TABLE OF CONTENTS
INTRODUCTION Section i
1. MATHEWSON MCCARTHY LEAGUE STRUCTURE
Overview……………………………………………….………………..………….…….. 1-1
2. UNREGISTERED CHILDREN AND LATE REGISTRATIONS
Guidance……………………………………………….………………..………….…….. 2-1
3. GENERAL INFORMATION
League Structure & By Laws ………………………………….………………….……. 3-1
Babe Ruth Baseball ………………...………………………….………………….……. 3-3
4. SPECIAL INTEREST TO MANAGERS
Umpiring…………….…………………………………………….………………….…… 4-1
Protests …………………………………………….……………………………..……… 4-2
Equipment …………………………………………….……………………………..…… 4-2
Batting Cage Rules …………………………………………….……………….….…… 4-6
League Accident Insurance …………………………………….………………….…… 4-7
Publicity …………………………………………….………………………………..…… 4-8
Rain Out Information……….……………….….……………………………………. 4-8
Rescheduling …………………….……………….….….….….….….….….….………. 4-9
Field Maintenance …………………………………………………………………………..…. 4-10
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
Rules Applying to All Divisions……………………………….………………………… 5-1
6. LOCAL RULES FOR MAJOR 70 AND MAJOR 60
Division-Specific Rules………………………………………….………………….…… 6-1
7. LOCAL RULES FOR TRIPLE A (AAA)
Division-Specific Rules………………………………………….………………….…… 7-1
8. LOCAL RULES FOR DOUBLE A (AA)
Division-Specific Rules………………………………………….………………….…… 8-1
9. LOCAL RULES FOR SINGLE A (A)
Division-Specific Rules………………………………………….………………….…… 9-1
10. LOCAL RULES FOR ROOKIES 2
Division-Specific Rules………………………………………….………………….…… 10-1
11. LOCAL RULES FOR ROOKIES 1
Division-Specific Rules………………………………………….………………….…… 11-1
12. CAL RIPKEN DIVISION GROUND RULES
Ground Rules Applying to All Divisions……………………………….……………….. 12-1
13. ALL STAR/PLAYOFF GAME FORMATS
All Star Game Formats ………………………………………….………………….…… 13-1
Playoff Rules ……….…………………………………………….………………….…… 13-2
14. TOURNAMENTS
Tournaments……………………………………..……………….………………….…… 14-1
Tournament Managers………………………………………….………………….……. 14-2
Tournament Players……………..……………………………….………………….…… 14-7
15. BOARD MEMBERS
Names, Roles, and Phone Directory………………………….………………….……. 15-1
16. MANAGERS
Rookies…………………………………………..……………….………………….…… 16-1
A…………………………………………….……………………………..………….…… 16-2
AA…………………………………………….……………………………………….…… 16-3
AAA…………………………………………….……………………….…………….…… 16-4
Major 60…………………………………………………….…….………………….…… 16-5
Major 70………………………………………………..……….…...……………….…… 16-6
APPENDIX
Maps to Fields……………………………………………………………………….…… A-1
Batter’s Box Template……………………………….………….………………….…… A-3
FORMS
Tournament, Player Evaluation, and Code of Conduct Forms……………………… Attached
i
INTRODUCTION
This Rules and Reference Handbook and the Babe Ruth League Baseball Rules
booklet contain the rules and procedures which govern Mathewson McCarthy
Baseball.
Managers must familiarize themselves with the contents of this handbook and refer
to it during the season for direction. Every organization worthy of that term must
have policies and rules which are known and observed by its members. Our
league has survived and flourished for over 50 years because of managers like
yourselves who understood and respected the policies and rules this book
contains.
The contents of this Rules and Reference Handbook are not confidential, not
meant exclusively for you as managers - just the contrary. You should make your
coaches aware of this book and let them know that it is available to them. You may
also share it with parents.
The role of the league’s officers and directors is to support your actions which are
consistent with the policies and rules in this handbook. So you may know what
actions are expected of you, we have attempted to make this book as clear and
comprehensive as possible. However, if there is a topic we have not adequately
covered or you are otherwise unclear as to what is required, please bring your
concern to the attention of the league’s Vice President responsible for your level.
Early and effective communication is the surest way of avoiding problems and
making this an enjoyable season for all. Please think of this Rules and Reference
Handbook as only the beginning of that communication process.
1. MATHEWSON MCCARTHY LEAGUE STRUCTURE
1-1
Mathewson McCarthy Baseball, Inc. serves Amherst youths between the ages
of 5 and 15. Our national affiliation is with Babe Ruth League, Inc. headquartered
in Trenton, N.J. The Babe Ruth League program provides competition in three
major divisions - Cal Ripken (ages 5-12), Babe Ruth (ages 13-15), and Big
League (ages 16-18). Mathewson McCarthy charters leagues in the first two
divisions, Cal Ripken and Babe Ruth. Cal Ripken has six levels: Rookies (T-ball
and introduction to coach-pitch), Single A, Double A, Triple A, Major 60 and
Major 70. All Cal Ripken Division games, with the exception of Major 70, are
played on a 60 foot diamond with a 46’ pitching distance. Major 70 games are
played on a 70' diamond and a 50' pitching distance. The Babe Ruth or “Senior
Division” has two divisions: Frontier (ages 13 to 15) and Summit (ages 14 and
15). The Senior Division plays on a 90’ diamond with regulation pitching distance
of 60’- 6".
1.01 Rookie League, or “T-ball”, is the player’s first introduction to
organized baseball. Rookie League has two divisions: Rookies 1 (mostly
5 year-olds) and Rookies 2 (mostly 6 year-olds). Rookies 1 is for players
with little or no prior baseball experience. The fundamentals of throwing,
catching, hitting from the batting tee, base running and defense are
introduced, with the introduction of hitting a coach-pitched ball later in the
season. Rookies 2 reviews and builds upon the basics introduced in
Rookies 1. Where Rookies 1 is begins as T-ball, Rookies 2 begins with
hitting a coach-pitched ball. Players continue to develop the hand-eye and
timing skills essential to the hitting game. Coaches are stationed in the
field during games to instruct players in defensive play. There are no
standings or playoffs and no all-stars are chosen. All players receive a
participation award at the end of the season.
1.02 Double A is designed for 7 and 8 year-olds with prior playing
experience, the machine-pitched ball continues to be used at this level to
advance hitting skills, with the introduction of player pitching after the
season is underway. Coaches are stationed in the field during games to
instruct players in defensive play. Bunting and base stealing are not
allowed. An all-star game is played in Double A. There are mini-playoffs
and an all-star game. All players receive a participation award at the end
of the season.
1.03 The Majors level is divided into two independent divisions, Major
60 and Major 70. There is no inter-division play. Playing ages are 9 to 12
years-old. Each division has different playing rules with Major 70’s rules
being more advanced. Major 60, with 9 and 10 year olds, acts as a prep
division for Major 70. Pitching is strictly player-pitch. Bunting and base
stealing are introduced. Coaches are not permitted in the field to instruct
defensive players. Major 70 games are played on a 70’ diamond with a 50’
pitching distance under an experimental program approved by Babe Ruth
League. Major 70 also uses Official Baseball Rules which, together with
1. MATHEWSON MCCARTHY LEAGUE STRUCTURE
1-2
the larger diamond, are intended to help players with the transition to the
Senior level.
1.04 The Seniors Frontier division is for 13 to 15 year-olds. Play is on
a regulation 90’ diamond. Official Baseball rules apply
1.05 The Seniors Summit division is for 14 and 15 year olds. Play is on
a regulation size diamond and Official Baseball rules apply. This division
plays a schedule with teams from a similar division at neighboring
leagues.
1.06 Depending of the number of eligible players registered, the Babe
Ruth Senior Divisions may be consolidated into one player division
referred to as the “Senior” Division.
1.07 The Niagara Frontier Babe Ruth Big League is a separately-
chartered, western New York-wide league for players, ages 16 to 18
years-old. Teams from throughout the region participate in this league.
While this league is not part of Mathewson McCarthy, many former
Mathewson McCarthy players advance to this league. Each season
Mathewson McCarthy facilitates the formation of teams made up of former
players. This league may have a 16 year-old “prep” division depending
upon the number of interested 16 year-old players in a given year.
2. UNREGISTERED CHILDREN AND LATE REGISTRATIONS
2-1
2.
2.01 A word of caution to all managers: Any child not completely
registered in Mathewson McCarthy may not practice with or play on your
team. An unregistered child is not covered by insurance and you and the
league may not be covered in the event of an accident involving that child.
The unregistered child may be your younger child, visiting nephew or next
door neighbor’s child. Do not let them practice with your team.
2.02 Each year after team rosters have been completed, we receive late
registrations. If a friend or neighbor approaches you at any time about
registration, do not even suggest that you can get that child placed on
your team. Roster designations are made by the division VP. By the time
your friend or neighbor registers, the VP will have to consider existing
roster numbers and strengths. There is almost no chance that the VP will
honor a request to place a late registrant on a particular team. Because of
previous incidents of managers trying to manipulate assignments of
players, the league will generally go out of its way to make sure that a late
registrant is not assigned to a requested team. Team assignment of late
registrants will be made in the best interests of the league, with the
primary goals being to have the same number of players on each team
and to balance teams competitively. A late registrant will be evaluated
and placed accordingly.
2.03 Unless modified for reasons of safety (as determined by the MMB
Board of Directors), players will required to play each season at a level
established for their “playing age” group. Playing age will be determined
by using the Babe Ruth/Cal Ripken criteria, which calculates a player’s
age as of April 30
th
of the given playing year [adopted 2/5/09].
3. GENERAL INFORMATION
3-1
3.
3.01 MATHEWSON MCCARTHY BASEBALL, INC was incorporated
3/13/90 under the New York State Not-For-Profit Corporation Law.
3.02 EXCERPTS FROM THE CORPORATE BY LAWS
3.02 (a) ARTICLE IV MEETINGS
3.02 (a) (1) The annual meeting of this corporation
shall be at the volunteer workers appreciation party in
August of each and every year, or at such other times
as may be decided by the Board of Directors.
3.02 (a) (2) Notice of annual meeting shall be given
in writing by the Secretary to each operating member
of the corporation at his last known mail or e-mail
address as shown on the records of the corporation.
3.02 (a) (3) The order of business at the annual
meeting shall be:
Reading of reports
Election of Officers and Director seats to be
filled.
New Business.
3.02 (b) ARTICLE V GOVERNMENT
3.02 (b) (1) The government of MATHEWSON
McCARTHY BASEBALL, INC. shall be under the
direct supervision of the President and Operating
Members. Operating Members shall consist of all
officers, directors, and team managers.
3.02 (b) (2) The corporation shall be managed by its
Board of Directors, except as provided otherwise in
the Certificate of Incorporation and By-Laws.
3.02 (b) (3) At the annual meeting, the Operating
Members shall elect the following officers:
President
Executive Vice President Cal Ripken Division
Executive Vice President Babe Ruth Senior
Division
3. GENERAL INFORMATION
3-2
Six Vice Presidents Cal Ripken Division (Major
70, Major 60, Minor AAA, Minor AA, Minor A,
and Rookies)
Two Vice Presidents Babe Ruth Senior
Division (Frontier and Summit) as needed.*
Secretary
Treasurer
A total of three directors shall also be elected at
the annual meeting for terms of three years.
*Depending of the number of eligible players
expected to be registered, the Babe Ruth Senior
Divisions may be consolidated, with election of
one (1) Vice President to head up the “Senior
Division”.
3.02 (b) (4) Except as specified otherwise, the
aforementioned officers shall hold office for one year
or until the officers’ successors are elected. Such
officers are eligible for reelection. Past-Presidents will
be invited to remain on the Board of Directors for a
period of two (2) years following the expiration of term
as President, during which time they will enjoy full
Board membership privileges.
3.02 (c) ARTICLE VII - PLAYERS AND MANAGERS
3.02 (c) (1) Names of managers of respective teams
will be submitted by the appropriate Vice President to
and approved by the Directors; managers shall be
responsible for their actions on the field as well as
their coaches and players.
3.02 (c) (2) Any young person meeting the
requirements as to age and residence as set forth in
the respective national organization rules shall be
eligible for active participation in MMB, Inc.
3.02 (c) (3) The Directors shall have the authority to
suspend a member, manager, or coach whose
conduct is considered detrimental to the best interests
of the organization. Any vote on suspension shall be
in accordance with Article V (D).
3. GENERAL INFORMATION
3-3
3.02 (c) (4) The Directors shall, upon evidence of
misconduct of any player, notify the manager of the
team of which the participant is a member of the
player's suspension within 72 hours of said act. Said
manager shall appear, in the capacity of an advisor,
with the player before a hearing conducted by at least
four members of the Board of Directors within 7 days
after the complaint is filed.
3.02 (c) (5) The manager of any team with the
approval of the appropriate Vice President may
suspend any player for unexcused failure to attend
three practices and/or games or on the grounds of
parent interference or conduct considered detrimental
to the best interests of the league. Such action must
be immediately reported by the manager to the
Directors in writing.
3.03 BABE RUTH LEAGUE, INC.
3.03 (a) The Mathewson McCarthy Baseball, Inc.
baseball program is chartered through Babe Ruth League,
Inc., Princeton, New Jersey, a national and international
youth baseball organization. For the 2014 season
Mathewson McCarthy has two charters from Babe Ruth
league, a Cal Ripken Baseball division charter for players 5
to12 years-old and a Babe Ruth Baseball division charter for
players 13 to 15 years-old.
3.03 (b) Babe Ruth League is a youth-oriented amateur
baseball program currently serving more than 1,000,000
participants between the ages of 5-18 on over 59,000 teams.
Babe Ruth is the largest teenage regulation baseball
program in the world with over 11,000 leagues.
3.03 (c) More than 1.9 million volunteers are involved in
the program which is dedicated to the following
"Sportsmanship Code":
3.03 (c) (1) Develop a strong, clean, healthy body,
mind and soul
3.03 (c) (2) Develop a strong urge for sportsmanlike
conduct
3.03 (c) (3) Develop understanding of and respect
for the rules
3. GENERAL INFORMATION
3-4
3.03 (c) (4) Develop courage in defeat, tolerance
and modesty in victory
3.03 (c) (5) Develop control over emotions and
speech
3.03 (c) (6) Develop spirit of cooperation and team
play
3.03 (c) (7) Develop into real, true citizens
3.03 (d) The administration of Babe Ruth Baseball at
the International Headquarters Office is handled by a full-
time paid staff. However, the real strength of the program
lies in its strong "grass roots." Each Babe Ruth chartered
league is an organization with authority to administer its own
program within the framework of Babe Ruth League’s rules
and regulations.
3.03 (e) Promoting what is good for youth has been,
and continues to be, the guiding principle of the Babe Ruth
program which teaches baseball skills, mental and physical
development, basic ideals of sportsmanship and fair play.
3.03 (f) Babe Ruth League is a non-profit, educational
organization and is an active or associate participant in such
organizations as the American Baseball Coaches
Association; United States Olympic Committee; National
Recreation and Parks Association; World Leisure and
Recreation Association; the American Alliance for Health,
Physical Education and Recreation; Athletic Institute;
National Federation of State High School Athletic
Association.
3.03 (g) The Babe Ruth program provides competition
at the local level in three major divisions - Cal Ripken (5-12),
Babe Ruth (13-15) and Big League (16-18). In addition to
local league play, each division of Babe Ruth Baseball offers
a tournament trail that takes teams from district, to state, to
regional and on to World Series competition.
3.03 (h) The highlight in any year is the Babe Ruth
World Series which provides youth from eight regions (plus a
host team) a mental, physical and cultural experience of a
lifetime. Using the Host Family Plan, youngsters from across
the country are housed in the homes of families in the World
Series Host City during the double-elimination tournament.
