD***
2 minutes */***
5,000 - 9,999
Division III
7-20
members
TP*, Jazz, Pom, Hip Hop,
SR*, GMD***
2 minutes */***
Less than 5,000
Junior College
2-20
members
TP*, Jazz, Pom, Hip Hop,
SR*, GMD***
2 minutes */***
N/A
NAIA
2-20
members
TP*, Jazz, Pom, Hip Hop,
SR8, GMD***
2 minutes */***
N/A
TP = Team Performance
SR = Spirit Rally
*All Team Performance Category and Spirit Rally Division time limits are 2 minutes 15 seconds (2:15)
GMD = Game Day ***All Game Day Division time limits are 3 minutes (3:00)
Note: At NDA’s discretion, divisions will be combined into open divisions if there are not at least 3 teams
registered within the split divisions.
SELECTION OF FINALISTS AND PERFORMANCE ORDER
The number of finalists in each Division will be determined by the number of teams registered in that Division prior to
the start of the competition as well as allowable time available for Finals. Late or canceled registrations that occur
once the competition begins will not affect the predetermined number of finalists. For Preliminary Competition, a
team’s performance order will be determined by how they qualified and when they registered for the event. For Final
Competition, teams will perform in reverse order of their preliminary ranking (e.g. Teams finishing first in the
Preliminary Competition will compete last in the Final Competition).
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 26
Updated 7/11/2023
COMPETITION SAFETY GUIDELINES
1. Competition will be held indoors. Hip Hop Finals will be held outdoors, so wind and/or sun could be a factor.
Practice and prepare accordingly.
2. All staging, backdrops, special effects, costumes, or any items that may damage or otherwise alter the
performance floor or environment, including the practice area and backstage, are prohibited, including but not
limited to water, baby powder, feathers, sliding oil, fire, etc.
GENERAL SAFETY GUIDELINES
1. All teams must be supervised during all official functions by a qualified coach/instructor.
2. Coaches/Instructors must require proficiency before skill progression. Coaches must consider the dancer and
team skill level with regard to proper performance placement.
3. All programs should have, and review, an emergency action plan in the event of an injury.
4. No technical skills should be performed when a coach is not present or providing direct supervision.
5. All practice sessions should be held in a location suitable for the activities of dance, and away from noise and
distractions.
6. Warm-up and stretching should precede and conclude all practice sessions, pep rallies, games, competitions,
performances, and other physical activities.
7. The performance surface should be taken into consideration before engaging in any technical aspect of
dance. The performing area should be reasonably free of obstructions. Dancers should not perform technical
skills on:
concrete, asphalt, or any other hard, uncovered surface
wet surfaces
uneven surfaces
surfaces with obstructions
TUMBLING SKILLS (EXECUTED BY INDIVIDUALS)
1. Hip over-head rotation skills with hand support are not allowed while holding poms/props in the supporting
hand. (Exception: Forward rolls and backward rolls are allowed).
a. The proper use of hands-free poms for hip over-head skills is allowed. *Please reference the Hands-
Free Poms section for more details*
2. Hip over-head rotation skills with hand support that are not airborne in approach are limited to 3 connected
skills. (Example: 3 consecutive headsprings are allowed; 4 are not allowed).
3. Hip over-head rotation skills with hand support that are airborne in approach OR hip over-head rotation skills
without hand support are allowed provided the following:
a. May not connect to any other hip over-head rotation skill
Clarification: All hip over-head rotation skills with or without hand support, airborne or non-
airborne.
b. Involves no more than one twisting transition
c. Standing full twisting back flip will not be permitted
4. Simultaneous tumbling over or under another dancer that includes hip over-head rotation by both dancers is
not allowed.
5. Choreographed drops/landings to the knee, thigh, back, front, head, shoulder, or seat onto the performing
surface are not allowed unless the dancer first bears weight on the hand(s) or foot/feet.
6. Landing in a push-up position on the performance surface is allowed from a standing or kneeling position or
from a jump with forward momentum. All variations of a shushanova are not allowed.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 27
Updated 7/11/2023
*Below are some examples of commonly known dance skills. This does NOT mean that they are required for
your routine, nor does this list encompass all skills that are legal/illegal. The above rules still apply *
ALLOWED:
Aerial Cartwheels
Back Tucks
Front Aerials
Back Handsprings
Front Handsprings
Front Tucks
Front/Back Walkovers
Round Offs (with or without hands)
Side Somi
Head spins Forward
Rolls Windmills
Backward Rolls
Kip Ups
Cartwheels
Shoulder Rolls
Headstands
Headsprings (with hands)
Handstands
Backbends
Stalls/Freezes
NOT ALLOWED:
Shushanova
Toe Pitch Back Tucks
Dive Rolls
Layouts
DANCE LIFTS AND PARTNERING (EXECUTED BY GROUPS OR PAIRS)
DANCE LIFTS AND PARTNERING ARE PERMITTED AND ARE DEFINED BELOW:
1. The Executing Dancer must receive support from a Supporting Dancer who is in direct contact with the
performance surface (exception: kick line leaps/jumps, partner aerial cartwheels, and partner kip ups).
2. At least one Supporting Dancer must maintain contact with the Executing Dancer(s) throughout the entire skill
above shoulder level.
a. Lifting with poms is allowed.
b. Extensions, pyramids, and basket tosses are NOT allowed.
3. Hip overhead rotation of the Executing Dancer(s) is allowed if a Supporting Dancer maintains contact until the
Executing Dancer returns to the performance surface or is returning to the upright position.
4. A Vertical Inversion is allowed if:
a. The Supporting Dancer(s) maintains contact until the Executing Dancer returns to the performance
surface or returns to the upright position.
b. When the height of the Executing Dancer’s shoulders exceeds shoulder level there is at least one
additional dancer to spot who does not bear weight. (Exception: When there are 3 or more Supporting
Dancers, an additional spotter is not required.)
UNASSISTED DISMOUNTS TO THE PERFORMANCE SURFACE
1. An Executing Dancer may jump, leap, step or push off a Supporting Dancer(s) if:
a. The highest point of the release (when supporting dancer releases contact from executing dancer) does not
elevate the Executing Dancer’s hips above head level.
b. The Executing Dancer’s hips may not cross the vertical axis after the release if airborne and/or
inverted.
c. Toe pitches are not allowed.
2. The Supporting Dancer(s) may toss an Executing Dancer if:
a. The highest point of the toss does not elevate the Executing Dancer’s hips above head level.
b. The Executing Dancer may be supine or inverted when released but s/he must land on their foot/feet.
c. The Executing dancer’s hips may not cross the vertical axis while airborne and/or inverted.
d. Toe pitches are not allowed. (See glossary).
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Updated 7/11/2023
INJURY/ILLNESS DURING PERFORMANCE
The Legality Official, Head Judge, coach or NDA Official reserves the right to stop a routine due to an obvious
injury/illness. In the event that an injury causes the team’s routine to be interrupted during Preliminary Competition,
the team will have 30 minutes to regroup before performing their routine again from the beginning. Judging will
resume from the point at which the injury/interruption occurred as determined by the judges. All point deductions
accumulated to that point will carry over. If a team prefers not to re-work the routine, then at the coach’s discretion,
they may take the score they have received up to that point. If a skill has not been performed a “0” will be given in
that caption. In the event that an injury/illness causes a team’s routine to be interrupted during Final Competition, a
decision will be made based on the specific situation whether or not there is sufficient time, and/or it is feasible for the
team to perform the routine again. If performing again is not possible, scores will be based on the team’s
performance prior to the injury.
DEDUCTIONS
Scores for each caption will range from 0-10, including tenths of points (i.e. 5.5, 9.2, etc.). The maximum number of
points on each score sheet does not total 100, so the scores will be entered into a computer that will add the raw
totals, average them, and then convert the average score into a 100 point scale. All penalties will be deducted from
the converted 100 point scale score to get the FINAL SCORE.
MAJOR FALLS
Serious falls incurred by one or more dancers that could result in injury or falls from a lift to the performance surface
will result in a .5 deduction for each incident. Note: these falls are typically a result of dancers performing skills
beyond their proficiency.
TIME LIMIT VIOLATIONS
Team Performance Division time limit = 2 minutes and 15 seconds (2:15)
Jazz, Pom and Hip Hop Division time limit = 2 minutes (2:00)
Time limit violations (for both the music portion and/or total Routine time) are as follows:
3 - 5 seconds over time will result in a .5 deduction
6 - 10 seconds over time will result in a 1.5 deduction
11 or more seconds over time will result in a 2.5 deduction
A two (2) second buffer is allowed for human and/or mechanical error.
A deduction will be given for EACH safety/general competition rule violation. The point value of this deduction will
range from .25 to 2.5, depending upon the severity of the violation (i.e. a .5 penalty will be assessed for non-costume
jewelry). Safety Violations are in effect until the team leaves the performance floor. Please read and study the
appropriate NDA Safety Rules section to ensure your team does not have any safety violations. NDA reserves the
right to make decisions on any violations not covered in this book and interpretation of rules covered. Deductions
and/or penalties are assessed at the sole discretion of the judges based on the criteria set forth in this book. All
judges’ decisions are final. Ties will not be broken. Tying teams will share the title and/or ranking.
Note: Legality Officials may issue warnings for perceived or possible violations during preliminary performance.
Teams must then verify compliance with the Judge Liaison or make appropriate changes as approved by the Judge
Liaison prior to the next performance. Legality Officials will not issue any deductions for corrected warnings during
the remaining performances. DEDUCTIONS WILL BE ISSUED IN PRELIMS FOR BLATANT VIOLATIONS.
Any deductions for time violations, safety/general rule violations, inappropriate choreography/music or costuming will
be subtracted from the FINAL averaged score.
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COLLEGIATE RULE BOOK 29
Updated 7/11/2023
NDA LEGALITY VERIFICATION
As a coach, it is important to be current on the NCA, NDA & USA Cheer Safety Rules. If you have questions
concerning any safety rules or questions regarding specific performance elements, please follow these steps. This
will ensure that you receive a timely and accurate response to your video inquiry.
1. All questions must be in written form.
2. Due to the differences in interpretation and terminology, no phone calls will be accepted.
3. Due to variance in camera angles/perspective, rulings on videos are not guaranteed. It is ultimately up to the
final ruling of the Safety Judges on-site.
4. Do not rely on prior rulings from NCA & NDA Championships.
5. Legality rulings will not be provided with a digital dance critique, a separate legality verification must be submitted.
6. A separate video must be submitted for each Competition to ensure legality.
7. For all Legality questions, you must send a video that contains the skill in question.
8. Video must include the following:
a. Front, side and back view of skill.
b. Name of the Championship where you will be performing skill and the Division you will be performing
in.
c. Include your name, team name, email and phone number with your video.
d. Do not send the entire Routine, only the skill(s) in question. Your video will be kept on file at NCA &
NDA.
9. Costume approval must be submitted in photograph format with at least one (1) athlete wearing the costume
in question. Front and back view of costume must be shown. Official approval cannot be given to sketches or
drawings.
10. Music approval must be submitted in mp3 or WAV format.
VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE REVIEWED.
VIDEOS MUST BE RECEIVED IN THE NCA & NDA OFFICE at least THREE WEEKS PRIOR to the championship
by January 19, 2024. Videos not received in the NDA office three weeks prior to the championship date will NOT be
reviewed.
You must email your videos to:
ndascoring@varsity.com
DO NOT DEPEND ON YOUR CHOREOGRAPHER, STATE DIRECTOR, OR COACH TO DETERMINE IF
SOMETHING IS LEGAL. IF YOU FEEL THAT SOMETHING MAY BE ILLEGAL, SEND A VIDEO TO THE NDA
OFFICE.
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Updated 7/11/2023
JUDGING PANELS
HEAD JUDGE
The Head Judge is responsible for overseeing the Panel Judges. Each Head Judge fills out his/her own score sheet
for each performance. Select divisions may have a non-scoring Head Judge. Decisions made by Head Judges are
final.
PANEL JUDGES
Panel Judges are responsible for scoring each team’s performance based on the NDA score sheet. Each Panel
Judge fills out his/her own score sheet for each performance. Panel Judges do not determine or judge deductions or
safety violations. Decisions made by Panel Judges are reviewed by the Head Judge and deemed final.
LEGALITY OFFICIAL
The Legality Official is responsible for administering all safety/general competition rule violations. Decisions made by
the Legality Official are final.
CATEGORY DESCRIPTIONS
TEAM PERFORMANCE
1. Prelims AND Finals for this division will be conducted indoors.
2. Routine is not to exceed 2 minutes and 15 seconds (2:15).
3. Routines must incorporate at least 30 consecutive seconds of Jazz, Pom and Hip Hop. Each style will be
judged. See jazz, hip hop, and pom category descriptions below for additional details.
4. Poms and/or hand-held props may be used in this category but are not required.
5. A Routine Outline must be submitted at check-in.
6. See score sheet and range of scores for more information.
Dance teams competing at the NCA & NDA Collegiate Cheer and Dance Championship will be required to submit at
check-in a Routine Outline for their Team Performance routine, consisting of a breakdown in minutes/seconds of the
style of dance being performed at that time. A Routine Outline sample will be included in the Confirmation Packet
sent prior to the Championship. While a team is competing, the Legality Official will reference the team’s outline to
determine that 30 CONSECUTIVE SECONDS of each style of dance (jazz, pom and hip hop) have been met. If the
Legality Official, as well as the judging panel, does not think the Routine meets the above requirements, a .2 general
rule deduction may occur. Judges’ decisions are final. Teams in the Jazz, Pom and Hip Hop Divisions are excluded
from the above.
JAZZ
1. Prelims AND Finals for this Division will be conducted indoors.
2. Routine is not to exceed 2 minutes (2:00).
3. Routines may incorporate stylized dance movement and combinations. Emphasis is placed on proper
movement execution, extension, control, body placement and team uniformity. Leaps, turns, and all other
technical elements will be scored in the Technical Elements caption on the score sheet.
4. See score sheet and range of scores for more information.
HIP HOP
1. Prelims AND Finals for this Division may be conducted indoors and/or outdoors.
2. Routine is not to exceed 2 minutes (2:00).
3. Routine may incorporate street style movements, such as, but not limited to breaking, popping, locking,
krumping, etc.
4. Emphasis is placed on authentic stylized technique, a grounded approach and attention to backbeat while
incorporating technical skills, musicality, creativity, flow, control, and overall quality of movement.
5. See score sheet and range of scores for more information.
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POM
1. Prelims AND Finals for this Division will be conducted indoors.
2. Routine is not to exceed 2 minutes (2:00).
3. Routines must use poms in 80% of the routine. Males are not required to use poms.
4. Characteristics of a pom routine include synchronization, visual effects, and clean/precise motions. Visual
effects include level changes, group work, opposing motions, formation changes, etc.
5. See score sheet and range of scores for more information.
JUDGING SCALE FOR DANCE FUNDAMENTALS
Total points received per caption consider overall quality and quantity of movement (both variety of elements
and number of members performing element) throughout the routine. Appropriate difficulty level is considered for
every caption, with the exception of Collegiate Image and Performance Impression. Specific elements performed that
are not listed in one of the following captions will be placed in corresponding captions at the discretion of the judges.
Zero points will be given in a caption if elements for that particular caption are not executed.
COLLEGIATE IMAGE
This category will be utilized to evaluate the overall representation by the team of its institution of higher education,
the core values and standards that commonly exist and are mandated by such institution’s administration, faculty,
staff, alumni and student body. This Evaluation will be based on, but not limited to the following:
SPORTSMANSHIP
The team and each participating member/coach should constantly display good sportsmanship throughout the entire
performance regarding respect for themselves, other teams and the viewing audience. Teams should refrain from
any taunting, bragging or suggestive expressions or gestures as well as discrimination of any nature.
PERFORMANCE INTEGRITY
All aspects of the performance (music, choreography, skills, language, props, etc.) should represent the highest
standards as expected by athletes and elite student body representatives at the collegiate level. All aspects of the
performance should also be appropriate for a family viewing audience.
SCHOOL REPRESENTATION
How well the institution has been represented by its team’s presentation, props and appearance. NDA recommends
that the team and each of its members display an overall appearance conducive to serving as public representatives
and ambassadors of their institution regarding grooming, traditional and appropriate attire, conservative make-up,
uniformity, etc.
PERFORMANCE IMPRESSION
This score reflects overall appeal as well as each individual judge’s overall impression of the routine. Elements
factored into this score at each judge’s discretion are genuine showmanship (face/full body) projection and
confidence.
UNIFORMITY
This score reflects spacing, timing and how well the team dances together as a group, rather than the team’s execution of technique.
RANGE OF SCORES
LOW
Beginning, or substandard, timing and synchronization of style. Memory mistakes as well as
placement causing the routine to appear less cohesive. Spacing is substandard.
MEDIUM
Intermediate, or average, timing and synchronization of style. Few memory mistakes; good
placement. Spacing is average, but not precise.
HIGH
Advanced, or strong, timing and synchronization of style. Very precise placement. Spacing is
precise.
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QUALITY OF MOVEMENT - JAZZ
RANGE OF SCORES
LOW
Beginning jazz movement executed with substandard technique (in this case “technique” refers to
the movement itself, not to skills). Style is inconsistent lacking posture, control, and body
placement. Below average extension, contraction/release, core control, spatial awareness,
musicality and command of movement. Team Performance score sheet: Technical elements are
executed with below average technique.
MEDIUM
Intermediate jazz movement executed with good technique (in this case “technique” refers to the
movement itself, not to skills). Style is mostly consistent working on posture, control, and body
placement. Average extension, contraction/release, core control, spatial awareness, musicality and
command of movement. Team Performance score sheet: Technical elements are executed with
average technique
HIGH
Advanced jazz movement executed with strong technique (in this case “technique” refers to
the movement itself, not to skills). Style is consistent with emphasis on posture, control, and body
placement. Crediting superior extension, contraction/release, core control, spatial awareness,
musicality and command of movement. Team Performance score sheet: Technical elements are
executed with strong technique.