3. GENERAL INFORMATION
3-5
3.03 (i) From this World Series competition, particularly
the 16-18 year-old division, thousands of youths have been
seen by scouts and offered college scholarships as well as
Major League contracts. To date more than 700 Babe Ruth
graduates are or have been active in the Major Leagues.
4. SPECIAL INTEREST TO MANAGERS
4-1
4.
5.
4.01 UMPIRING
4.01 (a) Specially trained umpires are used at every
level of play (ages 5-18). This assures the greatest
impartiality possible. Each umpire, whether a youngster or
an adult, is required to attend classes and pass a written
examination before he or she may umpire a game. These
individuals, who are motivated by their interest in young
people and in baseball, deserve the thanks of all managers,
parents, and players for the time they put in. They may not
become the targets of any form of abuse. Abuse or
disrespect towards umpires will not be tolerated by the
Board of Directors.
4.01 (b) Beginning in 1992, all managers in the Cal
Ripken League have been required to take the umpire's test
and umpire without pay at least one game outside their own
Cal Ripken Division. (e.g., A will umpire in AA, AA in AAA,
etc.). The purpose of this mandatory one game is to
acquaint the managers with the task of umpiring and to allow
managers to gain appreciation for the difficulty of umpiring.
Also, with the money saved, we hope to improve our umpire
development program.
4.01 (c) Every year our league experiences a shortage
of umpires. This is a cause of frustration for many managers
and eventually leads to even more umpires withdrawing from
the program. THERE IS AN ALTERNATIVE - Now would be
a good time for all managers to volunteer to umpire on a
continuing basis. Volunteering approximately once a week
will permit the younger umpires to develop at a normal pace
without being forced to umpire in divisions higher than
they're qualified for. Also, umpiring will help managers
improve their knowledge of the rules, and give them a
completely different perspective of the game.
4.01 (d) Now is your chance to help this league develop
the good umpires necessary for us to remain a top league.
Keep in mind. If you are disappointed in the quality of the
umpiring and would like to see it upgraded, volunteer to
umpire yourself.
4.01 (e) Any manager, coach, or parent interested in
umpiring should contact Dave Hughes, 688-1975.
4. SPECIAL INTEREST TO MANAGERS
4-2
4.02 PROTESTS
4.02 (a) The protest committee is responsible for all
protests in the Cal Ripken Division (Triple A through Majors).
4.02 (b) Protests should be submitted in writing to the
appropriate divisional VP with all substantiating facts within
48 hours of completion of the game that is being protested.
Specific violations of Babe Ruth and/or Local rules should be
cited. JUDGMENT CALLS BY UMPIRES ARE NOT
PROTESTABLE.
4.02 (c) The protest committee is comprised of
directors with extensive baseball experience who are
extremely well versed in Official Baseball Rules, Babe Ruth
rules, and local rules. Each member has no affiliation
whatsoever with any team currently playing in the Cal
Ripken Division.
4.02 (d) Only managers (or acting managers) may
protest a game.
4.02 (e) Please! Think a protest over before submitting
it. Consider the fact that our main objective is to teach
youngsters to play baseball. Managers should strive to avoid
protests at all costs. If a situation arises that may result in a
protest (e.g. ineligible pitcher), bring it to the attention of the
opposing manager. Don't wait until after the fact and protest.
This is not the way to win ball games.
4.03 EQUIPMENT
4.03 (a) All equipment passed out to managers is
checked thoroughly to insure it is in satisfactory condition.
Before every game and practice check all your equipment for
proper fit and defects; e.g., cracks in batting helmets, loose
or broken straps on catcher's masks and pads, etc. When
you encounter a broken item take it to one of these
gentlemen for repair or replacement.
4.03 (b) Do not let your players or coaches abuse
equipment! Throwing helmets, bats, mitts and masks not
only decreases the life of these items, but, more seriously,
may result in injury.
4.03 (c) Each manager is supplied with game balls and
as many practice balls as possible. After each game make
4. SPECIAL INTEREST TO MANAGERS
4-3
sure a game ball is returned to you as this now becomes
another practice ball. Do not give these away to players as
game balls; they are needed back at the end of the season
to be used as next year’s practice balls.
4.03 (d) All equipment needs to be turned in promptly at
the end of the season. A turn-in date will be established by
the Equipment Manager.
4.03 (e) Each Wednesday from 7:00 to 9:00 at the
Wehrle field house one of us will be available for equipment
exchanges. If you need to exchange at another time call one
of us to make arrangements for the exchange. The only
time we are not available is when we are involved coaching
our teams. Wait until the game is over.
4.03 (f) PLAYER SAFETY TIPS AND RULES TO
HELP PRESERVE OUR EQUIPMENT
4.03 (f) (1) Never hang bats from the chain link
fences; this ruins the grips.
4.03 (f) (2) Never allow players to hit stones with
bats.
4.03 (f) (3) Never allow two players in the on deck
circle or cage
4.03 (f) (4) Never allow players to throw bats; bats
should be carried and placed
4.03 (f) (5) Never push helmets into one another
when packing your equipment bag.
4.03 (f) (6) Always check helmets for cracks before
each use
4.03 (f) (7) Always keep helmets in the dugout,
never in the on deck cage. Batters must wear
helmets from the time they leave the dugout until they
return. This insures that a batter is fully protected at
all time when outside the dugout.
4.03 (f) (8) Never allow players to throw helmets.
4.03 (f) (9) Always make sure that chest protectors
fit snugly to the body. When loose, a chest protector
provides much less protection.
4. SPECIAL INTEREST TO MANAGERS
4-4
4.03 (f) (10) Always hang chest protectors while
allowing to dry.
4.03 (f) (11) Oil a catcher's glove once at the
beginning of the season and once in midseason.
4.03 (f) (12) Never allow a catcher's glove to get
soaked with water.
4.03 (f) (13) Always make sure shin guards fit snugly
to the leg
4.03 (f) (14) Always check shin guards for cracks
before each use.
4.03 (f) (15) Always be sure shin guard fastening
hooks are on the outside of the leg.
4.03 (f) (16) Always carry the equipment bag. Never
drag it on the ground as you will quickly ruin it.
4.03 (f) (17) Always make sure that the catcher’s
helmet straps are secure and that the helmet and
facemask fit tightly to the head and face.
4.03 (f) (18) Check the catcher’s helmet for cracks.
Do not use a cracked helmet.
4.03 (f) (19) Always make sure that you have a fresh
cold pack when practicing in your first aid kit. Re-
supply is always available at the refreshment stands
or from one of us.
4.03 (f) (20) Never allow the players to use the first
aid kit without adult supervision.
4.03 (f) (21) First aid kits are equipment and must be
returned to the league at the end of the season
4.03 (f) (22) Always allow wet baseballs to dry
before re-using them. Never use a heavy water
logged ball. This may injure a player's arm. Never,
never, never give away game balls. These are
tomorrows practice balls and next years start up
balls. The league's single largest equipment expense
is baseballs. WHAT YOU TURN IN, IS WHAT YOU
WILL GET NEXT YEAR.
4. SPECIAL INTEREST TO MANAGERS
4-5
4.03 (f) (23) Please teach all your players to have
respect for the league's property so that playing
baseball may be as affordable for all future families.
Have a safe and successful season.
4.04 USE OF HITTING STICKS AND/OR OTHER SIMILAR TRAINING
DEVICES [adopted 3/17/10].
4.04 (a) The use of hitting sticks and/or other similar
training devices is prohibited once a game starts. This rule
applies not only to the actual playing field, but to all
surrounding areas in foul territory, behind or near the
dugouts, behind the backstops, bleachers, etc. Using a
hitting stick through a fence is prohibited.
4.04 (b) However, the use of such training devices is
permitted as part of pregame warm-ups, provided it is
conducted inside the fenced area of the actual playing
field. Any permissible use of such devices must be
conducted with hands-on adult supervision.
4.04 (c) This safety rule applies to both the Wehrle and
Royal Baseball Complexes.
4.05 LEGAL BATS AND NON-CONFORMING PENALTIES
4.05 (a) Cal Ripken Division: All non-wood bats must
have the USABat Marking. The Barrel Maximum is 2
5
/
8
". No
BBCOR Bats are permitted in the Cal Ripken Division. For
the T-Ball Division, bats must be marked with the USABat T-
Ball Stamp. Wood bats will be allowed.
4.05 (b) Babe Ruth Baseball 13-15 Division: All non-
wood bats must have the USABat Marking or marked
BBCOR .50. Bat Barrel 2
5
/
8
.
4.05 (c) Babe Ruth Baseball 16-18 Division All non-
wood bats MUST be a BBCOR .50 and no greater than a -3.
Barrel - 2
5
/
8
.
4.05 (d) If the illegal bat is discovered prior to a batter
completing his “at bat” the bat is simply removed from play
and the “at bat” continues.
4.05 (e) A player who uses an illegal bat or non-
conforming barrel dimension and hits a fair ball will be ruled
out. No advancement on the bases will be allowed, and any
4. SPECIAL INTEREST TO MANAGERS
4-6
outs during the play shall stand. This is an appeal play. The
“at bat” will be considered legal once a pitch is thrown to the
next batter.
4.05 (f) Any bat discovered prior to the game that does
not conform to the above rule shall be directed to be
removed immediately and not be allowed for use during the
game.
4.06 BATTING CAGE RULES
4.06 (a) Batting cages constructed in 2002 are
available for use at the front of the Wehrle complex. These
cages are restricted to use by teams at triple a level and
above.
4.06 (b) No team will be permitted to use a cage
without a manager or coach first attending instructional
training and receiving proper certification.
4.06 (c) Specific rules and a set team-by-team
schedule for the use of this cage will be distributed to each
manager separately.(resolution of any conflicts over the use
of the cage will be made by the board member on duty)
4.06 (d) General safety guidelines for use of the cages
include:
4.06 (d) (1) The cages are for use by members of
Mathewson McCarthy baseball, triple a level and
above only.
4.06 (d) (2) All players must wear a helmet while in
the cage regardless of whether they are batting,
pitching, or otherwise.
4.06 (d) (3) No climbing, grabbing, or pulling on the
fencing or netting.
4.06 (d) (4) No throwing items on top of the netting.
4.06 (d) (5) The cage is for the benefit of all
members of our league. If you witness anyone
vandalizing or in any way abusing the cage please
contact a board member immediately or intercede
yourself to stop it.
4. SPECIAL INTEREST TO MANAGERS
4-7
4.07 WHAT EVERYONE SHOULD KNOW ABOUT LEAGUE
ACCIDENT INSURANCE [revised 3/04)
4.07 (a) ELIGIBILITY
4.07 (a) (1) The Plan, which is administered by K&K
Insurance Group and placed with an “A” rated carrier,
covers Babe Ruth registered players, team managers,
coaches, scorekeepers, bat and ball boys/girls,
umpires, league officials, and members of the Booster
Club.
4.07 (b) YOUR COVERAGE
4.07 (b) (1) The Plan provides coverage for
accidental injuries sustained while traveling directly to
and from or participating in any regular approved
baseball activity of the league such as practice
sessions, regularly scheduled games and tournament
games sponsored by the league.
4.07 (c) YOUR INSURANCE BENEFITS
4.07 (c) (1) $250,000 Accidental Medical Expense
Insurance Benefit ($100.00 per person deductible)
4.07 (c) (2) $10,000.00 Accidental Death and
Dismemberment
4.07 (c) (3) The Plan pays for Covered Medical
Expenses which occur within one year after an
accident. Once these expenses exceed the per
person deductible of $100.00, a maximum of
$250,000.00 per accident for each insured person is
provided.
4.07 (c) (4) Covered Medical expenses include the
reasonable and customary charges for services and
supplies such as:
Treatment and care by a physician, surgeon or
registered nurse.
Hospital confinement or outpatient care in a
hospital
Emergency ambulance service
4. SPECIAL INTEREST TO MANAGERS
4-8
prescribed drugs and medicines
X-Rays
Dental expenses are covered only if required
because of injury to natural teeth.
4.07 (c) (5) If a player should incur an injury, please
contact the league president. He has the complete
procedures that must be followed in filing a claim and
the form that must be completed.
4.08 PUBLICITY
4.08 (a) The procedure for submitting articles for The
Amherst Bee will be explained at the managers meeting.
4.09 RAIN OUT INFORMATION
4.09 (a) In the event of inclement weather, watch your
email for a message. If you receive no email message by
one and a half hours prior to game time, call the league’s
rain out voice mail number. If there is no current
announcement on the voice mail, assume that no decision
has been made to cancel the game and proceed to the park.
4.09 (b) Responsibilities of the Board Member acting as
“Director on Duty” include opening and closing the fields on
time and determining playability of the diamonds.
4.09 (c) If inclement conditions persist, the Board
Member acting as “Director on Duty” will determine the
playability of the fields by 5:30 PM on weekdays and ½ hour
before the first game on Saturdays. This decision will be
announced at the fields. Please do not call the board
member’s house!
4.09 (d) No other board member, manager, umpire, or
coach may make any other decision regarding the condition
of the playing fields. Any game that is played contrary to the
decision of the director on duty will not be an official game.
No players or team will practice on a field which the director
on duty has determined to be unplayable.
4.09 (e) If a manager disputes the decision of the
director on duty and refuses to play, he will be subject to
4. SPECIAL INTEREST TO MANAGERS
4-9
forfeiture of the game pending review by the Board of
Directors.
4.09 (f) During periods of wet weather try to make
arrangements to have someone from your team get to the
fields early to work the diamonds and possibly save you from
a rain out.
4.09 (g) Thunder and lightning necessitates that contests be
suspended. The occurrence of thunder and/or lightning is
not subject to interpretation or discussion - thunder is
thunder, lightning is lightning. When thunder is heard, or
lightning seen, the following procedures should be adhered
to:
4.09 (g) (1) Suspend play and direct participants to
go to shelter. If shelter is not available, participants
should go to a vehicle with a solid metal top.
4.09 (g) (2) Do not permit people to stand under
trees.
4.09 (g) (3) After thunder and lightning has left the
area, wait 20 minutes after the last boom is heard, or
strike seen before play resumes.
4.10 RESCHEDULING
4.10 (a) Authorization by…
4.10 (a) (1) Board Member assigned to fields:
Rainouts
Unplayable fields
4.10 (a) (2) Respective VP's permission:
Cannot field a team (9 players)
Religious functions
School functions
4.10 (a) (3) Remember, managers cannot cancel
games. Only VP's and Board Members assigned to
the field can.
4. SPECIAL INTEREST TO MANAGERS
4-10
4.10 (a) (4) You will not receive permission to
cancel a game because:
Your star or stars cannot make it.
You the manager cannot make it.
You have not tried to obtain a call-up.
4.10 (b) Procedure
4.10 (b) (1) Receive authorization from VP's at least
one week prior to cancellation of game.
4.10 (b) (2) Notify League Scheduler immediately
when permission is granted to insure proper
notification of parties involved, booster club, umpires
etc., regarding cancelled game.
4.10 (b) (3) League Scheduler will then reschedule
your game and make sure that you have umpires for
your rescheduled game.
4.10 (b) (4) Check the bulletin boards during the
week and Saturday afternoon for the next week's
rescheduling.
4.11 FIELD MAINTENANCE
4.11 (a) Because of the special treatment given to all of
the diamonds - under no circumstances is any one to
remove any dirt or material from the infields on these
diamonds.
4.11 (b) GENERAL RULES:
4.11 (b) (1) Clean up dugout and surrounding area
after every game.
4.11 (b) (2) Return all tools and equipment to their
proper place.
4.11 (b) (3) Notify field maintenance coordinators of
any broken equipment or tools, etc.
4.11 (b) (4) Remember to take pride in your facility!
4. SPECIAL INTEREST TO MANAGERS
4-11
4.11 (c) LINING FIELDS
4.11 (c) (1) Very often new managers, as well as
some seasoned veterans, are not quite sure of the
proper way to line a baseball diamond. Exactly where
does the foul line start? How are the batter's boxes
positioned? Is the foul lines part of fair territory?
4.11 (c) (2) Official Baseball Rules defines fair
territory as "that part of the playing field within, and
including the first base and third base lines, from
home base to the bottom of the playing field fence
and perpendicularly upwards. All foul lines are in fair
territory." (pg. 7; Definitions). This means that the foul
pole, each base, and home plate, are entirely within
fair territory. The foul lines start at, and include, the
back edges of home plate.
4.11 (c) (3) The batters boxes are 3' by 6'
rectangles the inside lines of which are four inches
from, and parallel to, the side edges of home plate.
The chalk lines are within the 3' by 6' rectangle. The
boxes extend three feet to the front and three feet to
the rear of the centerline of the plate.
4.11 (c) (4) As you can see from the diagram in the
Appendix, the foul lines intersect the batter's boxes
about four inches in from the corner towards home
plate, not at the corner of the box.
4.11 (c) (5) Of course, nobody expects perfect lines
and boxes, it's just not possible to have everything
come out perfect every time what with the
inconsistencies in the diamond layouts, and lining
machines that tend to go where ever they feel like,
with total disregard for the human that is trying to
steer them. But, at least with this information you'll be
able to keep your lines within the ball park.
4.11 (c) (6) To help you out, we've provided a
wooden form to aid in laying down batter's boxes. Just
lay the form down parallel to the plate and about four
inches away, and scribe a line in the dirt with a bat or
stick. Do the same on the other side of the plate, and
trace over the lines with the chalk machine.
4. SPECIAL INTEREST TO MANAGERS
4-12
4.11 (c) (7) To lay down the base lines, run a string
line from the foul side corner of the base to the back
point of home plate. Lay the base line so that the foul
side edge of your chalk line is on the string line you
laid. The base line should stop at the batter's box and
the base and home plate should be in fair ground.
The base line should run into the foul side corner of
the base so that if the line continued, it would
completely cover the foul side of the base.
4.11 (d) PRE-GAME FIELD MAINTENANCE
4.11 (d) (1) To equitably distribute pre-game field
maintenance tasks described in preceding sections,
such maintenance will be the responsibility of the
HOME TEAM of each game. Managers, coaches
and/or parent volunteers from the home team should
arrive early enough to complete pre-game field
maintenance tasks so that the game may begin at the
scheduled start time. In cases of inclement weather,
managers, coaches and/or parent volunteers should
consider arriving earlier than normal or assembling a
larger volunteer maintenance team to accomplish the
tasks needed. No games will begin until the home
team has completed the required pre-game field
maintenance tasks [adopted 2/5/09].
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-1
5.
5.01 ABOUT LOCAL RULES
5.01 (a) The Official Baseball Rules and Babe Ruth Cal
Ripken Division Local Rules are binding on all teams in the
Cal Ripken Divisions. Please read and consult your 2018
Official Baseball Rules Book. In addition the following local
rules adopted by Mathewson McCarthy’s Board of Directors
will apply.
5.01 (b) These rules and any further changes approved
by the Board of Directors will take precedence over Official
Baseball Rules and Babe Ruth Cal Ripken Division Local
Rules for any game not involving play between Mathewson
McCarthy and another league. This includes all regular
season games and playoffs.
5.01 (c) Any protest involving these and any Babe Ruth
rules must be made within 48 hours after the completion of
the game, and in the case of post season games,
immediately after the completion of the game. LACK OF
COMPLIANCE WITH LOCAL RULES 5.04, 5.05, 5.06, or
5.18, WHETHER ACCIDENTAL OR DELIBERATE, WILL
RESULT IN AUTOMATIC FORFEITURE IF AN
APPROPRIATE PROTEST IS FILED!
5.02 RULES PERTAINING TO ALL CAL RIPKEN DIVISIONS
5.02 (a) Managers and coaches decorum on the field
5.02 (a) (1) In all divisions, managers and coaches
are to refrain from profanity and abusive language,
smoking on the playing field during a game and any
other conduct detrimental to Babe Ruth Baseball. A
manager will receive one warning and further
occurrences will result in suspension following a
review by the Board of Directors.
5.02 (a) (2) Your players should be reminded that
no displays of temper will be tolerated. NO
WARNINGS WILL BE GIVEN. Any bat or helmet
thrown or abused in any manner should result in the
manager removing the player from the game. If the
manager does not remove the player, the umpire or a
League representative probably will.
5.02 (a) (3) Managers maintain your composure at
all times on the field. Any profanity by a manager,
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-2
coach or player will result in automatic immediate
ejection. If you are going to question a call by an
umpire, discuss it - don't argue it. REMEMBER THAT
UMPIRES CALL TIME OUT, NOT THE MANAGERS,
COACHES OR PLAYERS; MANAGERS, COACHES
OR PLAYERS REQUEST TIME OUT.
5.02 (a) (4) Any action which results in the ejection
of a coach or player from a game will also result in the
automatic suspension of that coach or player from the
next game played by his/her team [adopted 2/5/09].
5.02 (b) STARTING TIMES
5.02 (b) (1) All games on all fields will start at 6 P.M.
on weeknights.
5.02 (b) (2) Games under the lights will commence
15 minutes after the completion of the previous game.
5.02 (b) (3) It is imperative that all managers take
the responsibility for getting their players to the field
and ready to go on time! TEAMS THAT ARE
CONDUCTING PRACTICE ON ANY DIAMOND ON
WHICH THEY ARE NOT SCHEDULED TO PLAY
WILL RELINQUISH THAT DIAMOND PROMPTLY AT
5:30 P.M. ON WEEK NIGHTS.
5.02 (c) 15 MINUTE GRACE PERIOD
5.02 (c) (1) If either team is short the minimum
number of players necessary to avoid a forfeit a 15
minute grace period will be allowed.
5.02 (d) TWO HOUR TIME LIMIT
5.02 (d) (1) WITH THE EXCEPTION OF PLAYOFF
GAMES, ALL GAMES ON ALL FIELDS WILL HAVE
A TWO HOUR TIME LIMIT; that is, no inning will start
two hours after the official commencement of the
game.
5.02 (d) (2) Time will be determined by the umpire,
who will notify the managers of the starting times at
the beginning of the game. The starting time will be
determined from the conclusion of the umpire
reviewing the ground rules. Remember that an inning
begins the moment that the third out is made
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-3
completing the prior inning. For example, if the third
out is made ending the bottom half of an inning at 1
hour and 59 minutes, the next inning will be played.
5.02 (d) (3) Revision as to tie ball games (2/17/98) -
In the event of a tie, Refer to Local Rule 5.17
5.02 (d) (4) All games called because of the two
hour time limit will be considered an official game
provided the required number of innings has been
played.
5.03 SUSPENDED GAME RULES [rule adopted 1994]
5.03 (a) A suspended game is defined as a game
terminated due to weather, darkness or light failure while an
inning is in progress and before the inning is completed.
The inning incomplete (and only that inning) as a result of a
game being suspended shall be completed at the first
available opportunity if one of the following situations
prevails:
5.03 (a) (1) The visiting team has scored one or
more runs to tie the score and the home team has not
scored.
5.03 (a) (2) The visiting team has scored one or
more runs to take the lead and the home team has
not tied the score or retaken the lead.
5.03 (a) (3) No game called because of weather,
darkness or light failure shall be a suspended game
unless it has progressed far enough to have been a
regulation game.
5.03 (a) (4) A suspended game shall be resumed at
the exact point of suspension of the original game.
The completion of a suspended game is a
continuation of the original game. The lineup and
batting order of both teams shall be exactly the same
as the lineup and batting order at the moment of
suspension.
5.04 CALLING UP A PLAYER TO AVOID A FORFEIT
5.04 (a) If a player is needed to avoid a certain or
potential forfeit (each team MUST have nine eligible players
participating throughout the game), a Major 70, Major 60,
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-4
Triple A, or Double A manager may bring up players from
the NEXT LOWEST DIVISION with the approval of his/her
divisional VP. Managers must select call-ups from a list of
eligible players. Before the season each Divisional VP will
establish a call-up list and, if necessary, update it during the
season. In addition to reporting the score and pitchers for a
game, the WINNING MANAGER MUST report the call-ups
used by both teams in the game.
5.04 (b) A team will forfeit a game if 9 players are not
present at the official start of the game plus a 15 minute
grace period or if during the game a team has fewer than 9
players due to injury, ejection or any other loss of players.
5.04 (c) The following restrictions apply:
5.04 (c) (1) All call-ups must be approved by the
divisional Vice President
5.04 (c) (2) The excessive need for call-ups, as
determined by the Division Vice President, will be
addressed with the team manager [adopted 3/17/10].
5.04 (c) (3) Players brought up from a lower division
may not pitch.
5.04 (c) (4) Regular team members must be given
preference in regards to playing time.
5.05 PITCHING LIMITATIONS
5.05 (a) In the interest of player safety, Mathewson
McCarthy Baseball has adopted a pitch count method for
limiting wear and tear on young, developing arms.
5.05 (b) The following is a graph outlining the maximum
number of pitches that a player may pitch in a day according
to their age. There are also specifications regard the days of
rest following each outing that a player will require
depending on the number of pitches thrown.
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-5
5.05 (c) Example: A 10 yr old pitcher who delivers 20
pitches in a game on Monday may pitch again on Tuesday
and is available to pitch a maximum of 75 pitches on that
day.
5.05 (d) Example: A 13 yr old pitcher who delivers 30
pitches in a morning game on Saturday is not available to
pitch again until Monday.
5.05 (e) If a pitcher reaches their maximum allowed
pitch count during the middle of an at-bat, the pitcher will be
permitted to complete the at bat.
5.05 (f) Intentional walks are permitted. The ball is
declared dead and the batter may advance to first base. No
player may be intentionally walked more than one time in a
given game.
5.05 (g) If a pitcher is removed during an inning, or
does not reenter the game to pitch in an inning immediately
following an inning that he / she had just pitched in, then that
pitcher is no longer available to reenter to pitch in the same
game. That pitcher would be available to pitch again in a
later game on the same day (ie: double header) until their
daily pitch maximum is reached.
5.05 (h) In a game suspended by darkness, weather, or
other causes and resumed the following calendar day, the
pitcher at the time the game was halted may continue to the
extent of his/her eligibility, provided said pitcher has
observed the required days of rest. (Example: An 11 yr old
pitcher who delivered 19 pitches in a game that is
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-6
suspended is available the next day to complete the same
game with the full allotment of 75 available pitches for the
same day. If the 11 yr old had pitched 25 pitches then that
pitcher would not be available to pitch to complete that game
should it be played the following day.
5.05 (i) Balks and Illegal pitches do not count against the
pitch count.
5.06 PLAYING TARDY PLAYERS
5.06 (a) Players must be present at the start of each game. If a
player arrives during the game the manager is not obligated
to play the tardy player (unless the player was tardy as a
result of a school, or religious function). If the manager or
coach does play the tardy player, then that player will be
added to the end of the batting order and must play the
required minimum number of defensive innings. This rule
does not apply if the player is late as a result of attendance
at a school or religious function [revised 3/16/11].
5.07 THE SURROGATE RULE
5.07 (a) The Surrogate Rule will be in effect for all
divisions. This rule allows for eligible, non-playing
ballplayers to come into the game on a temporary basis, to
allow for an injured player to collect himself, catch his breath,
etc. This surrogate replacement must be a player who is not
in the game at the time of the accident and will completely
substitute for the injured player UNTIL THE COMPLETION
OF THE HALF INNING. At that time he may leave the game
and the original injured player may return to his normal
position with regards to batting order and defensive position.
5.07 (b) When the injured player is a runner, the runner
will be replaced by the last player from his/her team that
made their last out [adopted 2/5/09].
5.07 (c) The injured player will be bypassed in the
batting order. The surrogate will take the injured players
position defensively, but will keep his own original position in
the batting order.
5.07 (d) It must be kept in mind that the eligibility of the
surrogate player is not compromised by the substitution.
Therefore the surrogate player MUST COMPLETE THE
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-7
REQUIRED MINIMUM NUMBER OF DEFENSIVE INNINGS
IN ADDITION TO ACTING AS THE SURROGATE
5.08 THE COLLISION AVOIDANCE RULE [revised 4/25/02]
5.08 (a) The Collision Avoidance Rule will be in effect
for all divisions. This rule is in force for any runner at any
base where the ball is in the glove (in possession) of the
fielder and he is attempting to make a tag. In this instance,
THE RUNNER MUST ATTEMPT TO AVOID A COLLISION
WITH THE FIELDER. If not, the runner is declared out!
5.08 (b) If a deliberate attempt to injure is determined
by the umpire, the runner is ejected from the game and a
report must be made to the Board of Directors for further
disciplinary action.
5.08 (c) It should be noted that a fielder while NOT in
possession of the ball and not attempting to field the ball,
may be guilty of obstruction if that fielder impedes the
progress of a runner. It is entirely up to the judgment of the
umpire as to whether a fielder is in the act of obstructing a
runner.
5.09 HEAD FIRST SLIDE RULING [adopted 3/11/08]
5.09 (a) Intentional head-first sliding by a player
advancing to a base is not allowed and a player attempting
to do so will automatically be called out. This call shall be at
the umpire’s discretion.
5.09 (b) Such an out shall be recorded when the player
sliding head-first touches the ground with a body part other
than his feet (typically the hands or stomach). If the head-
first slide is the third out, no run may score after the player
hits the ground as described above.
5.09 (c) However, a head-first slide is allowed without
penalty when a player attempts a return to a previously
occupied base (e.g., a rundown or pickoff).
5.10 PRESIDENT, EXEC. VICE PRESIDENT AND UMPIRE IN CHIEF
ELIGIBILITY TO MANAGE [revised 11/7/97 AND 2007]
5.10 (a) The League President and Executive Vice
Presidents may manage a team if given approval by the
board of directors. A divisional Vice President may manage
a team outside his own division and may act as coach in his
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-8
own division, but MAY NOT manage a team in his/her own
division. The Umpire In-Chief may not manage a team in any
division in which he/she oversees umpires.
5.11 PROTESTS
5.11 (a) Any protest must be submitted in writing to the
divisional vice president within 48 hours after the completion
of the game. The protest must state all facts substantiating
the protest. A protest of a playoff game must be filed
immediately following the game. Only a manager (or acting
manager) may protest a game.
5.11 (b) Specific violations of Official Baseball Rules,
Babe Ruth and/or Mathewson McCarthy Local Rules must
be cited in the written protest.
5.11 (c) Judgment calls by umpires may not be the
basis of a protest. A protest based on an umpire judgment
call will be denied.
5.11 (d) A protest must be submitted in accordance
with the Official Rules of Baseball. Failure to comply with
those rules or these local rules will result in the protest’s
being denied.
5.11 (e) PLEASE fully think through a protest before
submitting a protest. Consider the fact that our main
objective is to teach youngsters to play baseball. Managers
should strive to avoid protests at all costs. If a situation
arises that may result in a protest (e.g. ineligible pitcher),
bring it immediately to the attention of the opposing
manager. Don't wait until after the fact and protest. THIS IS
NOT THE WAY TO WIN BALL GAMES!!
5.11 (f) The Vice President of the division receiving the
protest will review it with the managers and, if not resolved,
pass it on to the Protest Committee for action. Final
authority for all protests will rest with the Board of Directors.
5.12 FAILING TO RETURN EQUIPMENT OR UNIFORMS
5.12 (a) Any manager failing to return equipment or
uniforms by the end of September will be disqualified as a
manager in the future.