QUALITY OF MOVEMENT - POM
RANGE OF SCORES
LOW
Beginning pom motions performed at a slow pace, executed with substandard placement and
precision, lacking cohesive connection between upper and lower body pom movement. Lacking
dynamics, control (motions may be hyper-extended), support of upper body and core control.
Motions may be incomplete and unfinished. Below average ability to maintain accuracy, clarity and
control when performing motions. Technical elements are executed with below average technique.
MEDIUM
Intermediate pom motions performed at an average pace, executed with good placement and
precision with average cohesive connection between upper and lower body pom movement.
Average use of dynamics, control, support of upper body and core control. Average ability to
maintain accuracy, clarity and control when performing motions. Technical elements are executed
with average technique.
HIGH
Advanced pom motions performed at an up tempo pace, executed with exact placement and
precision with cohesive connection between upper and lower body pom movement. Strong
dynamic motions supported by upper body strength and core control. Crediting ability to maintain
accuracy, clarity and control when performing motions. Technical elements are executed with
strong technique.
QUALITY OF MOVEMENT - HIP HOP
RANGE OF SCORES
LOW
Beginning hip hop movement executed with substandard technique. Style is inconsistent needing
to work on grounded movement and musicality, flow and control. Below average quality of
execution, stabilization, momentum, isolations and rhythm variations. Technical elements are
executed with below average technique.
MEDIUM
Intermediate hip hop movement executed with good technique. Style is mostly consistent working
on emphasis of grounded movement and musicality, flow and control. Average quality of execution,
stabilization, momentum, isolations and rhythm variations. Technical elements are executed with
average technique.
HIGH
Advanced hip hop movement executed with strong technique. Style is consistent with emphasis on
grounded movement and has exceptional musicality, flow and control. Crediting superior quality of
execution, stabilization, momentum, isolations and the body’s ability to execute rhythm variations.
Technical elements are executed with strong technique.
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TECHNICAL ELEMENTS
RANGE OF SCORES
LOW
Beginning level style specific elements such as, but not limited to, turns, leaps, jumps, lifts,
partnering, etc., executed with substandard technique.
MEDIUM
Intermediate level style specific elements such as, but not limited to, turns, leaps, jumps, lifts,
partnering, etc., executed with good technique.
HIGH
Advanced level style specific elements such as, but not limited to, turns, leaps, jumps, lifts,
partnering, etc., properly executed with strong technique. Appropriate utilization of the team’s
ability level with emphasis placed on utilizing a majority of the team members versus utilizing the
same feature dancers throughout.
VISUAL EFFECTS
RANGE OF SCORES
LOW
Overall incorporation of beginning level style specific visuals such as, but not limited to, group/
partner work, level changes, ground work, opposing motions, contagions, etc. Visual effects are
accomplished at a slower pace with obvious execution.
MEDIUM
Overall incorporation of intermediate level style specific visuals such as, but not limited to, group/
partner work, level changes, ground work, opposing motions, contagions, etc. Visual effects are
accomplished at an average pace with good execution.
HIGH
Overall incorporation of advanced level style specific visuals such as, but not limited to, creative
group/partner work, level changes, ground work, opposing motions, contagions, etc. Visual effects
are accomplished at a fast pace with seamless execution.
AUTHENTICITY
RANGE OF SCORES
LOW
Basic or substandard understanding of the chosen style(s). Movement is uneven and does not
easily flow from moment to moment. The overall groove is minimal with much more development
needed.
MEDIUM
General understanding of the chosen style(s). Movement flows, but may have uneven moments.
The overall groove is good, but may need more development.
HIGH
Display of deep understanding of the small nuances that are specific to the chosen style(s).
Movement flows with ease from beginning to end, and the overall groove of the routine is
compelling.
CHOREOGRAPHY - JAZZ
This score reflects what the choreographer created, rather than how the team executed the routine/movement.
RANGE OF SCORES
LOW
Beginning level routine with basic foot work, minimal musical interpretation, dynamics, direction
changes, levels and group work. Routine is lacking in overall creativity and originality.
MEDIUM
Intermediate level routine with average use of foot work, musical interpretation, dynamics, direction
changes, levels and group work. Routine showcases creative and original moments but is missing
its full potential.
HIGH
Advanced level routine with strong use of intricate, complete, full body movement and strong use of
musical interpretation, dynamics, direction changes, levels and group work. Creating a complete
thought with the movement. Routine illustrates an abundance of creative and original ideas
throughout. Appropriate utilization of the team’s ability level and well-balanced and effective
incorporation of technical elements.
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Updated 7/11/2023
CHOREOGRAPHY - POM
This score reflects what the choreographer created, rather than how the team executed the routine/movement.
RANGE OF SCORES
LOW
Beginning level routine with basic foot work, minimal musical interpretation, dynamics, direction
changes, levels and group work. Substandard incorporation of innovative and creative variations
and motion variety. Routine is lacking in overall creativity and originality.
MEDIUM
Intermediate level routine with average use of foot work, musical interpretation, dynamics, direction
changes, levels and group work. Average incorporation of innovative and creative variations and
motion variety. Routine showcases creative and original moments but is missing its full potential.
HIGH
Advanced level routine with strong use of intricate, complete, full body movement and strong use of
musical interpretation, dynamics, direction changes, levels and group work. Incorporates innovative
and creative variations and motion variety. Creating a complete thought with the movement.
Routine illustrates an abundance of creative and original ideas throughout. Appropriate utilization
of the team’s ability level.
CHOREOGRAPHY - HIP HOP
This score reflects what the choreographer created, rather than how the team executed the routine/movement.
RANGE OF SCORES
LOW
Beginning level routine with basic foot work, minimal musical interpretation, dynamics, direction
changes, levels and group work. Visual effects are accomplished at a slower pace with obvious
execution. Routine is lacking in overall creativity and originality.
MEDIUM
Intermediate level routine with average use of foot work, musical interpretation, dynamics, direction
changes, levels and group work. Visual effects are accomplished at an average pace with good
execution. Routine showcases creative and original moments but is missing its full potential.
HIGH
Advanced level routine with strong use of intricate, complete, full body movement and strong use of
musical interpretation, dynamics, direction changes, levels and group work. Visual effects are
accomplished at a fast pace with seamless execution. Creating a complete thought with the
movement. Routine illustrates an abundance of creative and original ideas throughout. Appropriate
utilization of the team’s ability level and well-balanced and effective incorporation of technical
elements.
STAGING
RANGE OF SCORES
LOW
Beginning use of the performance space. Routine utilizes minimal formations and formation
changes. Transitions are simple and lack continuity within the routine, i.e. walking transitions rather
than dancing through to next formation seamlessly.
MEDIUM
Intermediate use of the performance space. May incorporate more interesting formations and
formation changes, but still lacking in transition creativity.
HIGH
Advanced use of the performance space. Routine utilizes a variety of well-thought out formations
and formation changes. Transitions are exciting and seamless. Team Performance Score Sheet:
Bridges the gaps between styles seamlessly.
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POSITIONS OF THE FEET
First: Turned out, with heels touching and toes facing outward (can be executed parallel).
Second: Turned out, heels face each other shoulder width apart and toes face outward (can be executed
parallel).
Semi-Third: One foot parallel, other foot turns out so that heel is in instep of parallel foot.
Fourth: From fifth position feet opened front/back shoulder width apart, weight is even between feet (can be
executed parallel).
Fifth: Turn out, heel of front foot in front of toe of back foot, legs look crossed.
GENERAL TERMS
Aerial: A hip overhead airborne tumbling skill that takes off from one foot and lands on one or two feet
without placing hands on the ground.
Airborne (executed by individual): A state in which the dancer is free of contact from a person and/or the
performing surface.
Airborne Hip Over Head Rotation (executed by individual): An action where hips rotate over the head in a
tumbling skill and there is no contact with the performance surface (e.g. Round off or a Back handsping).
Airborne Skill (executed by individual): A skill in which the dancer is free of contact with the performance
surface (e.g. Tour Jeté or Butterfly).
Arabesque (a-ra-BESK): A position in which the working leg is extended behind while balancing on the
supporting leg; can be executed as a turn.
Attitude (a-tee-tewd): A position in which the working leg is lifted front, side, or behind with the knee bent at
an angle of 90°; can be executed as a turn.
Axle (aka Axel) (AK-sel): A turn in which the working leg rond de jambes to passé as the supporting leg
pushes off the ground and tucks under the body-after rotation in air, land on original supporting leg.
Back Bend: A face-up body position where the hands and feet are in contact with the surface and the hips
are pushed upwards into an arch position.
Back Walkover: A non-airborne tumbling skill where the dancer reaches backward with an arched torso
through an inverted position, hands make contact with the ground, then the hips rotate over the head and the
torso hollows bringing the dancer to an upright position, landing one foot/leg at a time.
Ball Change: The shifting of weight from the ball of one foot to the flat of the other; can be executed from
side to side and front to back.
Battement (bat-mahn): A kick; the working leg is brushed/raised from the hip, with a straight knee, into the
air and brought down again.
Breaking: A style of hip hop dance that incorporates martial arts, acrobatic oriented tricks and dance. The
term for a person who executes this style of dance is known as a BBoy (breaking boy) or BGirl (breaking girl).
C - Jump: A jump in which the dancer creates an arch in the back allowing the knees to bend and the feet
reach behind the body.
Calypso (ka-lip-SO): A turning leap in which the working leg extends making a circle in the air as the
supporting leg lifts off the ground enabling the dancer to perform a rotation in the air then the supporting
(back) leg reaches behind the body, often in an attitude, and then lands on the original working leg.
Cartwheel: A non-airborne tumbling skill where the dancer supports the weight of the body with the arm(s)
while rotating sideways through an inverted position landing on one foot at a time.
Category: Denoting the style of a performance piece/competition routine (e.g. Jazz, Pom or Hip Hop).
Châiné (sheh-NAY): A turn, or series of turns, executed with feet in 1st position, typically following one line of
direction. Can be executed in a rapid series, and can be executed en relevé or en plié.
Chassé (sha-SAY): A step in which one foot “chases” the other and assumes its original position.
Consecutive/Connected Skills: An action in which the dancer connects skills immediately, without step,
pause or break in between (e.g. Double Pirouette or Double Toe Touch).
Costume Jewelry: Jewelry that enhances the costume and is worn by ALL members of the team.
Coupé (koo-PAY): Meaning to cut or cutting; when one foot quickly takes the place of the other.
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Dance Crew: A style of dance, typically seen in the hip hop category, involving a body or group of dancers
who work at a common style of dance.
Dance Lift (executed as partners or in a group): A skill in which a dancer(s) is elevated from the
performance surface by one or more dancers and set down. A Dance Lift is comprised of “Lifting” dancer(s)
and “Elevated” dancer(s).
Demi Plié: Half bend of the knees, heels remain on floor.
Développé (dayv-law-PAY): Meaning to develop; drawing the working leg up the supporting leg to passé,
then extending the working leg to an open position.
Dig: Ball of one foot is next to instep of other foot.
Dismount (executed by Groups or Pairs): An action in which the Executing Dancer(s) returns to the
performance surface or upright position with or without assistance from a Supporting Dancer(s) with whom
there was prior contact.
Dive Roll: An airborne tumbling skill in which the dancer does a forward roll where the hands and feet are off
of the performing surface simultaneously. This skill is allowed only if the dancer is in a pike position.
Division: Denoting the composition of a competing group of dancers (e.g. Varsity, Junior Varsity, Junior High,
etc.).
Downrock: An element of breakdance that includes all footwork performed on the floor.
Drop: An Action in which an airborne dancer lands on a body part other than his/her hands or feet without
first bearing weight on the hands/feet.
Drops: Dropping to the knee, thigh, seat, front, back, or split position onto the performing surface from a
jump, stand or inverted position without first bearing most of the weight on the hands/feet which breaks the
impact of the drop.
Elevated Dancer: A dancer who is lifted from the performance surface as a part of a Dance Lift.
Elevated: An action in which a dancer is moved to a higher position or place from a lower one.
Elevé: Dancer rises up from flat feet to balance on one or both feet on at least demi-pointe (balls of the feet),
or all the way up to full-pointe.
Executing Dancer: A dancer who performs a skill as a part of a Dance Trick or uses support from another
dancer or dancers when Partnering.
Extension: Term used to describe the ability of a dancer to raise and hold the extended leg in the air.
Extension (executed by groups): A group lift in which the supporting dancers, standing straight, hold the
executing dancer’s feet with straight arms,so that the executing dancer is standing straight up.
Firebird: See Ring Jump.
Flare: A Power Move where the dancer uses momentum to swing the legs in a continuous circular pattern
underneath the body while balancing on alternating hands.
Flying Saucer: See Turning Disc.
Flying Squirrel: A jump executed with forward momentum with the dancers arms extended in front, legs
behind, creating an “x” position in the air.
Fouetté (foo-eh-TAY): A turning step, usually done in a series, in which the working leg makes a circle in the
air and then into passé as the dancer turns bending (plié) and rising (relevé) at each revolution; meaning to
whip. Fouetté turns can also be done to the side or in second position (Fouetté a la Seconde).
Fouetté a la Seconde: A turning step done in a series in which the working leg makes a circle in the air and
extends at a 90° angle from the supporting leg remaining parallel to the ground as the dancer turns with a plié
and relevé at each revolution.
Freeze: A move that involves halting all body motion. Also known as a stall.
Front Aerial: (an airborne hip over head rotation skill without hand support) A skill which emulates a front
walkover but is executed without placing hands on the ground.
Front Walkover: A non-airborne tumbling skill where the dancer rotates forward with a hollow torso through
an inverted position and arches up bringing the legs and hips over the head to a non-inverted position legs
landing one foot/leg at a time.
Grand Jeté (grahnd zhuh-TAY): A leap from one foot to the other; working leg stays straight as it brushes
forward as supporting leg pushes off to assume a split position in the air.
Grand Jeté a la Seconde: A grand jeté executed to the side so that a second position split is assumed in the
air.
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Grand Jeen Tournant (ahn toor-NAHN): A grand jeté turning where the supporting leg changes places
with working leg as hips flip, the original working leg takes the landing and is now the supporting leg.
Grand Plié: Full bend of the knees, heels come off the floor in all positions except second.
Hands-free Poms: Poms specifically made so that performers do not have to hold the poms but rather they
are affixed to the performer’s hand. Proper use means bars cannot be in the palm of the hand and only an
elastic band can be between the supporting hance and performance surface
Hand-held Props: Items that are used by performing team as an extension of the arm/hand, that are easily
carried by one person. Hand held props include, but are not limited to, boas, scarves, top hats, derby hats, or
canes, etc.
Handstand: A non-airborne, non-rotating, tumbling skill where the dancer supports his/herself vertically on
his/her hands in an inverted position and the arms are extended straight by the head and ears.
Head Level: A designated height; the height of standing dancer’s head (at the “crown”) while standing upright
with straight legs. (Clarification: This is an approximate to measure space and is not changed by bending,
inverting, etc.)
Head Spin: A Power Move, typically performed in hip hop, in which the dancer spins on his/her head and
uses his/her hands to aid in speed. The legs can be held in a variety of positions.
Headspring: (an airborne hip over head rotation skill with hand support) A skill where a dancer moves
forward with the hands then head, making contact with the performance surface, then rotates the hips over
the head passing through an arched position. It is non-airborne in approach but airborne in descent after hips
pass through perpendicular.
Headstand: A non-airborne, non-rotating, tumbling skill where the dancer supports his/herself vertically on
his/her head in an inverted position and the hands are on the floor supporting the body.
Hip Level: A designated height; the height of a standing dancers’ hips while standing upright with straight
legs (clarification: this is an approximate height to measure space, and is not changed by bending, inverting,
etc.).
Hip Over Head Rotation (executed by individuals): An action where a dancers hips rotate over the head in
a tumbling skill (e.g. Back Walkover or Cartwheel).
Hip Over Head Rotation (executed in groups or pairs): An action where the Executing Dancers’ hips
rotate over the head in a lift or partnering skill.
Hollow Back: A Freeze similar to a planche where the dancer balances on the hands and ‘hollows out the
back. (If balancing on the head it is known as a “Head Hollow”).
Inversion: A position in which the dancer’s waist and hips and feet are higher than his/her head and
shoulders.
Invert: A Freeze utilizing strength, flexibility and balance where the dancer’s weight is placed on both hands
with head facing knees and legs parallel to the floor.
Jeté (juh-TAY): A skill in which the dancer takes off from one foot by brushing the feet into the ground and
swiftly ‘whipping’ them into the position and then landing on one foot. A jeté can be executed in various
directions, sizes and positions.
Jump: Movement taking off and landing on same foot or both feet.
Kip Up: A skill where the dancer begins in a supine position, rolls back onto their shoulders elevating their
hips off the performance surface and into an inverted position. Using their arms and/or legs, core, and
momentum, the dancer thrusts their body in an upward direction away from the floor. The movement is
completed by bringing the feet to the performance surface keeping the body inline and following to an upright
position.
Krumping: A style of dance, hip hop category, ‘street’ dance characterized by free, expressive, exaggerated,
and highly energetic moves involving the arms, head, legs, chest, and feet.
Lay-out: Cambré back while extending the working leg forward.
Leap: A skill in which the dancer pushes off the ground, from a plié (bend), off of one leg becoming airborne
and landing on the opposite leg (also known as grand jeté).
Lifting Dancer: A dancer(s), who is part of a dance lift and lifts an Elevated Dancer as a part of a Dance Lift.
The supporting dancer may also be considered a Lifting Dancer.
Lifts: An action in which the partner is elevated to any height and set down. Refer to the rules for Dance Lifts
and Partnering for a full definition.
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Updated 7/11/2023
Parallel: A position in which the thighs, knees and toes of both legs are facing straight ahead.
Partnering (executed in pairs): A skill in which two dancers use support from one another. Partnering can
involve both “Supporting” and “Executing” skills.