5.13 REPORTING GAME SCORES
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-9
5.13 (a) All game scores and innings pitched per
pitcher must be reported after every game to the respective
divisional Vice President by the manager of the winning
team within 24 hours of completion of the game.
5.14 UMPIRES RESPONSIBILITIES [revised 11/23/92]
5.14 (a) All managers are required to umpire at least
one game during the season, but not in their respective
divisions.
5.14 (b) Umpires will be required to complete an
Umpires slip and have it signed by the winning manager.
These slips will be located in the concession stand at both
locations.
5.15 FIELD PREPARATION
5.15 (a) HOME TEAM MANAGERS are responsible for
lining the diamond, getting the bases before the game,
returning the bases after the game and getting the field
ready to play. Neither team will begin warming up until the
diamond has been raked, lined and is otherwise ready to
play.
5.16 DUGOUT RULES AND LIMITATIONS
5.16 (a) FOR ALL GAMES, the home team will occupy
the first base dugout and the visiting team will occupy the
third base dugout [adopted 3/17/10]. A maximum of four
adults (manager, 2 coaches and 1 scorekeeper) will be
allowed in each dugout during a game. In addition, with the
exception of base coaches, no adults will be allowed outside
of the dugout while the ball is in play. The on-deck cage is
NOT part of the dugout!!
5.17 TIE BALL GAMES IN ALL CAL RIPKEN DIVISIONS [revised
2/17/98)
5.17 (a) A regular season game tied at completion of an
official game shall stand as a tie and not be made-up or
completed. No regular season game will be played beyond
six innings.
5.18 PROTECTIVE EQUIPMENT
5.18 (a) All players must wear protective equipment
(e.g. cups, helmets).
5. LOCAL RULES FOR ALL CAL RIPKEN DIVISIONS
5-10
5.18 (b) STEEL CLEATS ARE ABSOLUTELY
PROHIBITED.
5.18 (c) All catchers must use a catcher’s mitt in AA
and older divisions.
5.19 BULL PEN AREAS - WARMING UP PITCHERS
5.19 (a) The warm up pitchers area within the fenced in
fields and playing area (Bull Pen Area) on all diamonds must
be used in strict adherence to the following rules:
5.19 (b) Any player serving as a catcher must wear a
catcher’s helmet and mask at all times.
5.19 (c) An adult coach may warm up a pitcher in this
area and is not required to wear the catcher’s equipment.
5.20 An ADULT spotter must be placed behind the pitcher. The spotter
shall face the playing field and home plate at all times, to insure protection
for the pitcher and the catcher. The spotter must be a coach unless a
coach is unavailable. If a coach is unavailable, an ADULT from the team
may assume this position. At no time shall a player or other non-adult be
allowed in this area to act as a spotter. There shall only be three
individuals in this area at any one time, that is, the pitcher warming up, the
catcher warming up the pitcher and the spotter.
5.21 BATTER CONFERENCES [adopted 3/17/10]
5.21 (a) At the Triple A, Major 60 and Major 70 levels, a manager or
coach may approach one batter per inning for the purpose of
instruction, strategy, etc.
6. LOCAL RULES FOR MAJOR 70 AND MAJOR 60
6-1
6.
6.01 RULES FOR CAL RIPKEN MAJOR 70 AND MAJOR 60
DIVISIONS
6.01 (a) Both Major 70 and Major 60 Divisions will
follow the same rules as outlined in the Babe Ruth Cal
Ripken Rule Book with the following exceptions:
6.01 (a) (1) From the first inning to the last, the
batting order will consist of every team member who
is present for the game and the batting order will not
change during the game unless injury prevents such
occurrence
6.01 (a) (2) Each player present for the game must
play a minimum of three (3) complete defensive
innings. This minimum innings requirement does not
apply if the player is late as a result of attendance at a
school or religious function [revised 3/16/11]. To
insure this happening you may freely substitute after
the first defensive inning you have played. In other
words, you may substitute after the first inning of the
game. To insure that each team member has played
a minimum of three (3) defensive innings, this
obligation MUST be fulfilled by the end of the fifth
inning of play.
6.01 (a) (3) M60 ONLY. During the regular season,
defensive players can be freely substituted throughout
the game. Each player present for the game must
play a minimum of four (4) complete defensive innings
in a six (6) inning game. Additionally, each player
must play two (2) innings in the infield (where the
infield is defined as any of the following positions: P,
C, 1B, 2B, SS, and 3B). In the playoffs, each player
must play three (3) defensive innings by the 5
th
inning.
6.01 (a) (4) Base stealing of 2nd, 3rd, and home is
allowed. Except in Major 70, stealing 1st base is not
allowed since a dropped third strike is still a strike out
at these levels. You may steal when the pitcher
pitches the ball and it crosses home plate. It is the
umpire’s judgment as to whether the runner left early
or not. You may also steal when the ball is alive and
in play unless the pitcher is on the mound with his foot
on the rubber and the catcher is in position to catch a
ball. Remember, the ball is live unless the umpire
6. LOCAL RULES FOR MAJOR 70 AND MAJOR 60
6-2
calls a time out or signifies ball out of play in
accordance with the ground rules.
6.01 (a) (5) MAJOR 60 ONLY - Delayed steals of
home (and only home) are illegal. When the ball is
returned to the pitcher and he/she is on the pitcher's
mound (not necessarily the pitching rubber), a steal of
home cannot be conducted unless the runner is more
than half of the way to home (umpire discretion) when
the pitcher receives the ball. Any attempt of a steal of
home is at the runner’s risk. If the runner is not more
than half of the way to home and is put out at home
on the attempted steal, the runner is out. If the runner
is safe, he/she must return to third base. All plays end
when the pitcher is on the rubber, and the catcher is
in position to receive the next pitch. [adopted
2/27/2012]
6.01 (a) (6) MAJOR 70 ONLY - Major 70 shall play
on a 70’ diamond with a 50’ pitching distance from
rubber to home plate. Leadoffs before the pitch, balks
and dropped third strike now come into play at his
level in accordance with Official Baseball Rules: 7.00
The Runner and 8.00 The Pitcher. Please read these
rules carefully to get a full understanding of their
interpretation and intent. [adopted 1/3/2007]
6.01 (a) (7) MAJOR 70 ONLY - A dropped third
strike will not result in an automatic strike out. In the
event of a dropped third strike, the current Official
Baseball Rule governing this situation will apply.
[adopted 3/10/2000]
6.01 (a) (8) MAJOR 60 ONLY. For games played
on or before May 15
th
, a five run limit will be applied to
the first two innings of the game to encourage
coaches to develop as many pitchers as possible.
6.01 (a) (9) MAJOR 60 ONLY. Pitchers will be
pitching from a 46-foot mound to home plate. Pitching
limitations are the same as described for local rule
#5.05, with the additional limitation that a player may
only pitch for a maximum of two (2) innings per game.
6.01 (b) Bunting is allowed and encouraged to be
taught at this level.
6. LOCAL RULES FOR MAJOR 70 AND MAJOR 60
6-3
6.01 (c) Pitching limitations are the same as described
in Local Rule #5.05. These are also the same pitching rules
for Babe Ruth (0.06). It is highly recommended you develop
as many pitchers as possible.
6.01 (d) A regulation game shall consist of six innings.
In case of darkness, rain or other weather condition
terminating a game prematurely, a game of record will
constitute four innings, or, if the home team has scored more
runs in 3 ½ innings than the visiting team has scored in four
complete innings (official Babe Ruth Rule). A game shall
become a regulation game when the home team scores one
or more runs in the bottom of the fourth inning to tie the
score or to go ahead. The minimum defensive inning Local
Rule [6.01 (a) (2), above] is inapplicable to games
terminated prematurely. A game terminated before it is a
regulation game is "NO GAME".
6.01 (e) If one team is ahead by 15 runs or more at the
end of five innings (4 ½ innings for the home team, 5 innings
for the visiting team), the game will end with the winning
team getting credit for the win. The losing team must have
had five complete at bats. Under no circumstances shall the
game continue to be played.
6.01 (f) All other Babe Ruth and Mathewson McCarthy
playing rules which are not in conflict with the above rules
shall apply to these divisions during the game.
6.01 (g) Note regarding scorekeeping: Instruct
scorekeepers always to use last names in scorebooks. The
scorebook is an official record. Eligibility for tournament play
requires a player’s participation in a minimum number of
games as verified by his team’s scorebook.
7. LOCAL RULES FOR TRIPLE A (AAA)
7-1
7.
7.01 RULES FOR TRIPLE A (AAA) CAL RIPKEN MINOR DIVISION
[revised 3/8/95, 12/10/03, 3/11/08, 4/25/16]
7.01 (a) Beginning with the 2016 season, the AAA level
is being combined with the M60 level for 9- and 10-year olds.
The information in this section is present for historical
reasons.
7.01 (b) A regulation game shall consist of six innings.
In case of darkness, rain or other weather condition
terminating a game prematurely, a game of record will
constitute four innings, or, if the home team has scored more
runs in 3 ½ innings than the visiting team has scored in four
complete innings (official Babe Ruth Rule). A game shall
become a regulation game when the home team scores one
or more runs in the bottom of the fourth inning to tie the
score or to go ahead. The minimum defensive inning rule
[Rule 7.01 (c) (2), below is inapplicable to games terminated
prematurely. If a game is called before it is a regulation
game it is "NO GAME".
7.01 (c) BATTING ORDER [revised 3/11/08]
7.01 (c) (1) From the first inning to the last, the
batting order will consist of every team member who
is present for the game and the batting order will not
change during the game unless injury prevents such
occurrence. This batting order will be set for the first
game of the season and will remain in place until the
rotation allows each player to bat in the leadoff
position in the manner described below.
7.01 (c) (2) The current game’s lead-off batter will
bat last in the next game, and the player that batted or
should have batted second in the current game shall
be the lead-off batter in the next game. The
remaining players in the rotation shall move up one
position in the batting order for the next game. Here’s
an example of a rotation for a 12 player team:
7.01 (c) (3) Game #1 = B1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12; Game #2 = B2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
& then 1; Game #3 = B3, 4, 5, 6, 7, 8, 9, 10, 11,12, &
then 1, 2; and so on.
7.01 (c) (4) This rotation shall continue each game
and need not be reset for player absence or injury.
7. LOCAL RULES FOR TRIPLE A (AAA)
7-2
7.01 (c) (5) After game eight (second half of the
season), the batting order may be changed for those
players that have already batted in the leadoff
position, with the ninth through the last maintaining
their position from the original rotation.
7.01 (c) (6) The new order shall be followed in the
same fashion as the first rotation and shall continue
through the last game of the season.
7.01 (c) (7) The continuation of the batting rotation
described above shall not be required during the AAA
playoffs.
7.01 (d) DEFENSIVE SCHEDULING AND DEFENSE
7.01 (d) (1) For every game, the starting defensive
players must include any players that are not part of
the first nine batters in the batting order for that game.
[revised 3/11/2008]
7.01 (d) (2) During the regular season, defensive
players can be freely substituted throughout the
game. Each player present for the game must play a
minimum of four (4) complete defensive innings in a
six (6) inning game. Additionally, each player must
play two (2) innings in the infield (where the infield is
defined as any of the following positions: P, C, 1B,
2B, SS, and 3B). In the playoffs, each player must
play three (3) defensive innings by the 5
th
inning.
[revised 2/24/2014]
7.01 (e) Base stealing of 2nd, and 3rd, is allowed after
the third game. There is no stealing of Home Plate since
this is all very new to the players and coaches. THIS
MEANS THAT A RUNNER
7.01 (f) MAY NOT ADVANCE TO HOME UNLESS
FORCED HOME BY A WALK OR IS ADVANCING ON A
BASE HIT. Stealing 1st base is not allowed since a dropped
third strike is still a strike out at these levels. A base runner
may steal when the pitcher pitches the ball and it crosses
home plate. A runner may advance only one base on an
attempted steal, even if there is an over throw or error which
would ordinarily allow the runner to advance an extra base
(A runner is attempting to steal second. The catcher throws
the ball to the outfield fence. The runner remains at second
7. LOCAL RULES FOR TRIPLE A (AAA)
7-3
base and cannot advance to third. The same applies to a
steal of third). As to whether a runner left base early or not
is an umpire’s judgment. Base stealing will not start until
after the third game of the season so as to give both the
offense and defense the time to adjust to such change.
7.01 (g) Bunting is allowed and encouraged to be
taught at this level. This will commence after the third game
of the season.
7.01 (h) Pitchers will be pitching from a 46 foot mound
to home plate. Pitching limitations are the same as
described in Local Rule #5.05, with the additional limitation
that a player may only pitch for a maximum of two (2) innings
per game.
7.01 (i) There will be a five run rule limit per inning for
the first three innings of play. Also if one team is ahead by
15 runs or more at the end 4 ½ innings for the home team, 5
innings for the visiting team, the game will end with the
winning team getting credit for the win. The losing team
must have had five complete at bats. Under no
circumstances shall the game continue to be played.
7.01 (j) The "Infield Fly Rule" is in effect at the Triple A
level in accordance with the Babe Ruth League, Inc.
Baseball Rules and Regulations & Playing Rules, 2.00, 6.05
(e) and (l), 7.08 (f)
7.01 (k) Playoff matching will be by blind draw rather
than seeding. [added 2/1/04],
7.01 (l) All other Babe Ruth and Mathewson McCarthy
playing rules which are not in conflict with the above rules
shall apply to this division.
8. LOCAL RULES FOR DOUBLE A (AA)
8-1
8.
8.01 RULES FOR DOUBLE A (AA) CAL RIPKEN MINORS
8.01 (a) A regulation game shall be six innings in
length. In case of darkness, rain or other weather condition
terminating a game prematurely, a full three innings of play
are required to make the game of record.
8.01 (b) BATTING ORDER [revised 3/11/08]
8.01 (b) (1) From the first inning to the last, the
batting order will consist of every team member who
is present for the game and the batting order will not
change during the game unless injury prevents such
occurrence. This batting order will be set for the first
game of the season and will remain in place until the
rotation allows each player to bat in the leadoff
position in the manner described below.
8.01 (b) (2) The current game’s lead-off batter will
bat last in the next game, and the player that batted or
should have batted second in the current game shall
be the lead-off batter in the next game. The
remaining players in the rotation shall move up one
position in the batting order for the next game. Here’s
an example of a rotation for a 12 player team:
8.01 (b) (3) Game #1 = B1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12; Game #2 = B2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
& then 1; Game #3 = B3, 4, 5, 6, 7, 8, 9, 10, 11,12, &
then 1, 2; and so on.
8.01 (b) (4) This rotation shall continue each game
and need not be reset for player absence or injury.
8.01 (b) (5) After game eight (second half of the
season), the batting order may be changed for those
players that have already batted in the leadoff
position, with the ninth through the last maintaining
their position from the original rotation.
8.01 (b) (6) The new order shall be followed in the
same fashion as the first rotation and shall continue
through the last game of the season.
8.01 (b) (7) The continuation of the batting rotation
described above shall not be required during the AA
playoffs.
8. LOCAL RULES FOR DOUBLE A (AA)
8-2
8.01 (c) DEFENSIVE SCHEDULING AND DEFENSE
8.01 (c) (1) For every game, the starting defensive
players must include any players that are not part of
the first nine batters in the batting order for that game
[revised 3/11/08].
8.01 (c) (2) Each player present for the game must
play a minimum of FOUR (4) complete defensive
innings, including TWO (2) complete innings played at
infield positions. To insure this happening you may
freely substitute after the first defensive inning. This
rule does not apply to games terminated prematurely
due to darkness, rain or other weather condition.
8.01 (d) In the event that the offensive team scores five
runs in any one inning that inning shall be over the instant
the fifth run crosses the plate.