Pas de Bourrée (pah duh boo-RAY): Three steps executed in relevé, relevé, plié; can be executed as a turn
as in ballet, working foot steps behind supporting leg, supporting foot opens stepping to side, then working
foot steps in front of original supporting leg; as in jazz-working foot steps behind supporting leg, supporting
foot opens stepping to side, then working foot opens out, lunging to opposite side of supporting leg with each
step that is taken.
Pas de chat: “Cat’s Step” the step owes its name to the likeness of the movement to a cat’s leap.
Passé (pa-SAY): A position or movement in which the working leg bends connecting the pointed foot to or
near the knee of the supporting leg; meaning to pass. Passé can be executed with the hips parallel or turned
out.
Pencil Turn: A turn executed with the working leg held straight and next to the supporting leg.
Penché (pahn-SHAY): Leaning, inclining. As, for example, in arabesque penché.
Perpendicular Inversion (Executed by individuals): A skill that begins with backward airborne momentum
and lands on the hands and head in an inverted position in which the dancer’s head, neck and shoulders are
directly aligned with the performance surface, creating a 90 degree angle between the head and floor.
Piqué (pee-KAY): Stepping directly onto a straight leg in relevé; can be performed while turning and in
various positions (arabesque, attitude, etc.)
Pirouette (peer-o-WET): A skill in which the dancer bends (plié) with one foot in front of the other (fourth
position) and rises (relevé) to one leg making a complete rotation of the body; meaning to whirl. A pirouette
can be executed in a variety of positions.
Pirouette en Dedans (ahn duh-DAHN): Turning inward, towards supporting leg.
Pirouette en Dehors (ahn duh-AWR): Turning outward, towards working leg.
Pivot: Movement step used to change direction; working leg steps forward assuming weight of body, body
changes direction, support leg reassumes weight of body; can be executed front to back, side to side.
Plié (plee-AY): A preparatory and landing skill in which the dancer bends, softens his/her knees; meaning to
bend.
Power Move: Loosely defined as relying on speed, momentum, and acrobatic elements for performance.
Prone: A position in which the front of the dancers’ body is facing the ground, and the back of the dancers
body is facing up.
Prop: An object that can be manipulated. A glove is a part of the uniform.
Relevé (rell-eh-VAY): Dancer rises from a plié to balance on one or both feet on at least demi-pointe (balls of
the feet), or possibly full pointe
Ring Jump (aka Firebird): A skill taking off from two feet into a back attitude split jump while arching towards
the back foot, and landing on either one or two feet.
Rond de jambe (rawn duh zhahnb): Meaning circular, round movement of the leg; executed on the ground
or in the air, it refers to the motion of leg brushing front, opening to side, continuing to the back and
vice versa.
Saut de chat (soh duh shah): Executed similarly to grand jeté except instead of brushing a straight working
leg, it is developed from a bent to straight leg as supporting leg is pushing off; can also be executed a la
seconde.
Sauté (soh-TAY): Jumping and landing on the same foot, toes should be pointed in the air.
Shoulder Level: A designated height; the height of a standing dancers’ shoulders while standing upright with
straight legs (clarification: this is an approximate height to measure space, and is not changed by bending,
inverting, etc.).
Shoulder Roll (forward/back): A non-airborne tumbling skill where the dancer rolls with the back of the
shoulder and maintains contact with the floor and the head is tilted to the side to avoid contact with the floor.
Shushunova (Shush-A-nova): A jump variation in which the dancer lifts extended legs to a toe touch or pike
position and then circles them behind the body dropping the chest and landing in a prone support (push up
position).
Sickling: This term is used for a fault in which the dancer turns his or her foot in from the ankle, thereby
breaking the straight line of the leg.
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COLLEGIATE RULE BOOK 39
Updated 7/11/2023
Six-Step: A form of Downrock that utilizes a footwork sequence, thereby enabling the dancer to gain
momentum or prepare for another move.
Sous-sus (soo-SYEW): In tight fifth position relevé.
Soutenu turn (soot-NEW): From sousus, turning towards back leg one revolution, the other foot ending in
front.
Split Drop: Dropping to the performing surface from a jump, stand or inverted position, landing with legs
extended at right angles to the trunk in a split position.
Spotting: While turning; keeping the eyes focused on one spot as long as possible, then snapping head
around to the same spot; helps to maintain sense of direction, balance, momentum.
Stag: A position, typically performed in a leap or jump, in which the dancer bends the front leg.
Stall: A non-airborne, non rotating, tumbling skill typically performed in hip hop where the dancer halts/stops
body mid motion; often in an interesting, inverted or balance-intensive position on one or both hands for
support. Also known as a freeze.
Stepping/Step Dancing: A style of dance, typically hip hop category, which is a form of percussive dance in
which the participant’s entire body is used as an instrument to produce complex rhythms and sounds through
a mixture of footsteps, spoken word, and hand claps.
Supine: A position in which the back of the dancers’ body is facing the ground, and the front of the dancers
body is facing up.
Supporting Dancer: A supporting dancer(s), who part of a dance trick and bears the primary weight of a
lifted dancer. A supporting dancer(s) holds or tosses and/or maintains contact with an Executing dancer as a
part of a Dance Trick or Partnering skill. The supporting dancer may also be considered a Lifting Dancer.
Supporting Leg: The leg of a dancer that supports the weight of the body, during a skill.
Swipe: A Power Move, often started from a crab position, where the dancer uses momentum to twist hands
to one side of the body, placing them on the floor, and allowing the legs to follow and returning to the original
position.
Switch Leap: A jump popping straight up in the air, not traveling forward; working leg stays straight and lifts
front, support leg pliés, working leg swings back while support leg lifts to assume a split position in the air.
Temps de fleche (tahn duh flesh): Hitch kick; battement one leg, switch it with other leg in the air, can be
executed to the front, side or back.
Tendu (tawn DEW): To stretch, pushing the foot away from the supporting leg while keeping the toe on the
floor.
Threading: A form of Downrock where the dancer weaves their limbs through each other as if ‘threading a
needle’.
Three Step Turn: A turn executed with three steps; step to side still facing front, step other foot across body
to second position and face back, open first foot to second position to face front again.
Tilt: A skill, typically performed in a leap or jump, in which the working leg sweeps up into the air and the
supporting leg points toward the ground.
Toe Pitch (executed by groups or pairs): A toss in which the Executing Dancer(s) foot is in the hands of
the Supporting Dancer(s) and she/he is propelled upward causing the executing dancer to rotate hip over
head, landing unassisted on the performance area.
Toe Touch: A jump in which the dancer lifts the legs through a straddle rotating the hips so that the legs are
rotating up toward the (upright) chest.
Toe Roll: Executed on relevé and hinged; body arches back arms in high V head released, body contracts to
floor; toes remain in contact the entire movement, hands catch body weight.
Tombé (tawn-BAY): Meaning to fall, step down.
Toss: A release move where Supporting Dancer(s) execute a throwing motion to increase the height of the
executing dancer. The Executing Dancer is free from the performance surface when toss is initiated.
Tour Jeté: A skill in which the dancer takes off from one leg, executes a half turn and lands on the other leg.
Tumbling: A collection of skills that emphasize acrobatic or gymnastic ability, are executed by an individual
dancer without contact, assistance or support of another dancer(s) and begin and end on the performance
surface (clarification: tumbling skills do not have to include hip over head rotation).
Turn out: A position in which the legs are rotated outward from the hip joints so that the thighs, knees, and
toes face away from the center of the body.
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Turning Disc (aka Disc, Flying Saucer): A turning leap in which the dancer executes a Châiné Turn, then
sweeps the working leg up from 5th position to 2nd position to execute a center leap, landing on the original
working leg.
Vertical Axis (executed by Groups or Pairs): A designated line in space that goes straight up and down
and has no slope.
Vertical Inversion (executed in groups or pairs): A position in which the Executing Dancer is inverted and
bears direct weight on the Supporting Dancer by a stop, stall or change in momentum.
Weight Bearing: A skill in which the dancer’s weight is supported by one body part without any other body
part on the ground.
Windmill: A Power Move, non-airborne, non-rotating, tumbling skill in which a dancer begins on the back,
spins from his/her upper back to the chest while twirling his/her legs around his/her body in a V-shape. The
leg motion gives the majority of the power, allowing the body to “flip” from a position on the back to a position
with the chest to the ground.
Working Leg: The leg that moves, stretches, and/or extends; the leg that is responsible for momentum
and/or position.
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COLLEGIATE RULE BOOK 41
Updated 7/11/2023
GAME DAY
UPDATES COMING SOON
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COLLEGIATE RULE BOOK 46
Updated 7/11/2023
SPIRIT RALLY DIVISION
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COLLEGIATE RULE BOOK 47
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GENERAL INFORMATION
1. NEW division offered by NCA and NDA that emphasizes Crowd Leading skills and high-level execution as
well as overall entertainment value.
2. Designed to be a more simplified competition format that does NOT require outside music or choreography.
3. Material utilized is your traditional school game day and/or sideline material.
4. Cheer skill incorporations are limited to only those allowed by the USA Cheer College Safety Rules during
basketball timeouts on a hard surface. Refer to the USA Cheer College Safety Rules for basketball timeouts
in Section H.3. of the college rules that can be found at USACheer.org.