8.02 PITCHING RULES
8.02 (a) Pitching rubber shall be 46 feet from home
plate
8.02 (b) Pitching machines will be placed at 46 feet for
all games. Pitching Machines shall be operated by
managers, coaches or umpires only, never by players.
Managers or coaches will replace pitching machines when
machines are required but not available
8.02 (c) PITCHING MACHINES
8.02 (c) (1) Pitching machines will be used
exclusively to pitch to batters for the first four games
of the season [revised 3/2013].
8.02 (d) PITCHERS
8.02 (d) (1) The pitching machine will be
supplemented by player pitching starting beginning
the fifth game of the season. The fifth game of the
season is defined as after either team (not necessarily
both teams) has played in at least four games.
Starting with the fifth game, the pitching machine will
be used for five innings, followed by the player
pitchers that will pitch for one inning [revised 3/2013].
8. LOCAL RULES FOR DOUBLE A (AA)
8-3
8.02 (d) (2) Regular baseball rules will be followed
during the player pitch innings; a batter may strikeout
or be awarded first base on a walk or a hit by pitch.
The 5 run maximum rule is still to be followed during
the player pitch innings.
8.02 (e) RESTRICTIONS [revised 3/5/98]
8.02 (e) (1) There will be no walks when the pitching
machine or a coach is pitching. The batter must
either hit a fair ball or strike out. A batter is allowed a
total of five GOOD pitches (as determined by the
umpire) from the pitching machine. A batter failing to
hit a fair ball after 5 GOOD pitches is out. The umpire
will keep track of this. It is possible for a batter to
strike out and therefore receive fewer than five GOOD
pitches.
8.02 (e) (2) If the pitching machine is inoperable, a
coach will pitch to his team from the rubber and pitch
the ball overhand.
8.02 (e) (3) Only player pitchers may walk a batter
8.02 (e) (4) While managers or coaches or pitching
machines are pitching the player pitcher shall have
one foot on the dirt part of the mound and shall be
either to the right or left of the manager or coach who
is pitching.
8.02 (e) (5) Each batter shall be allowed a maximum
of five GOOD pitches from the machine.
8.02 (e) (6) A player may pitch only two (2) innings
per season. The intent of this rule is to give the
manager more time to develop and work with
pitchers, while also thinking of the safety factor for
these young arms [revised 3/2013].
8.02 (e) (7) The pitching machine is part of the
playing field. A batted ball which hits the pitching
machine shall be ruled a single and the ball dead;
base runners will advance one base. A thrown ball
which hits the pitching machine shall be dead and
base runners will advance to the next base they were
attempting to reach when the ball became dead. A
batted ball that bounces in the air off the machine and
8. LOCAL RULES FOR DOUBLE A (AA)
8-4
is caught before touching the ground is not a catch of
a fly ball or line drive. It is a ground ball.
8.02 (e) (8) Cal Ripken Rookie Division (7 to 8-
years-olds): No pitcher is allowed to pitch in more
than two innings per tournament game, with a pitcher
not being permitted to pitch in more than 3
consecutive days/games(including double headers, if
applicable). If a pitcher pitches in three (3)
consecutive days/games (6 innings max), the pitcher
is required a day rest. The 6-inning max would reset
after a day’s rest.
8.02 (e) (9) Tournament Pitching Rules: No pitcher
shall appear in a game as a pitcher for three
consecutive days/games regardless of the pitch
count. Exception 7 to 8-year-old division).
8.02 (f) CARE OF PITCHING MACHINES
8.02 (f) (1) The pitching machines are an expensive
piece of equipment. Proper use and care is required.
Before each game, one of the AA managers must
retrieve the machines from their storage location.
After each game, both managers are responsible to
make sure the pitching machines are returned to the
storage location. The machines cannot be left at the
diamond unless a manager (not a coach or parent) for
the next game is actually at the diamond to take
responsibility for the pitching machine.
8.02 (f) (2) On Saturdays DO NOT assume that a
game will be played after your game. If no manager
is present for a following game, return the machine to
the storage building.
8.02 (f) (3) Immediately report any mechanical
problems to your VP so that necessary repairs can be
made. Any delay may result in equipment being
unavailable for your use.
8.02 (g) Base stealing, bunting, and swinging bunts are
not allowed in Double A.
8. LOCAL RULES FOR DOUBLE A (AA)
8-5
8.02 (h) The strike zone includes the space over home
plate from the top of the shoulders to the bottom of the
knees. The width of the strike zone includes the black edges
of the plate plus one ball width.
8.02 (i) All players must wear protective equipment
(e.g. cups, helmets). Helmets must be worn while players
are on deck, batting, running the bases, and coaching a
base. Pitchers must wear a helmet when warming up
between innings. At Royal, an on-deck batter must face the
plate to be aware should a ball be hit in his direction. When
not in use, all helmets MUST be kept in the dugout, NEVER
in the on-deck area.
8.02 (j) Intent Rule: Play stops when the ball...
8.02 (j) (1) With nobody on base and a ball is hit to
an infielder: the play is over when the batter is out or
the batter reaches first base. A player is either safe or
out at first base and cannot advance to second base.
8.02 (j) (2) With nobody on base - the ball is hit to
the outfield, the play stops when the outfielder either
catches the fly ball or when an infielder has control of
the ball, in a controlling position (i.e., possession) in
the infield. Once the infielder has possession of the
ball, any runner who has passed a point half-way
between bases when control has been established,
can continue at risk to the next base only. Should an
infielder try to make a play on a runner that results in
an error, play will end and the runner can only
advance to the base he was approaching. The umpire
will make a judgment call on the position of the runner
and any subsequent overthrow. [revised 2/24/2014]
Coaches should chalk a line half-way between bases
prior to the game.
8.02 (j) (3) With runners on base - when the ball is
hit to an infielder the play stops when the infielder
makes a play to first base or to the base to which the
runners are advancing. Runners may not advance
more than one base on a ground ball in the infield.
8.02 (j) (4) With runners on base - when the ball is
hit to an outfielder the play stops as in 8.02(j)(2) when
the ball is possessed by an infielder in the infield. All
runners may continue to a base if they have passed a
8. LOCAL RULES FOR DOUBLE A (AA)
8-6
point half-way between bases. Again, the umpire has
the sole responsibility of determining the position of
the runners once the ball reaches the infield and
subsequent attempted plays are made. In no case will
a player advance on an overthrow made by an
infielder in an attempt to get a runner out. Managers
must understand the intent and should instruct your
players and coaches accordingly..
8.02 (k) The "Infield Fly Rule" does not apply in Double
A.
8.02 (l) If one team is ahead by 15 runs or more at the
end of five complete innings, the game will end with the team
ahead credited with a win. Under no circumstances shall the
game continue to be played.
8.02 (m) The manager and a coach are allowed on the
field during the game for the purpose of giving instructions to
members of the defensive team. Managers and coaches
shall, however, be careful not to interfere with play while the
ball is "live". Instructions shall be limited to periods when the
ball is dead, not during times of "live" play” [revised 3/5/98].
8.02 (n) All other Babe Ruth and Mathewson McCarthy
playing rules which are not in conflict with the above rules
shall apply to these divisions during the game.
9. LOCAL RULES FOR SINGLE A (A)
9-1
9.
9.01 RULES FOR SINGLE "A" CAL RIPKEN MINORS
9.01 (a) Beginning with the 2016 season, the A level is
being combined with the A level for 7- and 8-year olds. The
information in this section is present for historical reasons.
9.01 (b) The level of play for this Division is primarily
instructional and non-competitive with a greater opportunity
to expand skills development and introduce the rules of the
game to the players at this higher level. The “games” or
sessions are played to give the children a basic
understanding of the object of the game. The length of each
session should be no longer than one and one-half hours.
The actual length of each game should be with mutual
agreement of the team managers and, whenever possible,
decided before the game begins. Managers should consider
factors such as weather conditions, player interest, and the
safety of all involved when arriving at such a decision and
have the freedom to reconsider that initial decision as the
game progresses.
9.01 (c) BATTING ORDER [revised 3/11/08]
9.01 (c) (1) From the first inning to the last, the
batting order will consist of every team member who
is present for the game and the batting order will not
change during the game unless injury prevents such
occurrence. This batting order will be set for the first
game of the season and will remain in place until the
rotation allows each player to bat in the leadoff
position in the manner described below.
9.01 (c) (2) The current game’s lead-off batter will
bat last in the next game, and the player that batted or
should have batted second in the current game shall
be the lead-off batter in the next game. The
remaining players in the rotation shall move up one
position in the batting order for the next game. Here’s
an example of a rotation for a 12 player team:
9.01 (c) (3) Game #1 = B1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12; Game #2 = B2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
& then 1; Game #3 = B3, 4, 5, 6, 7, 8, 9, 10, 11,12, &
then 1, 2; and so on.
9.01 (c) (4) This rotation shall continue each game
and need not be reset for player absence or injury.
9. LOCAL RULES FOR SINGLE A (A)
9-2
9.01 (c) (5) After game eight (second half of the
season), the batting order may be changed for those
players that have already batted in the leadoff
position, with the ninth through the last maintaining
their position from the original rotation.
9.01 (c) (6) The new order shall be followed in the
same fashion as the first rotation and shall continue
through the last game of the season.
9.01 (c) (7) The league will provide two umpires for
each Single A game. A volunteer from the team
currently at bat will assist at home plate. His or Her
responsibilities shall be to place the ball on the tee
and remove the tee from the plate area whenever a
runner is advancing to home plate.
9.01 (c) (8) All players must wear protective
equipment (e.g. cups, helmets). Helmets must be
worn while players are on deck, batting, running the
bases, coaching a base, pitching, and playing first
base. When not in use, all helmets MUST be kept in
the dugout, NEVER in the on-deck area.
9.01 (c) (9) Throwing of bats, gloves, or any object
in a fit of anger subjects the player or manager or
coach to ejection from the game.
9.01 (c) (10) In the event the offensive team scores 5
runs in any one inning, that inning shall be over the
instant the 5th run crosses the plate
9.01 (c) (11) The "infield fly rule" does not apply to
Single A.
9.01 (d) DEFENSIVE SCHEDULING AND DEFENSE
9.01 (d) (1) For every game, the starting defensive
players must include any players that are not part of
the first nine batters in the batting order for that game.
[revised 3/11/08].
9.01 (d) (2) Each player present for the game and
duly assigned by roster to a specific team shall play
defense at least FOUR complete innings (except if a
game is terminated before that point in accordance
Local Rule # 9.01 (a) above).
9. LOCAL RULES FOR SINGLE A (A)
9-3
9.01 (d) (3) The player who occupies the defensive
position of pitcher must stay in contact with the
pitching rubber until the ball is hit.
9.01 (d) (4) All players present at the game will play
at least two innings in the infield. For the purposes of
this rule, infield positions shall be defined as pitcher,
1st base, 2nd base, 3rd base or shortstop. The
player’s infield innings need not be consecutive...
9.01 (d) (5) No player will play the same position for
more than two innings.
9.01 (d) (6) Foul Ball - same as in regular baseball.
9.01 (d) (7) Batters may not bunt, take half swings,
or swinging bunts. If, in the umpire’s judgment, the
batter did not take a full swing, the batter is called
back and a strike is called against him.
9.01 (d) (8) Coaches will be used exclusively to
pitch to batters for the first half of the season. If the
batter fails to hit a fair ball pitched after five GOOD
pitches from the coach, the batting tee will be brought
out, and the player will resume his /her turn at bat with
three additional swings off the tee [revised 3/2013].
9.01 (d) (9) The pitching machine will be used to
pitch to batters for second half of the season. The
second half of the season is defined as after either
team (not necessarily both teams) has played in at
least eight games. If the batter fails to hit a fair ball
pitched for after five GOOD pitches from the pitching
machine, the coach will then pitch, and the player will
resume his /her turn at bat with three additional
GOOD pitches from the coach [revised 3/2013].
9.01 (d) (10) If the batter accidentally throws the bat,
he/she will be given a warning by the chief umpire. If
the batter throws the bat again, he/she shall be
declared out at the end of the play.
9.01 (e) BASE RUNNING
9.01 (e) (1) No base stealing. No leads, but the
runner is not out if he leaves the base accidentally.
9. LOCAL RULES FOR SINGLE A (A)
9-4
9.01 (e) (2) A base runner MUST SLIDE (or
otherwise attempt to avoid a collision) to avoid a tag
by a defensive player. If a runner intentionally runs
over a defensive player in possession of the ball, HE
IS AUTOMATICALLY OUT OF THE GAME and out at
the base. The player is also subject to suspension
[see Mathewson McCarthy Local Rule # 5.08].
9.01 (e) (3) If a fair ball hits an umpire, manager or
coach, it remains live and play continues.
9.01 (e) (4) When the ball is in the field of play, play
action ends when either (a) a thrown ball from the
outfield reaches the edge of the outfield grass by
either rolling on the ground or by breaking the plane
of the outfield grass if in the air, or (b) a play is made
at a base for the purpose of making an out.
9.01 (e) (5) When a play is made at a base for the
purpose of making an out and no error, which would
normally enable a runner to advance or attempt to
continue play, is made, the chief umpire calls time
and the play ends.
9.01 (e) (6) When a play is made at a base for the
purpose of making an out and an error is made, play
will end. Refer to Local Rule #9.01 (d) (8), for errors
resulting in an overthrown ball into foul territory.
NOTE: The intent of this rule is to keep coaches from
running players.
9.01 (e) (7) When time has been called and the
runner(s) is at least one-half the distance to the next
base, the runner(s) is awarded that base. If in the
chief umpire's observation, the runner(s) has not
attained the required distance, the runner(s) must
return to the base he/she has just left.
9.01 (e) (8) When a fielder throws a ball outside of
the playing field for the purposes of making a play at
base, the ball is dead and all runners advance one
extra base. “Outside the playing field” is defined as
the space in foul territory that is beyond the extended
imaginary line that is formed from edge of the
backstop or dugout.
9.01 (f) REGARDING COACHES [revised 3/5/98]
9. LOCAL RULES FOR SINGLE A (A)
9-5
9.01 (f) (1) A manager or coach may act as base
coach. If a first or third base coach touches a runner
while the ball is live for the purpose of assisting him,
the runner is out.
9.01 (f) (2) The manager and a coach are allowed
on the field during the game for the purpose of giving
instructions to members of the defensive team.
Managers and coaches shall, however, be careful not
to interfere with play while the ball is "live".
Instructions shall be limited to periods when the ball is
dead, not during times of "live" play. [revised 3/5/98]
9.01 (f) (3) If a player on the field, or the ball, is
deliberately touched by a field instructor during the
time the ball is in play, the following penalty will be
invoked: All runners will be safe and the batter will be
given the number of bases, in the umpire's opinion
that the batter would have attained had the
interference not occurred.
9.01 (f) (4) The chief umpire shall review the rules
involving foul balls [Local Rule #9.01 (c) (2)],
overthrown ball [Local Rule #9.01 (d) (8)], and ending
action of play [Local Rule #9.01 (d) (7)] with the other
umpire and both managers prior to each game.
9.01 (g) All Babe Ruth playing rules and Mathewson
McCarthy Local rules which are not in conflict with these
special rules for Single A shall apply during regulation
games.
10. LOCAL RULES FOR ROOKIES 2
10-1
10.
10.01 RULES FOR CAL RIPKEN ROOKIES 2 [revised February 2001,
3/11/08]
10.01 (a) GENERAL
10.01 (b) The purpose of the Rookies 2 is to make T-ball
more interesting for players who played T-ball as five year
olds and to review and build upon the fundamental baseball
skills introduced in Rookies 1. Rookies 2 is an advanced
version of T-ball and is not designed to supplant or duplicate
Single “A”.
10.01 (c) The “games” or sessions are played to give the
children a basic understanding of the object of the game.