5. Dance skill incorporation should follow the safety rules listed in the NDA College Rule Book.
HOW TO QUALIFY
Teams may qualify for the Spirit Rally Division by attending NCA or NDA college summer camp and earning a
Bronze, Silver or Gold Paid Bid. Any bid earned at summer camp can be used to enter the Spirit Rally
Division and receive all the bid benefits.
No other qualifying is required for the Spirit Rally Division, and teams may enter and register to compete in
the Spirit Rally Division that did not attend NCA/NDA college summer camp. No video qualifying is required.
GENERAL RULES
1. Maximum of 30 participants:
2. Cheer - Any combination of cheerleaders and mascots
3. Dance Any combination of dancers and mascots
4. All participants must meet the Eligibility Requirements as specified on the previous pages of the NCA and
NDA College Rule Book.
5. Maximum length of routine is two minutes and 15 seconds (2:15)
6. Cheer teams must include at least one (1) cheer, at least one (1) sideline chant, and at least one (1) school
fight song and/or band chant.
7. Dance teams must include one (1) fight song and one (1) timeout performance. The timeout performance
may NOT exceed one (1) minute.
8. There is no set order of these elements being performed and the order is not scored.
9. Cheer skills are limited to only those allowed by the USA Cheer College Safety Rules during basketball
timeouts on a hard surface (see above under General Information)
10. Skill incorporation, quantity, execution, and effectiveness WILL factor into the scoring for cheer
11. Standard NCA/NDA deductions will be applied to skill execution and performance errors as well as time
violations.
12. Signs, flags, poms and megaphones ARE ALL REQUIRED in at least the cheer and/or sideline chant
segments for cheer teams. Dance should utilize crowd leading props and other visual effects. *See
dance tumbling/skills section for restrictions*
13. Timing will begin with the first sound or organized movement. Standard NCA/NDA deductions will be applied
for time violations.
14. Cheer teams will perform on a regulation cheer mat. Dancers will perform on the standard competition
Marley floor.
15. All the same eligibility, uniform, sportsmanship, collegiate image, etc. rules in the NCA/NDA College Rule
Book apply to the Spirit Rally Championship.
16. Cheer teams performing in the Spirit Rally Division may NOT enter any other cheer division at the
Championship and individual athletes may NOT compete in multiple cheer divisions in the same year.
17. Dance teams may select Spirit Rally as their second performance at the Championship.
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COLLEGIATE RULE BOOK 48
Updated 7/11/2023
PERFORMANCE STRUCTURE
CHEER
Incorporation of school cheerleaders and mascot(s):
Incorporation of school traditions
Incorporation of visual and response enhancing props
Smooth and seamless transitions between performance categories
The maximum time limit for the Spirit Rally performance is two minutes and fifteen seconds
SCORING
Spirit Rally is NOT a traditional Cheer competition, but rather the display of true Game Day material designed to
promote and engage crowd participation in support of the school’s athletic teams. While the incorporation of cheer
skills do consider into the scoring, so does the opinion of the judges as to how applicable such skills are to a live
Game Day scenario and environment. Much of the scoring is subjective in terms of overall performance
development and implementation, as well as the overall crowd appeal and entertainment value.
BAND CHANT
The Band Chant performance (if included) should consist of traditional school band chant. Band chants should
promote crowd response and participation. All participants should be performing in a coordinated fashion utilizing
crowd-response props and visual tools. Skill incorporations should require minimal formation transitions and be
conducive to spontaneous start in a real Game Day or Pep Rally situation. Motion technique, energy level, facial
expressions, body language and crowd interaction are all key factors in the scoring of this category.
CROWD-LEADING
The Crowd-Leading section should be without music and consist of at least one cheer and one sideline chant.
Formation and level changes are relevant in this section as desired or required for visual affect, and all crowd-leading
props should be incorporated (signs, poms, flags, megaphones). Again, it is important for the team to be performing
in a coordinated fashion to provide a structured appearance that is visually appealing. The focus should be to create
a simple and easy to understand method for crowd response while utilizing body language, eye contact, energy level
and crowd interaction skills in addition to visual props.
FIGHT SONG
The Fight Song segment should be the school’s traditional fight song at its normal pace and length as it would be
played in a Game Day or pep rally setting. Cheerleaders should begin in traditional sideline formation displaying a
traditional Game Day fight song performance. Transitions should be limited for visual affect, skill incorporations or
the ending portion of the fight song for the conclusion. Skills should be easily incorporated at a quick pace (1-2 8-
counts) and appear effortless. Synchronized skills would add value when performed with a high level of execution.
Motion technique, facial expressions and eye contact, as well as overall execution and performance appeal will factor
into the scoring in this section. The school fight song is commonly played numerous times during an athletic event,
so the design and performance should be conducive to spontaneous and repetitive execution with ease.
PERFORMANCE STRUCTURE
DANCE
Incorporation of school dancers and mascot(s)
Incorporation of school traditions
Incorporation of crowd leading visual effects
Smooth and seamless transitions between performance categories
The maximum time limit for the Spirit Rally performance is two minutes and fifteen seconds
SCORING
Spirit Rally is NOT a traditional dance category, but rather the display of true Game Day material designed to
promote and engage crowd participation to generate school spirit. Scoring will be based on the dancers ability to
create crowd appeal and entertainment value true to their school’s game day
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COLLEGIATE RULE BOOK 49
Updated 7/11/2023
FIGHT SONG
Routine should be comprised of visual effects that are relevant to game day (typically performed on the
sidelines/court); choreography that represents your schools traditional Fight Song that teams perform at games and
within the community. Characteristics of a Fight Song include motion work, crowd interaction and other traditional
engagement. Skills and choreography should represent a traditional Fight Song that your team performs at games
and community events. Recorded band music will be used. Scoring in this section is based on the ability of the
performers to perform a traditional school fight song displaying high energy and solid performance techniques
effectively and accurately.
TIMEOUT PERFORMANCE
Routine should showcase the team’s energy and connection to the crowd with high energy, game day specific
choreography designed for entertainment in either jazz, pom, hip hop or kick or any combination of these styles. This
routine is pre-planned and choreographed to a specific piece of music; a highlight piece for the dance team at a
game. The routine should complement the team’s strengths while also providing exceptional visuals and crowd
appeal. This portion has a maximum time limit of 1:00 minute.
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COLLEGIATE RULE BOOK 50
Updated 7/11/2023
PARTNER STUNT, GROUP
STUNT & MASCOT
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COLLEGIATE RULE BOOK 51
Updated 7/11/2023
HOW TO QUALIFY FOR THE NCA & NDA COLLEGIATE
CHEER AND DANCE CHAMPIONSHIP
PARTNER STUNT, ALL GIRL GROUP STUNT, MASCOT VIDEO ENTRY FORMAT
Qualification videos must be sent with a payment of $25 per video (this payment must accompany the video in order
to have the video judged). All participants representing schools on videos must meet NCA & NDA’s current eligibility
requirements, as well as the eligibility requirements of their respective school. Participants must be current members
of the same team (not program). Segments may NOT be edited. The speed of the performance may not be altered
on the video. The use of a tripod is highly encouraged. Routine must follow USA Cheer College Cheerleading Safety
Rules.
Video Entry Deadline: January 19, 2024
Videos will be uploaded to:
https://varsityspirit.formstack.com/forms/nca_nda_college_nationals_qualification_form
PARTNER STUNT
Videos must include a 45 second maximum unedited Routine. Routine must be choreographed to music. One spotter
is required. Must adhere to all uniform requirements.
ALL GIRL GROUP STUNT
Video must include a 45 second maximum unedited Routine. Routine should be choreographed to music. Groups
may have up to four (4) members - all female. Must adhere to all uniform requirements.
MASCOT
Videos must include a 90 second maximum unedited skit. Routine must be performed to music. No live props are
allowed. Should follow the same format and rules as stated for the actual Competition on page 52.
THE RESULTS OF THE STUNT AND MASCOT VIDEO ENTRIES WILL BE AVAILABLE BY January 26,
2024 and will be posted on nca.varsity.com. Videos submitted for qualification will not be viewed for Competition
safety violations. A separate video must be sent for this purpose. Coaches of team videos will be notified individually
of their qualifying status, and team video results will NOT be posted on the website.
PARTNER STUNT COMPETITION REQUIREMENTS
1. Participants must be official members of the school and cheerleading team (not program) they are
representing and meet all of their school’s eligibility requirements. The official NCA Eligibility Form must be
submitted prior to the competition.
2. Length of routine can be NO LONGER THAN FORTY-FIVE (45) SECONDS. The following penalties will
apply for the routine going over the time limit:
3. 1 - 5 seconds over time will result in a .5 deduction
4. 6 or more seconds over time will result in a 1.0 deduction
5. The routine should be performed to music. Music must comply with Varsity Music copyright guidelines.
6. Each participating couple should provide one spotter. Only one spotter may be on the mat as needed to make
the stunt legal. Spotter may not assist with performance. Spotter may not touch or assist any stunts. In the
event a spotter touches or assists a stunt a 2.0 deduction will be assessed per occurrence (exception: may
assist in dismounts or drops when mandated by USA Cheer Guidelines).