The length of each session should be no longer than one
hour. The actual length of each game should be with mutual
agreement of the team managers and, whenever possible,
decided before the game begins. Managers should consider
factors such as weather conditions, player interest, and the
safety of all involved when arriving at such a decision and
have the freedom to reconsider that initial decision as the
game progresses.
10.01 (d) BATTING ORDER [revised 3/11/08]
10.01 (d) (1) From the first inning to the last,
the batting order will consist of every team
member who is present for the game and the
batting order will not change during the game
unless injury prevents such occurrence. This
batting order will be set for the first game of the
season and will remain in place until the rotation
allows each player to bat in the top portion of the
batting order in the manner described below.
10.01 (d) (2) The current game’s lead-off
batter will bat last in the next game, and the player
that batted or should have batted second in the
current game shall be the lead-off batter in the
next game. The remaining players in the rotation
shall move up one position in the batting order for
the next game. Here’s an example of a rotation
for a 12 player team:
10.01 (d) (3) Game #1 = B1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 12; Game #2 = B2, 3, 4, 5, 6, 7, 8, 9,
10. LOCAL RULES FOR ROOKIES 2
10-2
10, 11, 12 & then 1; Game #3 = B3, 4, 5, 6, 7, 8, 9,
10, 11,12, & then 1, 2; and so on.
10.01 (d) (4) This rotation shall continue each
game and need not be reset for player absence or
injury.
10.01 (d) (5) After each player on the offensive
team bats once, that ½ inning shall be over. The
last batter of that ½ inning shall be given the
opportunity to “circle” the bases in “home run”
fashion. All offensive players on base at the time
the last player comes to bat shall also have the
opportunity to “score” ahead of the last batter
during that at bat. For safety considerations, all
defensive players shall remain on the field in their
positions until the last batter crosses home plate
[revised 3/11/08].
10.01 (d) (6) For every game, the starting
defensive players must include any players that
are not part of the first nine batters in the batting
order for that game [revised 3/11/08].
10.01 (d) (7) Coaches will pitch to batters for
the entire season. If the batter fails to hit a fair ball
after five GOOD pitches, the batting tee will be
brought out, and the player will resume his /her
turn at bat with three additional swings off the tee.
Coaches on the field to pitch should be careful not
block the “pitcher’s” vision [revised 3/2013].
10.01 (d) (8) A volunteer from the team
currently at bat will assist at home plate. His or
Her responsibilities shall be to place the ball on
the tee and remove the tee from the plate area
whenever a runner is advancing to home plate.
10.01 (d) (9) All players must wear protective
equipment (e.g. cups, helmets). Helmets must be
worn while players are on deck, batting, running
the bases, or playing the pitcher or first base
positions. When not in use, helmets MUST be
kept in the dugout, NEVER in the on-deck area.
10. LOCAL RULES FOR ROOKIES 2
10-3
10.01 (d) (10) Throwing of bats, gloves, or any
object in anger subjects the player or manager or
coach to ejection from the game.
10.01 (e) DEFENSIVE SCHEDULING AND DEFENSE
10.01 (e) (1) For every game, the starting
defensive players must include any players that
are not part of the first nine batters in the batting
order for that game [revised 3/11/08).
10.01 (e) (2) Each player present for the game
and duly assigned by roster to a specific team
shall play defense at least FOUR complete innings
(except if a game is terminated before that point in
accordance Local Rule # 10.01above).
10.01 (e) (3) The player who occupies the
defensive position of pitcher must stay in contact
with the pitching rubber until the ball is hit.
10.01 (e) (4) All players present at the game
will play at least two innings in the infield. For the
purposes of this rule, infield positions shall be
defined as pitcher, 1st base, 2nd base, 3rd base
or shortstop. The player’s infield innings need not
be consecutive.
10.01 (e) (5) No player will play the same
position for more than two innings.
10.01 (e) (6) No official score will be kept and
all games will end in a “tie”. There will be no
standings or playoffs. In the event the offensive
team scores 5 runs in any one inning, that inning
shall be over the instant the 5th run crosses the
plate.
10.01 (e) (7) The "infield fly rule" does not
apply.
10.01 (e) (8) One adult volunteer from each
team will perform the umpire duties. The plate
umpire shall be deemed to be the chief umpire.
Volunteer umpires will alternate innings at the
plate.
10. LOCAL RULES FOR ROOKIES 2
10-4
10.01 (e) (9) An adult volunteer may stand on
the field near the backstop to retrieve a passed
ball, in order to assist in maintaining the tempo of
the game.
10.01 (e) (10) The player who occupies the
defensive position of pitcher must stay in contact
with the pitching rubber until the ball is hit.
Coaches should be careful not to block the
pitcher's vision while on the field.
10.01 (e) (11) Ten defensive players will be
deployed (four outfielders). Outfielders must be
deployed on the outfield grass.
10.01 (e) (12) Foul Ball - Same as in regular
baseball except that if, IN THE JUDGMENT OF
THE HOME PLATE UMPIRE, the ball will not
travel 30 feet in fair territory from home plate, it will
be called foul. An arc 30 feet from home plate
shall be drawn from the first base line to the third
base line. (Umpires should call the play as soon
as practical without waiting for the ball to stop).
10.01 (e) (13) Batters may not bunt, take half
swings, or swinging bunts. If, in the umpire’s
judgment, the batter did not take a full swing, the
batter is called back to try again and attempt a full
swing.
10.01 (e) (14) As this a learning environment,
the batter will be provided with the number of
swing attempts needed to successfully hit a fair
ball [revised 2/5/09].
10.01 (e) (15) After SIX games, managers or
coaches must pitch (over hand, preferably from
one knee, and from approximately six feet in front
of the pitching rubber) to the batter. If the batter
fails to hit the ball after three GOOD pitches, the
batting tee will be brought back and the player will
successfully complete his/her turn at bat with
swings off the tee.
10.01 (e) (16) Managers and coaches must
make sure that the catcher stands clear of the
10. LOCAL RULES FOR ROOKIES 2
10-5
batter in order to avoid being accidentally struck
by the batter.
10.01 (f) BASE RUNNING
10.01 (f) (1) Runners may only advance one base at
a time. No extra base hits are allowed. No base
stealing. No leads, but the runner is not out if he
leaves the base accidentally.
10.01 (f) (2) An offensive player MUST SLIDE (or
otherwise attempt to avoid a collision) to avoid a tag
by a defensive player. If a runner intentionally runs
over a defensive ball player with the ball, HE IS
AUTOMATICALLY OUT OF THE GAME and out at
the base. The player is also subject to suspension
[see Mathewson McCarthy Local Rule # 5.08].
10.01 (f) (3) If a fair ball hits an umpire, manager or
coach, it remains live and play continues.
10.01 (f) (4) When the ball is in the field of play, play
action ends when either (a) a thrown ball from the
outfield reaches the edge of the outfield grass by
either rolling on the ground or by breaking the plane
of the outfield grass if in the air, or (b) a play is made
at a base for the purpose of making an out.
10.01 (f) (5) When a play is made at a base for the
purpose of making an out and no error, which would
normally enable a runner to advance or attempt to
continue play, is made, the chief umpire calls time
and the play ends.
10.01 (f) (6) When a play is made at a base for the
purpose of making an out and an error is made, play
will end.
10.01 (f) (7) When time has been called and the
runner(s) is at least one-half the distance to the next
base, the runner(s) is awarded that base. If in the
chief umpire's observation, the runner(s) has not
attained the required distance, the runner(s) must
return to the base he/she has just left.
10.01 (f) (8) Overthrown ball into foul territory: More
than ten feet (imaginary line from edge of the
10. LOCAL RULES FOR ROOKIES 2
10-6
backstop or dugout) all runners advance one extra
base. NOTE: The intent of all of these rules are to
keep coaches from running players at the expense of
very young, inexperienced defensive players whose
ability to make a play for an out is limited.
10.01 (g) REGARDING COACHES
10.01 (g) (1) A manager or coach may act as base
coach. If a first or third base coach touches a runner
while the ball is live for the purpose of assisting him,
the runner is out.
10.01 (g) (2) The manager and/or coaches (a
maximum of two) are allowed on the field during the
game for the purpose of giving instructions to
members of the defensive team. Managers and
coaches shall, however, be careful not to interfere
with play while the ball is "live".
10.01 (g) (3) Instructions shall be limited to periods
when the ball is dead, not during times of "live" play.
[revised 3/5/98]
10.01 (g) (4) If a player on the field, or the ball, is
deliberately touched by a field instructor during the
time the ball is in play, the following penalty will be
invoked: All runners will be safe and the batter will be
given two bases.
10.01 (h) The managers shall review the rules with the
volunteer umpires prior to each game.
10.01 (i) All Babe Ruth playing rules and Mathewson
McCarthy Local rules which are not in conflict with these
special rules shall apply during regulation games.
11. LOCAL RULES FOR ROOKIES 1
11-1
11.
11.01 RULES FOR CAL RIPKEN ROOKIES 1 (Modified 2/2001 and
3/11/08)
11.01 (a) Cal Ripken Rookies 1 is for five year olds.
Although strictly instructional and non-competitive, “games”
are played to give the children a basic understanding of the
object of the game. The length of each session should be
no longer than one hour. The actual length of each game
should be with mutual agreement of the team managers and,
whenever possible, decided before the game begins.
Managers should consider factors such as weather
conditions, player interest, and the safety of all involved
when arriving at such a decision and have the freedom to
reconsider that initial decision as the game progresses.
11.01 (b) BATTING ORDER [revised 3/11/08]
11.01 (b) (1) From the first inning to the last, the
batting order will consist of every team member who
is present for the game and the batting order will not
change during the game unless injury prevents such
occurrence. This batting order will be set for the first
game of the season and will remain in place until the
rotation allows each player to bat in the top portion of
the batting order in the manner described below.
11.01 (b) (2) The current game’s lead-off batter will
bat last in the next game, and the player that batted or
should have batted second in the current game shall
be the lead-off batter in the next game. The
remaining players in the rotation shall move up one
position in the batting order for the next game. Here’s
an example of a rotation for a 12 player team:
11.01 (b) (3) Game #1 = B1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12; Game #2 = B2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
& then 1; Game #3 = B3, 4, 5, 6, 7, 8, 9, 10, 11,12, &
then 1, 2; and so on.
11.01 (b) (4) This rotation shall continue each game
and need not be reset for player absence or injury.
11.01 (b) (5) After each player on the offensive team
bats once, that ½ inning shall be over. The last batter
of that ½ inning shall be given the opportunity to
“circle” the bases in “home run” fashion. All offensive
players on base when the last player comes to bat
11. LOCAL RULES FOR ROOKIES 1
11-2
shall also have the opportunity to “score” ahead of the
last batter during that at bat. For safety
considerations, all defensive players shall remain on
the field in their positions until the last batter crosses
home plate [revised 3/11/08].
11.01 (c) The Rookie 1 game sessions should be treated
as an instructional environment designed to teach the
fundamental skills highlighted below:
11.01 (c) (1) Fielding - Objectives are to instruct
basic proper use of glove with emphasis on use of
both hands, getting in front of the ball, hand and body
positions for catching balls in the air and on the
ground, and the turn, cock, step and throw of
throwing overhand.
11.01 (c) (2) Hitting - Objectives are to instruct in
basic fundamentals of hitting: wearing of helmet,
proper stance, proper grasp of bat, ready and loaded
hand positions, stride, eye on ball, level swing, and
follow through.
11.01 (c) (3) The batting tee will be used exclusively
for the first half of the season. Coaches will pitch to
batters thereafter. The second half of the season is
defined as after either team (not necessarily both
teams) has played in at least six games. If the batter
fails to hit a fair ball after five GOOD pitches, the
batting tee will be brought out, and the player will
resume his/her turn at bat with three additional swings
off the tee. Coaches on the field to pitch should be
careful not block the “pitcher’s” vision [revised
3/2013].
11.01 (c) (4) Running - Objectives are to instruct in
proper dropping of the bat (not throwing), running thru
first base on coach’s command, turning at first base
on coach’s command, ready stance at the base, and
listening or watching the coach for direction.
11.01 (c) (5) Instruction is reinforced through
coaches stationed in the field during play to direct and
instruct players. All games result in ties.
12. CAL RIPKEN DIVISION GROUND RULES
12-1
12.
12.01 Prior to each game the plate umpire will confer with the base
umpire(s) and managers of both teams to review the ground rules in effect
for the game and to establish any additional temporary ground rules as
needed to ensure the safety of the players.
12.02 For all games, the Home team will occupy the Third Base Dugout
and the Visiting team will occupy the First Base Dugout.
12.03 The Out-of-Play boundaries are defined as follows:
12.03 (a) Wehrle 1, 2, 3 and Royal 1 - outside of the
fence surrounding the field
12.03 (b) Royal 2 and 4 - outside any existing fences
and beyond the imaginary line starting from the front of the
dugout fence and running parallel to each foul line towards
the outfield.
12.03 (c) Royal 3 - outside any existing fences and
beyond the imaginary line starting at the edge of the
backstop and running parallel towards the outfield.
12.03 (d) All batted or thrown balls within the playing
boundaries, unless jammed in or under fences, backstops,
or dugout screens, are playable and runners may advance at
their own risk.
12.03 (e) Balls leaving the playing boundaries - bases
awarded as follows:
12.03 (e) (1) Ball hit on the fly out of the park in fair
territory - Home Run
12.03 (e) (2) A fair batted ball leaving the playing
boundaries on a bounce - 2 bases for all runners.
12.03 (e) (3) A ball throw by a fielder leaving the
playing boundaries - the ball is "dead" and runners
will advance two bases from the point they were at, as
determined by the umpire, when the ball left the
thrower's hand. This is a judgment call by the umpire.
A wild pitch or passed ball lodging in the backstop -
base runners receive one base.
12.03 (f) All Babe Ruth playing rules and Mathewson
McCarthy Local rules which are not in conflict with these
special rules shall apply during regulation games.
13. ALL STAR/PLAYOFF GAME FORMATS
13-1
13.
13.01 (a) All-Star games are played at the Double A,
Triple A and Majors levels. The following format will apply
for all All-Star games:
13.01 (b) Game Length:
13.01 (b) (1) For all levels = seven innings
13.01 (c) Minimum playing time per player
13.01 (d) For All Levels = Four innings
13.01 (e) Pitching limit:
13.01 (f) For All Levels = Two innings per pitcher
(pitching machines may be used in “AA”)
13.01 (g) Free Substitution
13.01 (g) (1) Free substitution is permitted at all
levels
13.01 (h) Batting
13.01 (h) (1) The batting order will consist of each
player present for the game and will remain the same
throughout the game.
13.01 (i) Ties will not be broken. The manager will be
the manager of the first place team from each division as of
the cut off date. He or she will be assisted by the managers
of all the other teams in the division. The game will be
umpired by a crew appointed by the vice-president of each
level after consultation with the chief umpire. Umpires will
rotate in their assignments during the game. The Major All-
Star game will be umpired by an adult or senior crew.
13.01 (j) All other applicable rules as listed in the
Managers book and local league rules will apply.
13.01 (k) A NOTE ABOUT ALL-STAR SELECTION
13.01 (k) (1) Selections may be made by whatever
method a manager may elect. However, managers
are cautioned that few matters elicit more hurt
feelings than all-star selections. All managers should,
therefore, develop a sound, defensible basis for
selection. Statistics such as batting averages, pitching
13. ALL STAR/PLAYOFF GAME FORMATS
13-2
records, fielding, etc. can serve as an objective basis
for your selections. There are some advocates of a
team vote for all-stars. This method may draw too
much attention to all-star selection, turn it into a
popularity contest, and only aggravate matters. If a
manager chooses to use the voting method, perhaps
the vote could be weighted with player voting counting
for some percentage of the criteria. Whatever method
is chosen, it should be kept in mind that all players
are all stars to you and to their parents. The
announcement of all-stars should be handled with
care and sensitivity. Managers may also consider
discretely informing each selected player and his/her
parents outside the presence of the team.
13.01 (k) (2) If a player is selected as an all-star but
cannot participate because of injury, sickness, or
absence he or she cannot be replaced by another
player. He or she will receive an all-star trophy, and if
the condition permits, may sit in the dugout with the
team.
13.02 STANDINGS AND PLAYOFF SEEDINGS (MAJORS ONLY)
[revised 2/1/04)
13.02 (a) Regular season standings shall be kept and
posted weekly on the basis of win-loss-tie records. Two
points will be awarded for a win and one point for a tie. For
the purpose of determining playoff seeding, ties in the
standings shall be broken in the following order of
preference:
13.02 (a) (1) Head to head competition will be the
first tiebreaker
13.02 (a) (2) Division record (if applicable) will be the
second tiebreaker
13.02 (a) (3) Total number of wins
13.02 (a) (4) The lowest number of runs allowed will
be the next tiebreaker.
13.02 (a) (5) If a tie still remains at this stage, there
will be a coin toss to determine seeding.
13. ALL STAR/PLAYOFF GAME FORMATS
13-3
13.02 (a) (6) These rules shall apply in two, three,
four team, etc. deadlock situations and will be
determined by the Divisional VP in consultation with
the Executive VP-Cal Ripken unless a conflict-of-
interest could be involved. Results of tiebreakers will
be final and shall not be appealable.
13.03 PLAYOFF RULES
13.03 (a) For all levels involved in playoffs at the end of
the regular season the rules for each level will be the same
as during the regular season with the following exceptions:
13.03 (a) (1) All teams that participated in the regular
season of play are eligible to play in the playoffs in
their respective divisions.
13.03 (a) (2) All individual levels will participate in a
double elimination tournament to determine the
playoff champion. Except in Triple A, seeding in the
playoffs is determined by the position teams finished
overall during the regular season. Triple A matching is
by blind draw. [revised 12/10/03]
13.03 (a) (3) In the first round of playoffs only, the
home team is determined by the position finished in
during the regular season. For example: If there are
two divisions in your level of 4 teams in each division,
your seeding is determined by how you finish overall
among the 8 teams. If 2nd place is playing 7th place,
the 2nd place team is the home team and so forth.
After the first round and for the remainder of the
playoffs, home team will be determined by a coin flip,
which shall occur at least fifteen minutes prior to
game time [revised 3/17/10]. If a team had a bye in
the first round, the team with the bye will be the home
team in its first game.
13.03 (a) (4) PITCHING LIMITATIONS - Unlike the
regular season, the pitching week is not in effect. The
Babe Ruth Cal Ripken Tournament rule will be in
effect - A PITCHER MAY PITCH A TOTAL OF NO
MORE THAN SIX (6) INNINGS OVER TWO
CONSECUTIVE GAMES. For example, if a pitcher
pitches 4 innings in game one, he/she is only allowed
to pitch 2 innings in the second game. Also if a
13. ALL STAR/PLAYOFF GAME FORMATS
13-4
pitcher pitches a single pitch in any inning, that
constitutes an inning pitched.
13.03 (a) (5) Games must be played to conclusion.
This means six (6) full innings must be played.
Therefore games suspended due to weather,
darkness, or ties shall be completed. The only
exception being the 15 run rule limit (mercy rule). If
the home team is ahead after regulation play, 3 ½
innings, by 15 runs or more or the visiting team is
ahead by fifteen runs after 4 innings, the game will
become official and conclude at that point.
13.03 (a) (6) PROTESTS - Any protest of a playoff
game must be submitted immediately after the game
in writing to the protest committee. Remember,
judgment calls by the umpire will not be considered
for protests. Only the playoff rules, league rules, and
Babe Ruth Rules that apply to your division will be the
basis for protests. Final decisions regarding protests
will be made prior to the start of your next scheduled
game
13.03 (a) (7) EVALUATIONS A manager must
submit player evaluations before the playoffs begin, or
the team will not be allowed to play in the playoffs
[adopted 1/3/2007].
14. TOURNAMENTS
14-1
14.
14.01 To meet the desires of all players and families, Mathewson
McCarthy is committed to offering both league and tournament play
opportunities. In resolving conflicts between league and tournament
activities it is the policy of the league that league officers, managers,
players and parents accord league activities -- games, practices and
meetings -- priority over like tournament activities. Priority shall require
that players attend league activities over simultaneously scheduled like
tournament activities. Effort should be made to avoid such conflicts
including making reasonable adjustments in league scheduling to
accommodate tournament schedules.
14.02 At each level of play, except Rookies and Single “A”, players are
selected to represent Mathewson McCarthy in post-season tournaments.
Player selection is based on a player’s ability as demonstrated in try-outs.
While playing ability is the major consideration, sportsmanship, conduct,
attitude, and ability to get along with others are traits considered when
selecting tournament players. The selection process for regular season
all-stars has no bearing whatsoever on post season tournaments.
14.03 All tournament teams participate in the Clarence Sunday league, or
suitable alternative as approved by the Board of Directors. Teams also
participate in Babe Ruth National Tournament and in Mathewson
McCarthy sponsored invitational tournaments. The Babe Ruth National
Tournament (age divisions 10, 12, 13, 14 and 15) begins the last week of
June or first week of July with the District Tournament (played in the
Buffalo area), followed at two week intervals by state, regional, and,
finally, national (World Series) championship tournaments. Progression
beyond the district level may involve extensive travel. Housing and
transportation are the parents’ responsibilities.
14.04 Tournament team player fees cover the league’s cost of
participation in the Clarence Sunday League, the Babe Ruth National
Tournament, and up to three invitational tournaments. A Mathewson
McCarthy sponsored invitational tournament will be counted against this
three. Team managers may select invitational tournaments to enter from
a list provided by the league’s Tournament Director, subject to approval of
the Tournament Director and Board of Directors. Teams wishing to
participate in more than three invitational tournaments may do so with
permission of the Board of Directors and provided that all costs are paid
by the team.
14.05 Tournament team participation involves considerable practice and
playing time in addition to regular league play. This being so, tournament
team players and parents must make the necessary commitment to the
team. Depending on success in district and state tournaments, a team
may possibly continue to play through much of August. In the past,
14. TOURNAMENTS
14-2
Mathewson McCarthy tournament teams have advanced to regional finals
in Maryland, New Jersey and Pennsylvania.
14.06 TOURNAMENT MANAGERS / PLAYERS SELECTION
PROCEDURES [approved 6/1/89; revised 2/2001]
14.06 (a) TEAMS
14.06 (a) (1) When possible, MMBRB will field the
following tournament teams:
Three Senior Teams (13, 14, and 15)
Two 12 year old and under teams
One 10 and under team
One 9 and under team
One 8 and under team
14.06 (a) (2) If player interest warrants, MMBRB will
attempt to field two tournament teams at each level.
14.06 (b) MANAGERS
14.06 (b) (1) NOMINATING COMMITTEE
Cal Ripken DIVISION:
League President, Executive Vice President,
Tournament Director and respective Divisional Vice
President.
SENIOR DIVISION:
League President, Executive Vice President of
Senior Division, Tournament Director and respective
Divisional Vice President.
14.06 (c) PROCEDURES FOR NOMINATIONS
14.06 (c) (1) Respective Divisional Vice President will
gather a list of Managers and Coaches who have
requested to be considered by the Nominating
Committee for the position of Tournament Team
Manager. The only document that will be considered
is the applicant’s written application. All applications
14. TOURNAMENTS
14-3
should include a statement of all relevant experience
both within and outside the league.
14.06 (c) (2) The Nominating committee will then
meet with each applicant to decide which Applicant
and/or Applicants the committee will submit to the
Board of Directors for final approval. The nominating
committee will also submit to the Board a list of all
managers and coaches who have requested
consideration.
14.06 (d) CRITERIA FOR MANAGERS SELECTION
14.06 (d) (1) Selection of managers for teams
participating in Babe Ruth National Tournaments will
be made in accordance with Babe Ruth Rules. The
manager selected will, in turn, select two (2) coaches.
Both manager and coaches must be officially rostered
as managers or coaches of Mathewson McCarthy
league teams [see Rule 5.09 in Cal Ripken Rule Book
and page BR5 of your official Baseball Rule book].
14.06 (d) (2) Managers must be fully committed to
fulfill the manager’s obligations to hold sufficient
practices, follow all applicable tournament rules and
regulations, insure required documentation is
provided, and finish all tournaments to conclusion.
The manager must be aware that he may be required
to play out of town for possibly days at a time, thus
losing time from work for which he will not be
compensated by the league. Reimbursement will only
be made for those expenses specified in the league’s
tournament expense guide.
14.06 (d) (3) Manager selection will occur in January
or February preceding the regular season so that all
tournament managers will be available to attend the
organizational meetings of the Clarence Sunday
League.
14.06 (e) QUALIFICATIONS & RESPONSIBILITIES
14.06 (e) (1) Managers must have a good knowledge
of the game and be able to fulfill the foregoing
responsibilities. In addition, managers must have
demonstrated proper conduct both on and off the field
14. TOURNAMENTS
14-4
and the ability to work with players, coaches, officials
and parents.
14.06 (e) (2) The Manager is also responsible for all
coaches and players both on and off the field.
14.06 (e) (3) Managers must strictly abide by all
league and Babe Ruth rules and policies. In addition,
the manager must be prepared to commit to being
available for all tournaments.
14.06 (e) (4) A manager shall commit to be available
to manage all his team’s tournament games.
14.06 (e) (5) The manager is responsible for all
equipment and uniforms issued to the team and for
return of those items, in good condition, promptly
upon completion of the tournament season.
14.06 (e) (6) A manager must assist the Tournament
Director in running any Mathewson McCarthy
sponsored invitational tournaments at his age level.
Additionally, the manager is required to coordinate
performance of field maintenance duties by player
parents.
14.06 (e) (7) The team composition rule will allow one
(1) manager and three (3) coaches per team for all
Divisions of Babe Ruth League, Inc., For tournament
play - should a team advance to a World Series, the
3rd coach will be responsible for their own travel and
lodging (remember a tournament manager or coach
must be selected from the league or division in which
they manage or coach).
14.07 TOURNAMENT TEAM TRYOUTS, ORGANIZATION AND
CONDUCT
14.07 (a) In scheduling and conducting tryouts and
selecting players, tournament managers shall:
14.07 (a) (1) Schedule at least two (2) try-outs and
post the time and location of the try-outs at both
Wehrle and Royal Parkway. Teams attending the
Babe Ruth National Tournaments will have priority on
any players at their respective age levels.
14. TOURNAMENTS
14-5
14.07 (a) (2) Give managers of all league teams with
eligible players written notice of the times and places
of each try-out. This can be done by putting the notice
in the Wehrle Drive mail slots.
14.07 (a) (3) Select coaches to help conduct the
tryouts and evaluate the players.
14.07 (a) (4) Prior to starting the first tryout, assemble
parents and players and inform them of the
commitment involved in playing tournament baseball,
including dates of tournaments, and verify player
availability for all tournaments which the team will
enter; also inform them of the criteria which will be
used to select players including conduct and
sportsmanship.
14.07 (a) (5) conduct the tryouts with the goal of
selecting the best possible team to represent
Mathewson McCarthy, considering not only playing
ability but also the personal qualities of the players.
14.07 (a) (6) meet with the coaches who assisted at
the tryout to evaluate player abilities and make player
selections; a team participating in a Babe Ruth
National Tournament shall have priority in player
selection over any other tournament team for which a
player is eligible.
14.07 (a) (7) after selecting the team, submit a
complete roster to the Tournament Director and
appropriate divisional Vice President and post the
roster on the bulletin board next to the snack bar;
managers may inform players not selected in any
manner but, as this is a sensitive issue, care and
discretion are in order.
14.07 (b) Up until one week prior to the district
tournament, in the event of conflict between league and
tournament team practices, a tournament team player must,
without exception, attend the league practice to conclusion.
Tournament practices may be held prior to league games,
but players must be released in time to arrive on time for
their league game warm-ups. Practices held prior to league
games shall be limited to skills development -- no
conditioning, base-running or other stamina taxing activities
which might result in players being unable to perform to the
14. TOURNAMENTS
14-6
best of their ability in the game. All tournament teams will
be given one assigned practice time per week-not to conflict
with league play. League teams will not schedule practices
during this time.
14.07 (c) Additional players may be added to the roster
following the tryouts if deemed warranted by the tournament
manager and approved by the division vice president. An
underage player not named to the ORIGINAL team roster
may not be added (for either practices or games) until
following such player’s team’s commitment to the Babe Ruth
National Tournaments except on an interim, emergency
basis where the older team can field fewer than 9 players for
a scheduled game. When possible, the younger player
playing the needed position should be called up and not the
same player time after time. Roster spots MAY NOT be kept
open in anticipation of calling up younger players when they
become available.
14.08 CLARENCE TRAVEL LEAGUE
14.08 (a) Policies for Clarence Sunday League
14.08 (a) (1) Each manager must attend the
organizational meeting of the Clarence Sunday
League and coordinate his team’s participation. Prior
to the Clarence winter meeting, managers will obtain
from the League Scheduler a list of Sundays when
Clarence league home games may be scheduled.
Managers will inform the league that all Mathewson
McCarthy home games must be scheduled no earlier
than 4:00 PM (3:00 PM for Doubleheaders) and will
be moved to a later start time or cancelled when
Mathewson McCarthy league games require.
Managers must also request that all away games be
scheduled with a late afternoon or evening start time
with the warning that earlier scheduled games run the
risk of cancellation due to league make up games. All
diamonds will be scheduled for 6:00 PM Clarence
home games on All-Star Sunday (usually Sunday
after Fathers Day) to allow time for the all-star games
and avoid travel that Sunday
14.08 (a) (2) Tournament players with an earlier
league game must arrive on time for and play that
game to conclusion to be eligible to play in a later
Clarence game. When the league game is later,
14. TOURNAMENTS
14-7
players who play in the earlier Clarence game must
arrive on time for and play the league game to
conclusion. A player who has good cause for arriving
late to or missing the league game, as confirmed in a
note from a parent, may be excused by his league
manager and thereby be eligible to play in the later
Clarence game or suffer no sanction for being late to
or missing the later league game. Managers may not
permit a player to leave a league game early to attend
a Clarence game.
14.08 (a) (3) League managers shall permit a player
to miss, or to leave early, a league practice so the
player may attend a tournament tryout or play in a
Clarence league game scheduled at the same time.
14.08 (a) (4) Tournament team managers shall
observe the following pitching limitations for all
Clarence league games:
All ages - - 2 innings per day
Although 2 innings are permitted for players,
tournament managers are strongly encouraged to
limit pitchers to one inning and to keep pitch counts
low. Tournament managers shall report their pitchers
and innings pitched to each pitcher’s divisional VP
after each Clarence game.
Tournament managers shall coordinate the use
of pitchers with each pitcher’s league manager.
Tournament managers shall make themselves aware
of the number of innings the pitchers they intend to
use have pitched on Saturday and what the league
managers’ plans are for using those pitchers in the
coming week. Tournament managers must give all
deference to the league managers and their plans. In
the use of pitchers, tournament managers will not be
bound, but should be guided, by the league’s weekly
pitching limitations.
14.09 TOURNAMENT PLAYERS
14.09 (a) TRYOUTS
14.09 (a) (1) All players will be required to attend a
scheduled tryout conducted by their respective
14. TOURNAMENTS
14-8
tournament team manager. Open tryouts will be
scheduled prior to the start of the regular season. If
unable to attend these tryouts, players may contact
the team manager and request an opportunity to
tryout.