7. The routine and music must be suitable for family viewing. Violations will result in a 2.0 deduction or
disqualification.
8. A participant may take part in only ONE (1) partner stunt Routine.
9. A participant may only compete with the partner with whom they qualified.
10. Participants MUST follow the USA Cheer College Cheerleading Safety Rules.
11. Must follow previously stated Uniform Requirements.
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COLLEGIATE RULE BOOK 52
Updated 7/11/2023
GROUP STUNT COMPETITION REQUIREMENTS
1. Participants must be official members of the school and cheerleading team (not program) they are
representing and meet all of their school’s eligibility requirements. The official NCA Eligibility Form must be
submitted prior to the competition.
2. Length of routine can be NO LONGER THAN FORTY-FIVE (45) SECONDS. The following penalties will
apply for the routine going over the time limit:
a. 1 - 5 seconds over time will result in a .5 deduction
b. 6 or more seconds over time will result in a 1.0 deduction
3. The routine and music must be suitable for family viewing. Violations will result in a 2.0 deduction or
disqualification.
4. The routine should be performed to music. Music must comply with Varsity Music copyright guidelines.
5. A participant may take part in only ONE (1) group stunt routine.
6. A participant may only compete with the stunt group in which they qualified.
7. Participants MUST follow the USA Cheer College Cheerleading Safety Rules.
8. Participants MUST be ALL female. (Maximum of 4 participants allowed)
9. Must follow previously stated Uniform Requirements.
JUDGES’ CATEGORIES (Total Possible Score 75 Points)
Execution of Top Person 15 points
Execution of Base(s) 15 points
Degree of Difficulty 15 points
Transitions and Flow- 10 points
Performance and Showmanship 10 points
Overall Impression 10 points
NCA COLLEGIATE MASCOT CHAMPIONSHIP
GENERAL
Each mascot must qualify at an NCA College Summer Camp or through Video Qualification
Only ONE costumed mascot is allowed to perform. NO other live props are allowed.
SET-UP/TEAR-DOWN
1. Mascots are allowed a total maximum set-up/tear-down time of 1 minute and 30 seconds (90 seconds). The
following overtime penalties will occur:
a. 1 - 5 seconds over time will result in a .5 deduction
b. 6 or more seconds over time will result in a 1.0 deduction
i. NOTE: This penalty is separate from the routine time penalty. For example, if your set-up time
is 1 minute, your routine is 1 minute 33 seconds and your tear-down time is 40 seconds you
would be assessed a .5 penalty for going 3 seconds overtime for your performance and a 1.0
penalty for going 10 seconds overtime on your set-up/tear-down time. Pending weather
conditions, NCA reserves the right to allocate more time for set up.
2. Other people may assist with set-up and tear-down.
3. Mascots must be dressed in the school’s official mascot costume for both set-up and tear-down.
ROUTINE
1. Mascots must be dressed in the school’s official mascot costume.
2. Routines must be appropriate for family viewing. Any vulgar or suggestive movements, words or music will
result in a 2.0 score deduction or possible disqualification.
3. Each mascot will perform a routine lasting a maximum of 1 minute and 30 seconds (90 seconds) not including
set-up and tear- down time.
4. Timing will begin with the first organized word, movement, or note of music after they are officially announced.
5. The routine should contain a theme and should be well organized and understandable.
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COLLEGIATE RULE BOOK 53
Updated 7/11/2023
6. Music may be used and is encouraged. Music should be on digital iPod. Mascots must be compliant with
Varsity Music Policy. The routine should include the following elements:
a. 20 consecutive seconds minimum of dance with music
b. 20 consecutive seconds minimum of prop utilization
c. 20 consecutive seconds minimum of crowd interaction/response material
7. Mascots should utilize all areas of technical strengths including actions/reactions, motions/emotions,
character traits and habits, pantomime, crowd interaction, crowd appeal, prop utilization, and overall
impression.
8. Mascots will be judged on the following categories with each valued at 10 points:
a. Characterization
b. Creativity
c. Crowd Leading
d. Dance
e. Prop Design/Effectiveness
f. Overall Impression
9. Mascots must comply with the USA Cheer College Safety Rules when performing athletic skills in their
mascot skit.
10. Mascots may not utilize any type of height increasing apparatus (mini tramps, spring boards, etc.).
11. Any size props may be used. Props that may cause damage to the matted surface may not be used. Confetti,
water, paints or other such props that may delay Competition are prohibited. Violations will result in a 2.0
deduction or disqualification.
12. Other people may assist with support. These assistants may not participate in any activity within the skit,
other than to support props. This includes but is not limited to hand-offs, manipulating props to make move or
spin, or any other function other than basic support. Violations will result in a 2.0 deduction
13. Use of fire, noxious gases, live animals, weapons, and other potentially hazardous elements are strictly
prohibited (including, but not limited to, guns, knives, swords, nun-chucks, etc.)
14. Timing will end with the last organized word, movement, or note of music by the mascot.
COLLEGE MASCOT GENERAL SAFETY RULES
1. Be sure that the character is tailored to meet health and safety needs. Your character should be well
ventilated, so heat can escape. The costume should be designed so that it is easy to remove the head,
hands, and feet. Removing these items will allow for proper aeration and cooling breaks.
2. Take breaks approximately every 15-20 minutes. Prior to each game you should set-up a private room (or
area out of view by anyone) to which you can retreat and take breaks. Make sure to have plenty of fluids
available. Ideally, drink water before, during and after your appearances.
3. Always have a trailer (a person responsible to stay near you) to help with crowd control. When you are in a
familiar area you may be able to maneuver quite well. However, many mascots have poor vision. A trailer not
only helps you to maneuver more safely, but also can keep crowds from getting out of control (especially in
open festivals, malls, and parade situations).
4. Be prepared if you begin to feel extremely overheated. Have a plan, including an emergency signal with your
coach, squad, and trainer. Do not get out of character immediately after an appearance (especially if in air
conditioning) or you may cool down
5. too quickly. Walk around in costume and gain control of your breathing, then remove the head, hands, and
feet. Sip fluids, recline, and if necessary place ice packs on the back of your neck and hands. Note: Prevent
heat exhaustion and related symptoms by building tolerance, stretching properly, drinking fluids, and following
a proper diet.
6. Dress-up before you dress-out. During an appearance, your body heat can rise in excess of 100 degrees
(especially during fall football games). To prepare your body for this increase in temperature, you should wear
sweats or warm clothing prior to each appearance. Eventually, your body temperature will automatically rise
before each appearance and you may experience a chill.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 54
Updated 7/11/2023
7. Be aware of your limits when performing. Be aware of the limitations that the character places on you. Pay
attention to obstacles and people around you to prevent injury. When walking into a new area, scan the layout
and try to memorize the location of obstacles. Also, count stairs as you go; chances are you will use those
stairs again.
8. Protect your character and protect your image. Use common sense not to become too reckless while in
character. This could result in putting yourself and your audience in danger. Never let an untrained person
perform for you. Protect your image through regular maintenance of your character. Always make sure it is
clean and in good condition. Avoid doing stunts that may cause damage. Your school, in many cases, has
invested a great deal of money in your mascot costume.