14.09 (a) (2) When two tournament teams will be
fielded at any level, players are required to attend the
tryouts for the “A” team. “B” team players will then be
selected from the remaining players attending that
tryout. A player may not voluntarily “play down” on a
“B” team if the “A” team manager has selected that
player for the “A” team. If a player refuses to attend a
tryout sponsored by the “A” team, such player shall be
ineligible to play for the “B” team. The “A” team will
have priority on all eligible player selections at all
levels.
14.09 (a) (3) Players must attend the age appropriate
tryout. However, 14 year old players may attend the
15U tryouts if no 14U team will be participating in the
Babe Ruth National Tournament. Players will not be
allowed to tryout for tournament teams above their
level of league play unless age appropriate. For
example, a 12 year old player in Major 60 is eligible to
try out for the 12U team, but a 10 year old player in
Major 60 is not unless no 10U tournament team is
being fielded. By the same token, a 10 year old
player in AAA may try out for the 10U team despite
the fact he is not rostered in Major 60.
14.09 (a) (4) Players 9 and under may attend the
tryout appropriate to either their level of league play or
age.
14.09 (b) RESPONSIBILITIES
14.09 (b) (1) Players must agree to commit for the
entire tournament season including the Clarence
league unless first notifying the manager of any
circumstances that would prevent this. Players WILL
NOT be prevented from participating due to
scheduled vacations, etc. Any special circumstances,
e.g. a player participating in just the Babe Ruth
National Tournament due to outside commitments,
must be approved by both the team manager and
division VP prior to the player’s participation.
14. TOURNAMENTS
14-9
14.09 (b) (2) Players on teams participating in the
Babe Ruth National Tournament may not play or
practice with another Mathewson McCarthy
tournament team until their team has completed
participation in the Babe Ruth National Tournament
except when called upon in an emergency.
14.09 (c) FEES
14.09 (c) (1) Every player selected for any Babe Ruth
tournament team is required to pay a non-refundable
fee. No player shall be permitted to play until the fee
is paid. Tournament mangers are required to submit
player fees to the Tournament Director or Treasurer
prior to the team’s first game.
14.09 (c) (2) Tournament team player fees will be set
annually by the Board of Directors.
14.09 (c) (3) It is highly recommended that the team
manger appoint a team representative to handle the
collecting of the team fees and team paperwork and
as a lead person to handle the team’s responsibilities
during Mathewson McCarthy’s invitational
tournament.
14.09 (c) (4) A team will not be allowed to enter a
tournament until all team members have paid their fee
[adopted 1/17/2007].
15. BOARD MEMBERS
15-1
15.
2018 BOARD OF DIRECTORS
MATHEWSON MCCARTHY BASEBALL, INC.
PRESIDENT
Tom Unger
EXECUTIVE VICE PRESIDENT - Cal Ripken Division
Greg Croll
EXECUTIVE VICE PRESIDENT - Seniors Division
Chris DelRegno
TREASURER
Pat Greeley (asst by Neil Block)
SECRETARY
Matt Smith
V.P. Cal Ripken - Major 70
Bill Nosky
V.P. Cal Ripken - Major 60
Matt Smith
V.P. Cal Ripken AA
Dave Johnson
V.P. Cal Ripken Rookies
John Bland
15. BOARD MEMBERS
15-2
DIRECTORS
Three years
Chuck Huber
John Bland
Two years
Pat Greeley
John Frank
One year
Paul Vallone
Board Appointments
John Benns
Neil Block
Kevin Clauser
Chris Delregno
Matt Smith
Tom Unger
Tim Wilks
Past Presidents
Rich Galmarini
Tony Woods
Tim Stives
Bill McDermott
Director Emeritus
Larry Bordonaro
Wayne Freid
Tom Fronckowiak
Dick Gallagher
Tim Kane
Mike Yageric
16. MANAGERS
16-1
APPENDIX
A-1
MAP AND VIEW OF THE WEHRLE BASEBALL COMPLEX
APPENDIX
A-2
MAP AND VIEW OF THE ROYAL BASEBALL COMPLEX
APPENDIX
A-3
THE COACHES BOX
By: F.B. (Fastball) McCall
MMB FORMS
Rev. 2014
NAME:
TEAM APPLYING FOR:
YEARS WITH OUR LEAGUE
EXPERIENCE
POSITION
TEAM
LEVEL
YEAR
(Mgr./Coach)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
LEAGUE
SPORT
YEAR
(Mgr./Coach)
1.
2.
3.
4.
5.
Do you have certification in coaching______, first aid _______, and CPR ________?
If you are not selected as manager, would you be willing to serve the team in another capacity (Coach,
Scorekeeper, Business Manager)? ____________
ADDITIONAL BACKGROUND (Use separate sheet if needed)
________________________________________________________________________________________
________________________________________________________________________________________
MMB FORMS
MATHEWSON McCARTHY
_______U (_______)
2014 PARENT / PLAYER CONTRACT
This AGREEMENT of PARTNERSHIP is made as of _____________ by and between the undersigned
Partners. The rules, philosophies, and expectations, (Team level and name) will operate under are outlined
in the following paragraphs. Please read through closely, as we want you to be fully aware of what is
expected of our players, parents and coaches.
A. FINANCIAL OBLIGATIONS:
Player Fees: Each player (parent) is responsible for 50% of the fee in the amount of $ __________________
on _________________, and for the remaining 50% of the fee $________________ on _______________
for full payment of $________________. Player fees cover the expense of tournaments (district and some
invitationals depending on their cost), uniforms, balls, umpires, and training facilities. However, additional
costs may occur for other training.
B. TEAM PHILOSOPHY:
Our aim is to develop players on and off the field. Coaches will, at all times, have the safety and general well-
being of the players in mind.
C. PARENTAL PARTICIPATION:
Parents are encouraged to attend practices and games.
1. We insist that coaches, parents, relatives, and friends attending the games do not abuse coaches,
parents, or players on either team, or umpires in any way.
2. During games, family and friends are respectfully asked to remain away from the dugouts unless
asked by the coaches or there is an emergency.
3. While we encourage you to cheer as much as possible, please refrain from shouting instructions or
positioning to any of the players.
D. PLAYING TIME
The Coaches will determine the best playing positions for each player. In practice players will learn many of
the positions but in games players will play the positions where they and the team will be most successful. All
players will not play the same amount of time. This philosophy is endorsed by MMBRB.
AGE LEVEL
TEAM COLOR
PARTIAL FEE AMOUNT
REMAINING FEE AMOUNT
FULL FEE AMOUNT
DATE
DATE
DATE
MMB FORMS
E. PLAYERS Rules and Expectations
1. Players are not allowed to argue with coaches, parents or umpires for any reason.
2. Foul language and profanity are not tolerated at any time.
3. Self-indulgence by players, such as hanging one’s head after an error or mental mistake, pouting
over personal failure, or throwing of equipment will have no place on the team.
4. Players will arrive 30 minutes before game time and 5 minutes before practice. Missed games and
practices must be communicated to the head coach before the event (at least one week notice for
tournaments).
5. Any player missing any part of the uniform will not be allowed to participate in practice or a game.
6. I understand the dates of the Cal Ripken Tournaments are: Districts ____________________,
States ______________________, Mid Atlantic Regionals ______________________ and World
Series ______________________.
F. ENFORCEMENT OF RULES AND VIOLATIONS.
The rules and expectations listed herein are in place to ensure the quality development of our team and the
individual player. Any player or parent violating any of these rules or expectations will have consequences
voted on by the coaching staff. If necessary, the Tournament Committee of MMBRB may have to be notified
for further action, which could result in removal from the team.
The coaches are not perfect and will make mistakes. If at any time anyone has any questions, ideas,
or concerns, please feel free to talk to the manager at your convenience. Issues should always first
be tried to be resolved with the head coach.
PARENT / PLAYER CONTRACT SIGNATURE FORM
Please fill in and sign below.
_______________________________ hereby accepts the foregoing contract, and all terms and conditions.
_____________________________________________ _____________________________
Player Signature Date
_____________________________________________ _____________________________
Parent Signature Date
MEDIA CONSENT
I do/do not (please circle one) give consent for the above named player to have his image displayed on the
team and/or organization website or other promotional media used by the organization.
_____________________________________________ _____________________________
Parent Signature Date
DATES
DATES
DATES
DATES
PRINT PLAYER NAME
MMB FORMS
Year: 2014 MATHEWSON McCARTHY PLAYER RATING FORM
Name: __________________________ Playing Age: ______ Level 3A M60 M70
S-Frontier S-Summit
Team: ________________ Team’s Record: _________ Manager’s Name:___________________
Player's Ranking on this Team (1 to 13) Recommended level next season
_________
Bats: Right Left Throws: Right Left BUILD: Small Med Large
(1) BASIC SKILLS (Please circle) (2) ATTRIBUTES (Please check)
P F A G E YES INC.* NO
Throwing Long 1 2 3 4 5 Positive Attitude _____ _____ _____
Throwing Short 1 2 3 4 5 Coachable _____ _____ _____
Fielding Grd. Balls 1 2 3 4 5 Team Player _____ _____ _____
Fielding Fly Balls 1 2 3 4 5 Keeps Head in Game _____ _____ _____
Base running 1 2 3 4 5 Good Attendance _____ _____ _____
Speed 1 2 3 4 5 Looks for Signals _____ _____ _____
Ball Sense 1 2 3 4 5 Parent(s) help _____ _____ _____
Bunting 1 2 3 4 5 *Inconsistent
(3) SPECIFIC SKILLS (Please circle) if stats are unavailable make an educated guess.
1 2 3 4 5
(A) Batting Avg. (0-150) (150 - 250) (250 - 350) (350 - 450) (over 450)
(B) On Base % (0-250) (250 - 350) (350 - 450) (450 - 550) (over 550)
(C) POSITIONS PLAYED: Primary ______ Secondary ________ Other _________
(D) IF PITCHER (E) IF CATCHER
Was Team’s #____ pitcher Was Team’s #____catcher
Overall Pitching: Fair Good Exc Overall Catching: Fair Good Excellent
Innings Pitched _____ Innings Caught _______
Runs Allowed _____ Pass Balls: Fair Good Excellent
Opp. Batting Avg. _____ Throw to 2nd: Fair Good Excellent
Strike-outs _____ Agility Fair Good Excellent
Walks _____ Fielding Fair Good Excellent
Hits _____
(4) SPECIFIC COMMENTS
On All-Star Team _____ On Tournament Team _____ On High School Team _______
General Comments: ______________________________________________________________
________________________________________________________________________________________
____________________________________________________________________________________
________________________________________________________________________________________
____________________________________________________________________________________
______________________________________________________________________________________
Rater's Name __________________________ Phone No. _______________________
IMPORTANT: PLEASE SUBMIT A RATING FORM FOR EACH PLAYER ON YOUR ORIGINAL ROSTER. IF YOU ARE UNABLE TO RATE A
PLAYER, FILL IN THE NAME, AGE, LEVEL AND TEAM AND A BRIEF EXPLANATION. (e.g. MOVED, QUIT, INJURED)
MMB FORMS
MATHEWSON McCARTHY
PLAYER RATING FORM
Name: ____________________________________________________ Year: 2014 Playing Age: ______
Level: Rookie 1 Rookie 2 Single A Double A Team: __________________________
Player's Ranking on this Team (1-13)
==================================================================
============
(1) BASIC SKILLS (Please Check) (2) ATTITUDE (Please check)
FAIR GOOD EXC NO S/T YES
Throwing _____ _____ _____ Positive Attitude _____ _____ _____
Fielding Grd. Balls _____ _____ _____ Coachable _____ _____ _____
Fielding Fly Balls _____ _____ _____ Team Player _____ _____ _____
Batting _____ _____ _____ Good Attendance _____ _____ _____
Base running _____ _____ _____
Ball Sense _____ _____ _____
(3) POSITIONS PLAYED: Primary __________ Secondary __________ Other __________
(3A) ONLY FOR DOUBLE A PITCHERS: IF PITCHER (fill in)
Innings Pitched ______ Walks ______ Strike-Outs ______
Overall Pitching (Please check): Fair ___ Good ___ Excellent ___
(4) SPECIFIC COMMENTS
(A) Number of Games Played ________________________________________________________
(B) Parent Participation _____________________________________________________________
(C) Recommended level for next year _______________________________________________
(5) GENERAL COMMENTS:____________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
_____________________________________________________________________________________
Manager's Signature ___________________________________________________
MMB FORMS
Mathewson McCarthy Baseball (MMB)
Code of Conduct
PLAYER
I will show respect for my manager, coaches, and fellow players.
I promise to arrive at all practices and games on time or provide an appropriate excuse beforehand.
I will honor the authority of each umpire and treat him or her with respect.
I will refrain from using abusive language and/or arguing with umpires, managers, coaches, or other players.
I accept the fact that a violation of this code may result in my suspension or dismissal as a player.
PARENT/GUARDIAN
I will encourage my son or daughter to respect umpires, managers, coaches, and other players.
I will support and provide encouragement to the manager and coaches working with my son/daughter.
I will ensure that my son/daughter is at all practices and games on time or provide an appropriate excuse
beforehand.
I will honor the authority of each umpire and treat them with respect. I will refrain from using abusive
language and/or arguing with umpires, managers, coaches, players, or other parents.
I accept the fact that a violation of this code may result in my son’s or daughter’s team forfeiting a game
and/or suspension including termination of my child’s participation in MMB events.
==================================================================================
I HAVE READ AND AGREE TO ABIDE BY THIS CODE OF CONDUCT
NOTE: SIGNATURE OF PLAYER AND PARENTS/GUARDIAN REQUIRED PRIOR TO PLAYING ANY MMB
SCHEDULED GAME OR EVENT
TEAM NAME: ____________________________________
PLAYER: __________________________________________ DATE: ___________________
PARENT/GUARDIAN: ________________________________ DATE: ___________________
PARENT/GUARDIAN: ________________________________ DATE: ___________________
MMB FORMS
MATHEWSON MCCARTHY BASEBALL (MMB)
Babe Ruth and Cal Ripken Divisions
Manager and Coaches Codes of Conduct and Responsibilities
I will place the emotional and physical well-being of my players ahead of any
personal desire to win, teaching and emphasizing the positive aspects of losing as
well as winning.
I will treat each player as an individual, remembering the broad diversity of
emotional and physical development within the same age group.
I will do my very best to provide a safe and healthy environment and playing
situation of my players and I will take positive action to correct unsafe
circumstances.
I will remember that I am youth sports coach and that youth sports activities are of
the children and not the adults
I will do my very best to make sure youth sports fun for my players through active
participation and development of a sound understanding of the fundamentals of the
sport.
I will lead, by example, in demonstrating fair play and sportsmanship to all my
players.
I will teach my players to treat other players, coached, officials, and fans with
respect regardless of race, sex, creed, or ability.
I will ensure that I am knowledgeable in the rules of the sport I am coaching and I
will teach these rules to my players.
I will ensure that I am familiar with the skill requirements of the sport that I am
coaching and I will use those coaching techniques appropriate for each of the skills
that I teach my players.
I will return in good condition all league-issued equipment or apparel that must be
returned at the season’s end. If equipment is not returned, I understand that I will
be held financially responsible for replacing those league items AND my ability to
manage or coach future MMB teams may be affected
I will pass out and get back completed MMB Player/Parent Code of Conduct
contract form for each of my players prior to the start of MMB league play.
I will review the MMB rules and reference handbook with my player’s parents before
MMB league play starts. NOTE: I will inform them of their responsibility for MMB
Field maintenance as a “volunteer” league.
I understand that any violation of this Code by me or any of my assistant coaches may
result in the suspension or termination of coaching authority at MMB.
Print Name Manager Signature Team/Level Date