COLLEGE COMPETITION RULES
NCA & NDA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
COLLEGIATE RULE BOOK 55
Updated 7/11/2023
SCORESHEETS
TUMBLING
SKILLS
OFFICIAL
JUDGE
SCORE SHEET
MAXIMUM
VALUE
DIFFICULTY
MAXIMUM
VALUE
TECHNIQUE
STUNTS
7.5
7.5
PYRAMIDS
7.5
7.5
TOSSES
5
5
MAXIMUM
VALUE
DIFFICULTY
MAXIMUM
VALUE
TECHNIQUE
STANDING TUMBLING
5
5
RUNNING TUMBLING
5
5
JUMPS
5
5
MAXIMUM
VALUE
DIFFICULTY
COLLEGIATE
IMAGE
10
OVERALL
EFFECT
10
CHOREOGRAPHY
10
TOTAL
POSSIBLE
100
nca.varsity.com
OVERALL
PERFORMANCE
BUILDING
SKILLS
nca.varsity.com
x (.25)
x (1.0)
1-5 seconds (.25)
6+ seconds (1.0)
x .25, .50,
1.0, 2.0, 5.0
nca.varsity.com
OFFICIAL
POINT
DEDUCTION
JUDGE
S
S
T T
P
P
BT
BT
J
J
0 - :15 SECONDS
:15
-
:30
SECONDS
S
S
T T
P
P
BT
BT
J
J
:30
-
:45
SECONDS
:45 SECONDS - 1 MINUTE
S
S
T T
P
P
BT
BT
J
J
1 MINUTE - 1:15
1:15
-
1:30
S
S
T T
P
P
BT
BT
J
J
1:30
-
1:45
1:45
-
2:00
S
T
P
BT
J
2:00
-
2:15
.25 x =
.75 x
=
1.25 x
=
1.75 x
=
COMMENTS
LEGEND
AF
ATHLETE FALL
.25
BB
BUILDING BOBBLE
.25
BF
BUILDING FALL
.75
MBF
MAJOR BUILDING FALL
1.25
MAX
MAXIMUM
1.75
S
STUNTS
T
TUMBLING
P
PYRAMIDS
BT
BASKET
TOSSES
J
JUMPS
OFFICIAL
JUDGE
nda.varsity.com
DANCE TEAM PERFORMANCE DIVISION
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
COLLEGIATE
IMAGE
Sportsmanship,
Integrity,
School
Representation
10
PERFORMANCE
IMPRESSION
Projection,
Expression,
Appeal
10
JAZZ
EXECUTION
Execution of Jazz Style, Extension, Control, Musicality,
Difficulty, Uniformity
10
CHOREOGRAPHY
Creativity,
Originality,
Musical
Interpretation,
Difficulty,
Staging
10
POM
EXECUTION
Motion Placement, Control, Strength, Difficulty,
Uniformity
10
CHOREOGRAPHY
Creativity,
Originality,
Musical
Interpretation,
Motion
Variety,
Difficulty, Staging
10
HIP
HOP
EXECUTION
Hip
Hop
Style,
Control,
Approach,
Musicality,
Proper
Execution
of
Elements,
Difficulty,
Uniformity
10
CHOREOGRAPHY
Creativity,
Originality,
Visual
Effects,
Difficulty, Staging
10
TOTAL
OFFICIAL
JUDGE
nda.varsity.com
DANCE POM DIVISION
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
COLLEGIATE
IMAGE
Sportsmanship,
Integrity,
School
Representation
10
PERFORMANCE
IMPRESSION
Projection,
Expression,
Appeal,
Appropriateness
10
UNIFORMITY
Team
Timing,
Synchronization,
Spacing,
Difficulty
10
QUALITY
OF
MOVEMENT
Motion
Placement,
Control,
Strength,
Difficulty
10
VISUAL
EFFECTS
Ground Work, Level Changes, Opposing Motions, Pom Tricks,
Difficulty
10
CHOREOGRAPHY
Creativity, Originality, Musical Interpretation, Motion Variety,
Difficulty
10
STAGING
Formations,
Transitions,
Difficulty
10
TOTAL
OFFICIAL
JUDGE
nda.varsity.com
DANCE HIP HOP DIVISION
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
COLLEGIATE
IMAGE
Sportsmanship,
Integrity,
School
Representation
10
PERFORMANCE
IMPRESSION
Projection,
Expression,
Appeal,
Appropriateness
10
UNIFORMITY
Team
Timing,
Synchronization,
Spacing,
Difficulty
10
QUALITY
OF
MOVEMENT
Hip Hop Style, Control, Approach, Musicality, Proper Execution
of Elements, Difficulty
10
AUTHENTICITY
Flow,
Groove,
Musical
Interpretation,
Difficulty
10
CHOREOGRAPHY
Creativity, Originality, Visual Effects, Difficulty
10
STAGING
Formations,
Transitions,
Difficulty
10
TOTAL
OFFICIAL
JUDGE
nda.varsity.com
DANCE JAZZ DIVISION
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
COLLEGIATE
IMAGE
Sportsmanship, Integrity,
School
Representation
10
PERFORMANCE
IMPRESSION
Projection,
Expression,
Appeal,
Appropriateness
10
UNIFORMITY
Team
Timing,
Synchronization,
Spacing
,
Difficulty
10
QUALITY
OF
MOVEMENT
Execution
of
Jazz
Style,
Extension,
Control,
Musicality,
Difficulty
10
TECHNICAL
ELEMENTS
Proper
Execution
of
Technical
Elements
,
Difficulty
10
CHOREOGRAPHY
Creativity,
Originality,
Musical
Interpretation
,
Difficulty
10
STAGING
Formations,
Transitions
,
Difficulty
10
TOTAL
OFFICIAL
JUDGE
nda.varsity.com
DANCE SAFETY
/
GENERAL DEDUCTIONS
NUMBER OF PARTICIPANTS
TIME OF ROUTINE
OVER
TIME
3 - 5 SECONDS
(0.5)
=
6 - 10 SECONDS (1.5)
=
11
+
SECONDS
(2.5)
=
TIME
OF
MAJOR
FALL
DESCRIPTION
TOTAL
x
0.5
=
RULE
INFRACTION
WARNING
PAGE
#
# OF DEDUCTIONS
x
=
x
=
x
=
x
=
LEGEND
TEAM
PERFORMANCE
DIVISION
Time
Limit
2:15
Per Person Below 7 Minimum = .5
Per Person Above 20 Maximum
=
.5
JAZZ
DIVISION
Time
Limit
2:00
Per Person Below 7 Minimum = .5
Per Person Above 20 Maximum
=
.5
POM
DIVISION
Time
Limit
2:00
Per Person Below 7 Minimum = .5
Per Person Above 20 Maximum
=
.5
HIP
HOP
DIVISION
Time
Limit
2:00
Per Person Below 7 Minimum = .5
Per Person Above 20 Maximum
=
.5
TOTAL OVER TIME DEDUCTION
TOTAL MAJOR FALL DEDUCTION(S)
TOTAL RULE INFRACTION DEDUCTION(S)
TOTAL DEDUCTION
OFFICIAL
JUDGE
FIGHT
SONG
OVERALL
NDA COLLEGE SPIRIT RALLY
SCORESHEET
MAXIMUM
V
ALUE
TEAM
SCORE
COMMENTS
COLLEGIATE
IMAGE
Sportsmanship,
Integrity,
School
Representation
10
PERFORMANCE
IMPRESSION
Audience
Connection,
Crowd
Interaction,
Entertainment
10
TOTAL
20
COMMENTS
GAME
DAY
EFFECTIVENESS
Appropriate
Use
of
Material
that
Elicits
Audience
Connection,
Crowd
Interaction,
and
Entertainment
Value
10
SYNCHRONIZATION
Team
Timing,
Uniformity,
Spacing
10
EXECUTION
OF
MOVEMENT
&
TECHNIQUE
Proper
Control,
Placement,
Strength
of
Movement
10
TOTAL
30
,
COMMENTS
GAME
DAY
CHOREOGRAPHY
Entertaining,
Visual,
Musical
Interpretation,
Dynamic,
Full
Body
10
SYNCHRONIZATION
Team
Timing,
Uniformity,
Spacing
10
EXECUTION
OF
MOVEMENT
&
TECHNIQUE
Proper
Control,
Placement,
Strength
of
Movement
10
TOTAL
30
TOTAL
80
TIMEOUT
PERFORMANCE
OFFICIAL
JUDGE
nca.varsity.com
FIGHT
SONG/BAND
CHANT
SEGMENT
NCA COLLEGE SPIRIT RALLY
SCORESHEET
MAXIMUM
VALUE
CROWD
APPEAL
Visually appealing energetic and enthusiastic
10
SHOWMANSHIP
Natural/confident eye contact genuine smiles
10
EFFECTIVE USE OF PROPS
Effective use of signs, flags/banners, poms and/or megaphones
10
CROWD RESPONSE TECHNIQUES
Practicality (easy to follow and participate) / Vocals (consistent, encouraging, etc.)
10
SKILL
INCORPORATION
Choice of effective crowd leading skills, technique and stability
10
MAXIMUM
VALUE
CROWD
APPEAL
Visually appealing energetic and enthusiastic
10
MOTIONS
Sharpness, synchronization, proper placement and technique
10
PRACTICALITY
Formations, transitions and incorporations conducive of traditional and
normal Game Day sideline or timeout performance
10
SKILL
INCORPORATION
Choice of effective crowd leading skills, technique and stability
10
OVERALL
EXECUTION
Overall execution, creativity, practicality, effectiveness, coordination between
spirit group and overall appeal
10
MAXIMUM
VALUE
TOTAL
POSSIBLE
100
CROWD
-LEADING
SEGMENT
JUDGE
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
EXECUTION OF TOP PERSON
Proper execution of the technique of skills
performed by the top person of a stunt including
flexibility, bodyline, stability, etc.
15
EXECUTION OF BASE(S)
Proper execution of the technique of skills
performed by the top person of a stunt including
flexibility, bodyline, stability, etc.
15
DEGREE OF DIFFICULTY
Proper execution of the technique of skills
performed by the top person of a stunt including
flexibility, bodyline, stability, etc.
15
TRANSITIONS AND FLOW
Proper execution of the technique of skills
performed by the top person of a stunt including
flexibility, bodyline, stability, etc.
10
PERFORMANCE AND SHOWMANSHIP
Proper execution of the technique of skills
performed by the top person of a stunt including
flexibility, bodyline, stability, etc.
10
OVERALL
IMPRESSION
10
TOTAL
nca.varsity.com
JUDGE
nca.varsity.com
MAXIMUM
VALUE
TEAM
SCORE
COMMENTS
CHARACTERIZATION
10
CREATIVITY
10
CROWD
LEADING
10
DANCE
10
PROP DESIGN/
EFFECTIVENESS
10
OVERALL
IMPRESSION
10
TOTAL